Advanced Brigitte Guide
Today we are taking a look at a Brigitte guide!



Overwatch Patch Notes – May 3, 2018
Originally Posted by Blizzard (Blue Tracker)
A new patch is now live on PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Patch Highlights

New Escort Map: Rialto
Rialto was home to Talon agent Antonio Bartalotti’s sprawling estate and the backdrop to the infamous “Venice Incident,” a turning point for Overwatch and Talon. The Italian government has taken great steps to preserve Venice, and the results are striking. Tourists visiting this picturesque town can sample the regional cuisine, enjoy a relaxing gondola ride, visit Galleria D’arte Omnica, or simply take in the sights with a stroll along the canal.



Hero Updates

Brigitte
  • Shield Bash
    • Cone angle reduced from 90 to 60

Developer Comments: When fighting against Brigitte, it often felt like Shield Bash was able to hit players who felt like they were out of its range and should have dodged it. On the flip side, when playing as Brigitte sometimes players would hit the wrong enemy in the middle of a fight. With the cone being reduced, the ability is more accurate to its visual representation.

Genji
  • Deflect
    • Hitbox size has been reduced

Developer Comments: The hitbox on Genji’s Deflect was big enough that it would sometimes reflect projectiles that were pretty far away from him. We’ve tightened up the hitbox, which should solve this problem while still fully protecting him from projectiles that would hit him from the front.

Hanzo
  • Storm Bow
    • Projectile speed increased from 85 to 100
  • Sonic Arrow
    • Cooldown decreased from 20 seconds to 12 seconds
    • Duration decreased from 10 seconds to 6 seconds
    • Radius decreased from 10 meters to 7 meters
  • New Abilities
    • Lunge
      • Press jump while in the air to leap horizontally
    • Storm Arrows
      • Replaces his existing Scatter Arrow ability
      • Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power

Developer Comments: The goal of these Hanzo changes is to allow him to have new options and maintain his high damage output, while removing the frustration of fighting against the old Scatter Arrow. Hanzo is now much more mobile with his new Lunge ability, and with the combination of the bow projectile speed increase and the new Storm Arrows ability he can now deal his high damage more consistently than ever before.

Junkrat
  • Frag Launcher
    • Projectile size decreased from 0.3 to 0.2
  • RIP-Tire
    • Tire movement speed decreased from 13 to 12

Developer Comments: These changes are aimed at lowering some of the most frustrating parts about playing against Junkrat. Decreasing the Frag Launcher’s projectile size means he will have to aim a bit more carefully to land powerful direct hits and slowing the RIP-Tire’s movement speed gives his opponents slightly more time to destroy it before it detonates.

Lúcio
  • Wall Ride
    • Wall riding is less likely to be interrupted along a single surface
    • Can now go around corners (both outside corners, and inside corners) without having to leave the wall
    • Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point
    • Added a minimum time that the jump key must be held before Lúcio can ride around corners
  • Soundwave
    • No longer consumes ammo
    • Can now be used while reloading

Developer Comments: Wall Ride has been significantly overhauled to allow it to function more smoothly across more areas of every map. Lúcio players should instantly notice a huge improvement in where and how Wall Ride can be used. In addition, Sonic Amplifier’s Soundwave ability was unnecessarily controlled by both a cooldown and an ammo cost, so we’re removing the ammo cost.

Tracer
  • Pulse Bomb
    • Max damage decreased from 400 to 300

Developer Comments: Pulse Bomb was too good at killing tanks, who can be easy to stick due to their size. This damage reduction makes it less powerful as a tank-destroyer, while keeping it lethal against most other heroes.

