Invenglobal got a chance to sit down with developers Kaeo Milker and Matt Villers. We've included the highlights below:
- Heroes did not initially have any lore due to the game originating as a Starcraft 2 map
- The average hero is in development for 6-9 months
- Deckard's kit was nailed down about 6 months ago, with the time between now and then spent on polishing, balancing, graphics
- The team have more than 100 heroes they want to include in the game
- The number of heroes currently in varying stages of development is probably around 8-10
- New heroes are developed by a dedicated team, reworked heroes are worked on by the live-balancing team
- They hear the community's request for a Raynor rework but can't talk about anything currently
- Another multi-class hero will be done when it makes sense for a given hero design
- Deckard should be capable of being solo-support
- The team wants to get more support heroes into the game
- Heroes with high mobility are being kept an eye on, with a focus on how frustrating they can be to play against
- More heroes will have their gold price dropped eventually
- Hanamura will make a comeback
- Third bans are being explored
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