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Battle for Azeroth Preview - Stormsong Valley Visitor’s Guide
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Located in the northernmost region of Kul Tiras, Stormsong Valley is home to House Stormsong and the mystical tidesages. Wielding great power over the seas, the tidesages impart their blessings upon the mighty Kul Tiran fleet. Join us as we take you on a brief tour of Stormsong Valley.

The lands of Stormsong Valley are lush with green grasses and rock-strewn rolling hills. Wildlife and plant growth thrive here, fed by the inland streams and the invigorating sea air. It is a region made rich by the harmony between both land and sea.


Welcome to Stormsong Valley.


As with any great mystery, you’ll need to find and follow the clues before you. Begin by taking a ferry to the Stormsong Monastery located in Boralus. Perhaps the sisters and brothers there will have more insight on the missing fleet. Thankfully, you won’t be alone for your journey. A ward of Harbormaster Cyrus Crestfall, your guide Taelia is a knowledgeable companion eager to help you get to the bottom of things in Stormsong Valley.

The signs of the sea are everywhere in the monastery, but an itch between your shoulder blades feeds the impression that you’re unwelcome. Answers aren’t easy to come by and danger is lurking nearer than you think.

Word from someone within the resistance is that the fleet is not truly lost but trapped by dark forces. It will be up to you to find allies within Stormsong Valley to help you root out the heart of this conspiracy and bring the fleet home. Brother Pike from the town of Brennadam in the north is one such ally. You’ll need to meet with him to find out what more he knows of the challenges you’ll face.

The Highland Pass is the only land route into Stormsong Valley, but a blockade halts passage between Brennadam and the rest of Kul Tiras. Once you find a way through, you’ll crest the pass to take in the breathtaking sight of the land stretched out before you.

Meet the Neighbors
The reception you’ll receive in Brennadam isn’t a warm one despite the beauty of the surrounding town. The citizens are angry at the soldiers for seizing their harvests and failing to protect the people they are meant to serve. Brother Pike will help find the answers you seek, but each discovery is another knot in a skein that wends through this troubled land. There is more beneath the surface to be discovered, and you sense darkness waiting just out of sight.


The further inland you go, the more apparent it becomes that the void’s corruption has burrowed deeply into the land, the wildlife, and its people. Those of able body (if not able mind) are either conscripted or manipulated into serving the tidesages and the malevolent will that commands them.

Things to Try: A sip of Seaglide Elixir can be a great refreshment when battling void-corrupted creatures of the sea. It also gives you the ability to walk on water—for a little while. “It is said that tidesage magic allows Kul Tiran ships to glide effortlessly through the sea.” Try not to touch too many unfamiliar things unless you know what you’re getting into—though of course, the voices will insist there's nothing to fear. The Whispering Wavestaff giveth and taketh. But then again, what’s a little cost in health compared to laying out a little extra carnage?

Under the Siege
On the western coast, Fort Daelin is under siege by the naga. Brutes pummel the stone walls even as harpoons drive further into the walls above them. Without aid, the levee holding back the sea will plunge the fertile valley into the naga-infested depths.

A Prickly Situation
Emboldened by the soldiers neglecting their duties, vicious creatures have encroached on the noble people of Stormsong. Whether it’s ettin in Millstone Hamlet or the territorial quilboar, these threats will only grow more aggressive without someone to push them back.

Monsters of the Sea
On an island to the northeast resides the seat of power for both House Stormsong and the tidesages: the Shrine of the Storm. Its very foundations are carved into the rocky outcroppings, and the sign of the kraken adorns its ancient structures.

Shrine of the Storm Dungeon--Spoilers Inside!
The Shrine of the Storm is a seat of power for both House Stormsong and the tidesages. Here, blessings upon the fleet are performed to ensure that the Kul Tiran fleet knows no equals in combat. Yet, a dark force has corrupted these sacred grounds and threatens to steal control of the Kul Tiran Fleet forever.

Difficulties: Normal, Heroic, Mythic
Level: Alliance* 110+ (One of four level-up dungeons)

*Available at level 120 for Alliance and Horde

Aqu’sirr – The deeps hide many powerful secrets lost to time. A master of these waters, Lord Stormsong calls upon one of these creatures of myth to defend the sacred shrine.

Tidesage Council – Brother Ironhull and Galecaller Faye use their power to bless the Kul Tiran ships and ensure their fleet remains unmatched on the seas.

Lord Stormsong – Master of House Stormsong, Lord Stormsong leads the tidesages in tehri oceanic blessigns and ways. However, not all is as it seems. . . .

Vol’zith the Whisperer – Sent by Queen Azshara to subvert the tidesages, Vol’zith whispers promises of power to those willing to listen.