Game Browser and Custom Games

General
  • Mercy’s Regeneration (passive ability) can now be turned off in Custom Game settings
  • Settings for Hanzo’s Lunge and Storm Arrow abilities can now be found in the Custom Game settings

Bug Fixes

General
  • Fixed a bug that caused the option “Invite to a Custom Game” to appear while in the Tutorial and Practice Range
  • Fixed a bug that prevented oxygen tanks and fire extinguishers in spawn rooms from propelling after taking damage

AI
  • Fixed a bug that prevented training bots from returning to their original position and behavior after being hit with an ability (e.g. Lúcio’s Soundwave)
  • Fixed a bug that caused bots to use the wrong route when tracking down the player if their target jumped off a ledge
  • Fixed a bug that caused bots to get stuck on the siege tank in the StarCraft area of Blizzard World

Game Browser and Custom Game
  • Fixed a bug that caused custom game invites to persist on the invitee’s screen

Heroes
  • Fixed a bug that prevented Bastion’s Zwing Zwing Zwing voice line from playing if the Null Sector skin was equipped
  • Fixed a bug that prevented Brigitte from using abilities or Rocket Flail while her Repair Pack was in flight
  • Fixed a bug that prevented Genji’s melee attack from making sound effects
  • Fixed a bug that prevented Genji’s golden weapon variant from displaying its golden sheen when some skins were equipped
  • Fixed a bug that allowed Junkrat’s RIP-TIRE to be immune to the freeze effects of Mei’s Endothermic Blaster
  • Fixed a bug that caused Junkrat’s RIP-Tire to spawn inside of walls
  • Fixed a bug that allowed Lúcio to move around while caught in Junkrat’s Steel Trap
  • Fixed a bug that allowed Lúcio to travel straight up using Wall Ride
  • Fixed a bug that caused Lúcio to lose movement speed if he landed on a wall from certain angles
  • Fixed a bug that prevented crowd control abilities from affecting Resurrect (e.g. McCree’s Flashbang)
  • Fixed a bug that prevented Moira’s flask from displaying in her Erlenmeyer victory pose when an Overwatch League skin was equipped
  • Fixed a bug that caused Reaper’s Hellfire Shotguns to float when previewing his Dance emote in Hero Gallery
  • Fixed a bug that caused the camera to not focus correctly when viewing Roadhog’s Mug Shot victory pose
  • Fixed a bug that caused Roadhog’s Chain Hook to float during his Footsteps highlight intro
  • Fixed a bug that prevented the laser sight from Sombra’s Machine Pistol golden variant from tapering at its end if her Talon skin equipped
  • Fixed a bug that caused Widowaker’s HUD to disappear if she used Widow’s Kiss while looking through the scope
  • Fixed a bug that caused the logos on Symmetra’s Overwatch League skins to appear faded when viewed in the Hero Gallery
  • Fixed a bug that caused the logos on Torbjörn’s Overwatch League skins to appear faded when viewed in the Hero Gallery
  • Fixed a bug that caused the game to stutter during Tracer’s Recall when playing above 60 FPS

Maps
  • Fixed a bug that caused bots to get stuck walking into the side of the Rikimaru Ramen Shop on Hanamura
  • Fixed a bug that allowed players to place turrets in unintended locations on Horizon Lunar Colony
  • Fixed a bug that allowed players to reach unintended locations in Horizon Lunar Colony
  • Fixed a bug that caused the pig head on the bike to float after the bike had been destroyed in Junkertown
  • Fixed a bug that allowed players to place turrets and Symmetra’s Teleporter in unintended locations in Junkertown

Upcoming PTR Patch - Brigitte Nerf and Ana Changes
Originally Posted by Blizzard (Blue Tracker)
Hi. Sorry for not posting in awhile. This is the first time I’ve had time to check the forums all week. As you know, we have some changes patching in to the game today (Rialto PvP, Hanzo Storm Arrow, Brigitte shield adjustment). We also have a PTR deploy that we’re hoping to get up by the end of the week (originally it was scheduled for earlier this week but some bugs came up that were critical to fix so we held on to it). We expected the PTR w/ patch notes to go live so therefore were less concerned with communicating via forums and/or social and were surprised when it did not go live.

The PTR build (when it goes live) has some balance adjustments. The max armor from Brigitte’s ultimate is down from 150 to 100. We’re also discussing some other changes that might make it onto the PTR when it goes live or might go live next week (if at all).

