Mythic Keystone Dungeons at 7.2 Launch, Pet Battle Dungeon - Wailing Critters

Additional Class Changes in 7.2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve made a few additional adjustments that will go live on Tuesday with Patch 7.2—

Classes
  • The damage bonus that tanks and healers get per Artifact point spent has been increased to 0.65% for all tanks and Discipline Priests (was 0.5%), and the bonus has been increased to 1.3% for all other healers (was 1%).

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Feral Druids now deal 4% more damage with Rake, Shred, Swipe, Thrash, Brutal Slash, Moonfire, Ferocious BIte, Ashamane's Frenzy, and Rip.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Windwalker Monks now deal 8% more damage with Tiger Palm, Blackout Kick, and Rising Sun Kick.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Ulthalesh now has a greatly increased chance to generate the first three Tormented Souls at the beginning of a raid encounter.

We’ve also got a number of additional PvP adjustments coming with this patch:

PvP

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Havoc
    • The duration of Nemesis is reduced to 15 seconds in PvP.
    • The damage of Chaos Strike and Annihilation is reduced by 15% in PvP.
  • Vengeance
    • Vengeance no longer deals 10% reduced damage in PvP.

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Balance
    • Enemy players can now see the radius of Starfall while active.
    • Moonfire, Sunfire, and Starfall now deal 50% less periodic damage to player targets.
    • Solar Wrath now deals 40% more damage to player targets.
    • Shooting Stars grants 2 Astral Power on player targets (was 4 Astral Power)
    • Dying Stars restores 3 Astral Power (was 8 Astral Power)
    • Intellect increased by 15%.
  • Feral
    • Bloodletter's Frailty increases the damage you deal to the target by 15% in PvP.
  • Restoration
    • Wild Growth cast by Overgrowth now only applies to the initial target.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Survival
    • Diamond Ice no longer prevents the use of Ice Block and Divine Shield.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane
    • Intellect reduced by 5%.
  • Frost
    • Concentrated Coolness now increases the damage of Frozen Orb by 225% (was 250%).

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Brewmaster
    • Brewmaster no longer deals 10% reduced damage in PvP.
  • Mistweaver
    • Windwalkers’ Fortifying Elixir renamed and is now Fortifying Brew.
    • Mana cost of the Ancient Mistweaver Arts version of Soothing Mist reduced by 25%.
    • Mana Regeneration increased by 5%.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Retribution
    • Lawbringer no longer damages targets that are under the effects of crowd-control abilities that break on damage.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Shadow
    • Intellect increased by 5%
    • Edge of Insanity now provides a 20% damage increase while you're at 100 Insanity and not in Voidform.
    • Edge of Insanity now activates above 65 Insanity when talented into Legacy of the Void.
    • Psyfiend can no longer be targetted using target macros.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Protection
    • Mass Spell Reflection now provides 30% magical damage reduction while active.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Affliction
    • PvP Template Intellect increased by 5%.
  • Demonology
    • The damage of Doom is reduced by 15% in PvP.
  • Destruction
    • Fel Fissure's duration has been reduced to 6 seconds (was 15 seconds).

You’ll see these reflected in the final, official patch notes, which should be posted on Monday.

We're also making a change to how your damage and health increase as you spend points in your Artifact: The damage bonus per point noted above will stop at the 52nd point acquired, and the health bonus will decrease starting with the 53rd point acquired.
This article was originally published in forum thread: Additional Class Changes in Patch 7.2 started by chaud View original post
Comments 40 Comments
  1. coprax's Avatar
    (Note: bosses in Mythic Dungeons run with no Keystone active will drop item level 865 gear.)
    Will regular Mythic be harder than it is now? How do you (new characters) transition from heroic dungeons to mythic now, given heroic itemlevel stays the same?
    825 will probably not be enough to queue for mythics? This will leave a gap in the gear progression path for new characters, will it not?


    What about the Keystone Master Achievement (15+ in time)? Will this be scaled down and require 10 from now on? Or should I do 15 this week go get it (plus artifact appearance) until it gets much harder to achieve next week?
  1. Pawstruck's Avatar
    Bahahaha get rekt DH's. FINALLY!
  1. Dormie's Avatar
    Buff Shamans ffs. Wtf are these Devs doing?
  1. mmoc6f961f9c4e's Avatar
    Quote Originally Posted by Thelxi View Post
    Wow they really went there with moonkin.
    Do they hate moonkins? I wonder? this is ridiculous....
  1. Onikaroshi's Avatar
    Quote Originally Posted by coprax View Post
    Will regular Mythic be harder than it is now? How do you (new characters) transition from heroic dungeons to mythic now, given heroic itemlevel stays the same?
    825 will probably not be enough to queue for mythics? This will leave a gap in the gear progression path for new characters, will it not?