There’s a long road to take through this beautiful but treacherous land. Bringing House Stormsong back into the fold and freeing the Kul Tiran fleet are paramount to defending the kingdom against the Horde's incursion. Those brave enough to explore Stormsong Valley's vast coastlines will meet a brave, noble people who embrace the land they live in and the bountiful sea they so love.

When you’re ready to go beyond the lands of Stormsong Valley, the stygian hills of Drustvar await to the southwest, and to the southeast lies the capital of Kul Tiras, Tiragarde Sound.
This article was originally published in forum thread: PremadeAutoAccept Addon,Battle for Azeroth Preview - Stormsong Valley Visitor’s Guide started by chaud View original post
Comments 85 Comments
  1. Thelyron's Avatar
    Quote Originally Posted by Corroc View Post
    Until blizzard disables that function too.

    Honestly thanks to all the addon developers blizzard is going to remove alot of good and nice functionality that is not being abused because some people just dont get the hint.
    It's Blizzard that need to get the hint, not the addon makers.
  1. FelPlague's Avatar
    Quote Originally Posted by Tyrasibion View Post
    Kruithne, also the person who brought you this amazing website:

    http://www.kruithne.net/where-in-warcraft/

    What a hero.

    Ok that is super fun, but got bored at this point (lost a life and 10% because of "Where is this cave" and placing it exactly like where is tinker town)
  1. mmoc2b606a4969's Avatar
    Nice to see addon devs fixing stupid choices blizzard devs make.

    a group based MMO is what World of Warcraft should be and some guy is thinking "hmm, on what way can we make grouping harder in this game."
    IT MAKES NO SENSE!!
  1. Tasandriel's Avatar
    Quote Originally Posted by Unholyground View Post
    Not only were people joining groups and not participating in said groups, bots were able to do so as well and that is who they are combating, they want you to be actively seeking something and doing a little work to get there.
    Actively searching for people to complete Fisherfriends of the Isles is however not going to happen, and it's just for these kind of constantly shifting number of people that auto-accept had a niche. For the majority of content it's not required, but for things like fisherfriends, invasions etc it's absolutely required. I don't see any raidleader doing that shit manually...
  1. Queendom's Avatar
    Quote Originally Posted by Tasandriel View Post
    Actively searching for people to complete Fisherfriends of the Isles is however not going to happen, and it's just for these kind of constantly shifting number of people that auto-accept had a niche. For the majority of content it's not required, but for things like fisherfriends, invasions etc it's absolutely required. I don't see any raidleader doing that shit manually...
    I don't imagine anyone doing fisherfriends while constantly inviting people manually. It's like you have two bobbers instead of one.
  1. Teph's Avatar
    Quote Originally Posted by Corroc View Post
    Until blizzard disables that function too.

    Honestly thanks to all the addon developers blizzard is going to remove alot of good and nice functionality that is not being abused because some people just dont get the hint.
    What hint? They haven't even said anything if it's on purpose or the removal of the function is a bug. Fuck them until they start to communicate.
  1. Rhuan75's Avatar
    The reason why the feature was turned off is because the continuous server swap caused lag spike.
    If you remember when Legion Invasion was introduced, the lag often increased because so many did the invasion WQ and there were too many simultaneous servers swaps, because of the WQ addons.
    Just imagine what would happen at the beginning of the expansion where everyone does everything with thousands of servers swaps... World server is down!
  1. Sefer's Avatar
    I am not really sure whether I want to play this game anymore. WQs are such a pain (lets call them dailys, thats what they are) and the addons made my life a bit easier. I almost didn't care about afk-leechers because it was way faster than solo play anyways (especially in the beginning of legion). Sure, later on you are as fast solo, but this will take a lot of time...
  1. Cairox's Avatar
    Quote Originally Posted by Rhuan75 View Post
    The reason why the feature was turned off is because the continuous server swap caused lag spike.
    If you remember when Legion Invasion was introduced, the lag often increased because so many did the invasion WQ and there were too many simultaneous servers swaps, because of the WQ addons.
    How about doing load and performance test prior to introducing features? If you're not sure your infrastructure can handle it, don't let it go live... Blizz is a billion $ company, so i expect at least simple QA-standards...

    Disabling something because your infrastructure isn't capable of handling, and that without proper communication, just sucks.
  1. Cairox's Avatar
    Quote Originally Posted by Rhuan75 View Post
    The reason why the feature was turned off is because the continuous server swap caused lag spike.
    If you remember when Legion Invasion was introduced, the lag often increased because so many did the invasion WQ and there were too many simultaneous servers swaps, because of the WQ addons.
    So the dirst reply didn't get through...