We were trying some interesting things with Ana as well. I’m not sure which of the changes (if any) will make it on to this PTR cycle (some of the changes required new tech so we need to keep testing before rushing something out). Please interpret that as: we’re interested in making some minor improvements to Ana but they may or may not make this PTR cycle. We’re also looking closely and Brigitte and we are reading and appreciative of the feedback.
This article was originally published in forum thread: Brigitte Guide, May 3 Patch Notes, Upcoming PTR Patch - Brigitte and Ana Changes started by chaud View original post
Comments 49 Comments
  1. Lucetia's Avatar
    Quote Originally Posted by NightZero88 View Post
    You clearly haven't been watching OWL and what the Zen's in that do.
    I have, however you can't balance a game solely on what pro's can do.

    Quote Originally Posted by NightZero88 View Post
    Her healing would need to be increased to counter this otherwise you're basically making her worthless. With your changes her whole combo would do: 175 damage and that's assuming you hit every thing (melee-->shield bash-->melee-->rocket flail), less if you also get the shield damage reduction which would lower it to 160 damage. Then she's not doing anything much until her combo comes back up. Her role is anti-flanker and you're basically trying to get rid of what makes it work.
    Her damage should not be to take out a 200 HP in 3 hits with her combo. Hitting for 175 is enough to weaken them and have the team help, which is what the game is about teamwork not one support hero taking out others solo wise. If anything it requires her to use your melee one extra time.

    Her healing doesn't need to be compensated to offset it. If anything I feel she heals for a huge chunk already and would rather see her heal cut in half along with the cooldown cut in half. Especially since the way it works with targeting there have been times you go to heal someone and someone else runs in, gets knocked back, etc right at the same moment and you are left so many seconds without being able to do much.

    Quote Originally Posted by NightZero88 View Post
    My only issue with Rein vs. Brig is that Brig can stop a charging Rein with shield bash. This needs to be changed. A doomfist punch against a Brig shield bash results in both being stunned but a Brig shield bash against a charging Rein results in a stunned Rein. I'd be much happier playing Rein in today's meta of Brig on every team if I could charge in without worry of getting shield bashed and destroyed during the stun.
    Rein has so many issues as is already that it's worth a topic on it's own.
  1. ThatsOurEric's Avatar
    Yes to the Pulse Bomb nerf. She's too powerful in the right hands, arguably the most powerful
    character in the game. A little less of that power was much needed for a long time.

    I do wonder how much of a difference the changes to Lucio and Hanzo will affect them in game.
  1. NightZero88's Avatar
    Quote Originally Posted by Lucetia View Post
    I have, however you can't balance a game solely on what pro's can do.
    I agree to an extent but on the other hand you almost have too. If you balance around the bottom tier players, the game is unplayable for top tier.

    Quote Originally Posted by Lucetia View Post
    Her damage should not be to take out a 200 HP in 3 hits with her combo. Hitting for 175 is enough to weaken them and have the team help, which is what the game is about teamwork not one support hero taking out others solo wise. If anything it requires her to use your melee one extra time.
    And it can't. Rocket flail [35 damage]+shield bash [50 damage]+rocket flail [35 damage]+Whip shot [70 damage] = 190 damage. That is the combo, and it is four hits. If you add anything else in, players can react and escape, etc.

    Quote Originally Posted by Lucetia View Post
    Her healing doesn't need to be compensated to offset it. If anything I feel she heals for a huge chunk already and would rather see her heal cut in half along with the cooldown cut in half. Especially since the way it works with targeting there have been times you go to heal someone and someone else runs in, gets knocked back, etc right at the same moment and you are left so many seconds without being able to do much.
    Except it does since everyone can agree Brig cannot solo heal. Her current heal is 16 HPS for 5 seconds, refreshed each time she gets a hit on something and repair pack which is a 150 heal on a 6sec CD (also she can't heal herself without being in combat). The only hero it can really be compared to is Lucio who has a 16 HPS ability (12 on himself) with the ability to bump it up to 46.8 HPS with amp it up which is on a 12 second CD. Lucio is clearly superior, despite having a slightly longer CD as amp it up heals everyone while repair pack can only hit one person. Both also require line of sight but Brig radius is bigger at 20 meters to 10.