    What about the Keystone Master Achievement (15+ in time)? Will this be scaled down and require 10 from now on? Or should I do 15 this week go get it (plus artifact appearance) until it gets much harder to achieve next week?
    Normals are 825, Heroics are 845, and Mythic are 865, they are upping it all.
  1. Donovan4893's Avatar
    Interesting
  1. mmocebc4a63931's Avatar
    i don't get it, arent boomies just aids in pvp atm at high lvls? Its just sunfire, moonfire and starfall and just see the enemy team die. and if they focus you go bear form and be immortal forever.
  1. chaud's Avatar
    Quote Originally Posted by ehxy View Post
    Wait is there an official full patch notes somewhere I didn't see?
    Originally Posted by Blizzard Entertainment
    You’ll see these reflected in the final, official patch notes, which should be posted on Monday.
  1. PowerGamez's Avatar
    Balance

    • Enemy players can now see the radius of Starfall while active.
    • Moonfire, Sunfire, and Starfall now deal 50% less periodic damage to player targets.
    • Solar Wrath now deals 40% more damage to player targets.
    • Shooting Stars grants 2 Astral Power on player targets (was 4 Astral Power)
    • Dying Stars restores 3 Astral Power (was 8 Astral Power)
    • Intellect increased by 15%.

    What a joke. These kind of dramatic changes are proof blizzard have no clue what they're doing.
  1. skylark123's Avatar
    Quote Originally Posted by PowerGamez View Post
    [/LIST]

    What a joke. These kind of dramatic changes are proof blizzard have no clue what they're doing.
    ROFL but hurt Balance druid comin in hot.. The class pvp wise is so beyond broken it's unbelievable, great job nerfing a mongo spec! If you think otherwise you have no clue..

    - They should have nerfed bearform and make starfall not do damage while ur in it, so you could actually get punished for being in bear, other than that they runcast clones? Which makes 0 sense consider they removed Ice floes from mages for a reason, then they just shove it into the boomie kit? Great design Kappa
  1. deathshere's Avatar
    Quote Originally Posted by Wretchedmist View Post
    Who's the nimrod in charge of priests? Address disc already. Jesus...
    holinka and the rest of the idiots who ruin i mean run pvp.

    - - - Updated - - -

    Quote Originally Posted by skylark123 View Post
    ROFL but hurt Balance druid comin in hot.. The class pvp wise is so beyond broken it's unbelievable, great job nerfing a mongo spec! If you think otherwise you have no clue..

    - They should have nerfed bearform and make starfall not do damage while ur in it, so you could actually get punished for being in bear, other than that they runcast clones? Which makes 0 sense consider they removed Ice floes from mages for a reason, then they just shove it into the boomie kit? Great design Kappa
    they haven't had a idea for the last 4 expansions.

    - - - Updated - - -

    Quote Originally Posted by Onikaroshi View Post
    Normals are 825, Heroics are 845, and Mythic are 865, they are upping it all.
    Yes, they do.

    - - - Updated - - -

    Quote Originally Posted by Iettlopp View Post
    i don't get it, arent boomies just aids in pvp atm at high lvls? Its just sunfire, moonfire and starfall and just see the enemy team die. and if they focus you go bear form and be immortal forever.
    Bear form CAN'T CAST THOSE SPELLS.
  1. Daan's Avatar
    No adjustments for Warris and their insane Draught of Souls trinket?
  1. f3llyn's Avatar
    Quote Originally Posted by Daan View Post
    No adjustments for Warris and their insane Draught of Souls trinket?
    Maybe because it's not all that insane?
  1. mmocebc4a63931's Avatar
    Quote Originally Posted by deathshere View Post
    holinka and the rest of the idiots who ruin i mean run pvp.

    - - - Updated - - -


    they haven't had a idea for the last 4 expansions.

    - - - Updated - - -



    Yes, they do.

    - - - Updated - - -



    Bear form CAN'T CAST THOSE SPELLS.
    Ugh..... You realise that Boomie/lock is fotm comp ATM? And bear form is insanely strong. There is a video where they ccd the healer but the Boomie still couldn't die because of bear form.
  1. analube's Avatar
    fucking buff dk's
  1. off3nc3's Avatar
    Lol PVE carebears crying about DH changes clearly never stepped a foot in PvP , get rekt already also the BOOMIE changes are on PAR they are a mongo build.. literaly MONGS !
  1. ItachiZaku's Avatar
    Shitty players will remain shitty or reroll cuz that's what they do.
  1. Daan's Avatar
    Quote Originally Posted by f3llyn View Post
    Maybe because it's not all that insane?
    Have you seen the damage this trinket does as a warri?
  1. f3llyn's Avatar
    Quote Originally Posted by Daan View Post
    Have you seen the damage this trinket does as a warri?
    Yes. I main fury, I know what kind of damage it can do. It's not all that insane.
  1. Daan's Avatar
    12 mio damage average per use is fine? When Blizzard isn't tuning this trinket, it will be OP for Warris until 8.0.

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