    What about doing load and performance tests in the first instance? If your infrastructure isn't capable of handling a change, it shouldn't go live at all.
    But reverting some self introduced functionality coz of performance issues much much later without any notice just sucks. (and i won't say anything about what that tells about your QA department here)
  1. ToZion's Avatar
    Look at these Blizzard white knights. And people wonder why Blizzard "sucks the fun out of the game." It's because you take it. Remember, Blizzard needs you a hell of a lot more than you need them.
  1. fishoa's Avatar
    Quote Originally Posted by bjoorp View Post
    No it is fanboys like you and white Knights, defending customer unfriendly decisions from Activision.
    Seriously go play some Korean grind mmo if you want it the hard way with your daily routine.
    I want it to end as fast as possible, and blizzard just keeps fucking it up for me and many others.
    Wq are not fun content. It is a chore. Over.
    Korean MMOs are less grindy than World of Warcraft nowadays. rofl
  1. Asotcha's Avatar
    Why are there so many people competing for 'Hall monitor' fussing about this addon? Its not the first or the last addon ever made, either use it or don't. Why the drama?
  1. Monkeymoo's Avatar
    Quote Originally Posted by Thelyron View Post
    It's Blizzard that need to get the hint, not the addon makers.
    Agreed. Blizzard is taking this whole thing to riduculous levels.
  1. grexly75's Avatar
    Interesting all the bitching and whining over this, I wonder how much more bitching and whining there will be when you get the no world server because they have been overloaded with what addons like this do..

    - - - Updated - - -

    Quote Originally Posted by Unholyground View Post
    Not only were people joining groups and not participating in said groups, bots were able to do so as well and that is who they are combating, they want you to be actively seeking something and doing a little work to get there.
    Exactly I always find it interesting the vocal majority don't want to have to put in any effort, they just want to be able to AFK pretty much everything they do..

    Can tell you this though it won't be long before Blizzard nuke this addon and make the group finder even less friendly, because of addons like this..
  1. mmocfd328e0b6e's Avatar
    I like how Blizzard is destroying his only good feature from Legion and yet the addon makers are not just bringing back but make it better. Jeez.... How the f*ck are those dev guys keep their job?
  1. Zyranthian's Avatar
    Quote Originally Posted by TOM_RUS View Post
    That's not how it works. We pay, we choose rules. Blizzard won't exist without us.
    Nah, thats not how it works at all, they make a product/service, and you are the consumer that buys said product/service. If you buy a car from Toyota, it doesn't suddenly give you a say in how Toyota conducts their business or makes their cars.

    Your real power as a consumer is to vote with your wallet, if they make decisions you don't agree with, stop paying them. Stop playing the game. Going on the internet and whinging about it then continuing to pay them really achieves nothing at all, if everyone who didn't like what they were doing cancelled their subs and hit their bottom line then they'll sit up and take notice.

    More likely though, it wouldn't make a difference because its a storm in a tea cup and most people either don't care enough, or just go on mmo champion to complain in the comments but keep paying for a sub anyway.
  1. mmoc5b249aa738's Avatar
    aaaand it's gone (at least from this news article)
  1. yoma's Avatar
    Looks like MMO-Champ got its hands slapped for posting that addon.
  1. splatomat's Avatar
    Quote Originally Posted by Zyranthian View Post
    Nah, thats not how it works at all, they make a product/service, and you are the consumer that buys said product/service. If you buy a car from Toyota, it doesn't suddenly give you a say in how Toyota conducts their business or makes their cars.

    Your real power as a consumer is to vote with your wallet, if they make decisions you don't agree with, stop paying them. Stop playing the game. Going on the internet and whinging about it then continuing to pay them really achieves nothing at all, if everyone who didn't like what they were doing cancelled their subs and hit their bottom line then they'll sit up and take notice.

    More likely though, it wouldn't make a difference because its a storm in a tea cup and most people either don't care enough, or just go on mmo champion to complain in the comments but keep paying for a sub anyway.
    Toyota continually does focus groups and market research to determine what their customers want. Consumers drive demand. They ask how to make their cars and to some extent, conduct their business. So yeah, it is kinda how it works - they just do it proactively, instead of, well, not at all. I mean, I don't know if Blizzard does that with WoW; I would somehow doubt it given how much absofucking retarded shit they pump out. But who knows.

    Complaining about a product isn't useless and shouldn't be seen as useless. Complaints are how products improve. I don't know how that very simple fact escapes so many people, but it does, I guess.

    Blizzard doesn't seem to really innovate anymore. I think they lost that spark of creativity a loooongass time ago. They're very excellent at creating products that are improvements. They're excellent at control. HOTS, Hearthstone, Overwatch...they're all cleaned-up, controlled, polished ripoffs of other people's work. Even with WoW, it seems like the majority of improvements to their UI have been assimilated from addons authored/created first by non-Blizzard employees. I think that's why we haven't seen a new Diablo in a while, TBH - Blizz doesn't have many products to look at and steal from.

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