    Quote Originally Posted by Lucetia View Post
    Rein has so many issues as is already that it's worth a topic on it's own.
    True but it is a glaring thing that I wish would get corrected or at least acknowledged.

    - - - Updated - - -

    Quote Originally Posted by ThatsOurEric View Post
    I do wonder how much of a difference the changes to Lucio and Hanzo will affect them in game.
    In regards to Hanzo, I think the new replacement for scatter arrow is arguably worse than scatter was but it's still new. You can basically do the same thing with the new arrow as with scatter, you just have to aim at the person instead of the floor. It does seem like they adjusted his stupidly broken hitbox with arrows though, or at least it seemed like it when I tested in the practice range.
  1. DeadmanWalking's Avatar
    Quote Originally Posted by Lucetia View Post
    I have, however you can't balance a game solely on what pro's can do.



    Her damage should not be to take out a 200 HP in 3 hits with her combo. Hitting for 175 is enough to weaken them and have the team help, which is what the game is about teamwork not one support hero taking out others solo wise. If anything it requires her to use your melee one extra time.

    Her healing doesn't need to be compensated to offset it. If anything I feel she heals for a huge chunk already and would rather see her heal cut in half along with the cooldown cut in half. Especially since the way it works with targeting there have been times you go to heal someone and someone else runs in, gets knocked back, etc right at the same moment and you are left so many seconds without being able to do much.



    Rein has so many issues as is already that it's worth a topic on it's own.
    Her healing isn't an issue, she could heal for double and I wouldn't give a shit. The problem is her stun is on too short of a cooldown (It needs to happen less so she has to actually think about when to use it) and her armor ult is too big and lasts too long to the point that it can be used in 2 attack waves and go off again on the third wave. A wave is when the enemy team groups up and makes another attempt. It is a perma-ult at certain points.
  1. Lucetia's Avatar
    Figured I'd leave this here for anyone who really believe Brigitte is good as is. Even the comments help show what's wrong with her.

    https://dm.reddit.com/r/Overwatch/co...staim4headlul/
  1. Dejiko's Avatar
    Is there any word on any bugs regarding her heal? Several times during the course of a single round it fails to heal the target, doesn`t go off even though i`ve targeted the person.
  1. Lucetia's Avatar
    Quote Originally Posted by Dejiko View Post
    Is there any word on any bugs regarding her heal? Several times during the course of a single round it fails to heal the target, doesn`t go off even though i`ve targeted the person.
    From my experience that isn't a bug it's because it hit someone else. It's annoying if you are trying to get someone on the verge of death. They are fixing Ana's to be more smart in that sense so I wouldn't be surprised if Brigitte's is fixed at some point.
  1. Dejiko's Avatar
    Quote Originally Posted by Lucetia View Post
    From my experience that isn't a bug it's because it hit someone else. It's annoying if you are trying to get someone on the verge of death. They are fixing Ana's to be more smart in that sense so I wouldn't be surprised if Brigitte's is fixed at some point.
    It`s not that, i think it`s more to do with the person moving and the game not being able to register the casting of the ability on the person moving, as if the reticule is really sensitive to any target`s shift in movement.
    Probably just due to latency
  1. NightZero88's Avatar
    Quote Originally Posted by Lucetia View Post
    From my experience that isn't a bug it's because it hit someone else. It's annoying if you are trying to get someone on the verge of death. They are fixing Ana's to be more smart in that sense so I wouldn't be surprised if Brigitte's is fixed at some point.
    I absolutely hate this as Brig. Someone will be at critical health, throw the heal and....someone steps in front as I do and it hits them and critical health teammate dies.

    Quote Originally Posted by Dejiko View Post
    It`s not that, i think it`s more to do with the person moving and the game not being able to register the casting of the ability on the person moving, as if the reticule is really sensitive to any target`s shift in movement.
    Probably just due to latency
    From what I've seen, it's a thrown object, if the person moves behind a wall or something while it's in the air, it doesn't trigger, which is exceedingly annoying.


    My biggest gripe with healers is trying to target low health people with the "come to me for healing" trigger. Especially through walls, all I end up doing is spamming I need healing. I wish it was smarter or there was a better way to make it trigger.

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