Patch 8.3 PTR Recap


Patch 8.3.0 PTR - Build 32044 - Vulpera and Mechagnome Racials and Classes
You can try out the new Allied Races on the PTR!


Vulpera Dance
The Vulpera Dance is part of the "What Does the Fox Say?" dance!


Vulpera Racials
  • Bag of Tricks - Pull your chosen trick from the bag and use it on target enemy or ally. 1.5 min cooldown
  • Rummage Your Bag - Change your chosen tricks. Now where did you put that? 5 sec cast. 5 min cooldown
  • Make Camp - Make a camp at this location. Can only be used outdoors. 5 sec cast
  • Return to Camp - Return to your camp. 10 sec cast. 1 hour cooldown
  • Fire Resistance - Reduces fire damage taken by 1%
  • Nose for Trouble - When you first take damage from an enemy, reduce that damage by 5% of your maximum health.
  • Vulpera Survival Kit - You have a chance to find an additional satchel of goods when you kill a humanoid.


Mechagnome Racials
  • Combat Analysis - You gather and analyze combat data every 5 secs, increasing your primary stat by (50 at level 120), stacking up to 8x. The data decays while out of combat.
  • Hyper Organic Light Originator - Summon Organic Light duplicates to distract your foes. 3 min cooldown
  • Skeleton Pinkie - Allows opening of locked chests and doors that require a skill level of up to 600.
  • Mastercraft - You function as a personal blacksmithing anvil, cooking fire, and mining forge. In addition, your limbs include every profession tool.
  • Re-Arm - When you fall below 20% health, heal for 20% of your maximum health. This effect cannot occur more than once every 1.5 min.




Vulpera Totems



Vulpera Classes
Vulpera can be the following classes:
Originally Posted by MMO-Champion
  • Warrior
  • Hunter
  • Rogue
  • Priest
  • Shaman
  • Mage
  • Warlock
  • Monk



Mechagnome Classes
Mechagnome can be the following classes:
Originally Posted by MMO-Champion
  • Warrior
  • Hunter
  • Rogue
  • Priest
  • Mage
  • Warlock
  • Monk



New Allied Races Preview - Vulpera and Mechagnomes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As the war to safeguard Azeroth’s future escalates, two new playable Allied Races will be ready to take up arms with the Horde and the Alliance—vulpera and mechagnomes—in the next content update.

Vulpera
Vulpera are cunning nomadic scavengers capable of turning what they find into opportunities to thrive.


Clever and resourceful, the vulpera of Vol’dun have survived amidst the sands for generations. Eager to join the ranks of the Horde, their caravans have departed from the dunes in search of adventure.

The serpentine sethrak have taken to subjugating anyone they can as slaves, and the vulpera are an easy target for their machinations. If you’ve taken steps to liberate the vulpera from these overseers, they’ll join the Horde on the battlefield.

Available Classes: Hunter, Mage, Monk, Priest, Rogue, Shaman, Warlock, and Warrior

Racial Traits:
  • Bag of Tricks: Use a trick on an enemy to damage them, or an ally to heal them.
  • Rummage Your Bag: Change the contents of your Bag of Tricks. Now where did you put that… ?
  • Make Camp: Set your camp location outdoors.
  • Return to Camp: Teleport back to your camp location.
  • Nose for Trouble: Take less damage from the first strike inflicted by an enemy.
  • Vulpera Survival Kit: Find extra goods when you loot humanoids.
  • Fire Resistance: Take less damage from fire.

Racial abilities, effects, and icons are subject to change.

TO UNLOCK THIS ALLIED RACE:
  • Reach Exalted with Vuldunai
  • Earn Achievement Secrets in the Sands
    • Complete the following Vol’dun storylines: “Unlikely Allies,” “The Warguard’s Fate,” “The Three Keepers,” “Atul’Aman,” “Dangers in the Desert,” “A City of Secrets,” and “Storming the Spire.”

When the next content update goes live, players who’ve completed the requirements will gain access to a quest chain to recruit the vulpera as an Allied Race. Once you complete the chain, you’ll receive the achievement Allied Races: Vulpera and can create a new vulpera on the character selection screen. You’ll also unlock a new mount—the Caravan Hyena—for your collection at character creation, which all of your Horde characters can ride.

NEW HERITAGE ARMOR
Leveling your new vulpera from 20 to 120 will earn a cosmetic Heritage Armor set that is unique to this new Allied Race.

Mechagnomes
Scrappy and resourceful, mechagnomes have improved their fleshy forms with top-notch prosthetics.


Though they once sought to mechanize themselves completely, the mechagnomes now seek a balance between flesh and steel. Emerging from years of isolation on Mechagon, they bring both ingenuity and aptitude to the Alliance.

They left Gnomeregan to construct a metal metropolis, Mechagon. However, their once wise and ambitious ruler King Mechagon now ruthlessly rules over them with an iron fist.

Work together with the Rustbolt Resistance to overthrow their tyrant so these mechanical mavericks will join the Alliance.

Available Classes: Hunter, Mage, Monk, Priest, Rogue, Warlock, and Warrior

Racial Traits:
  • Re-Arm: Automatically heal yourself when your health drops to a low life total.
  • Combat Analysis: Get stronger as you fight the same enemy.
  • Hyper Organic Light Originator: Summon decoys of yourself to distract foes.
  • Skeleton Pinkie: Open locked chests.
  • Mastercraft: Function as a personal set of crafting tools for professions.

Racial abilities, effects, and icons are subject to change.

TO UNLOCK THIS ALLIED RACE:
  • Reach Exalted with the Rustbolt Resistance
  • Earn Achievement The Mechagonian Threat
    • Complete the following Mechagon Island quests: “The Legend of Mechagon,” “A Quick Ear Hustle,” “This is Our Vault Now,” “Let’s Get It Started,” “You Must be This Height,” “Machinations for Mechagon,” “Only the Best Will Do,” “To Mechagon!,” “Prospectus Bay,” “We Come in Peace…and Profit,” “The Resistance Needs YOU!,” “Rescuing the Resistance,” “My Father’s Armies,” “We Can Fix It,” “Drill Rig Construction,” “Send My Father a Message,” “Welcome to the Resistance,” “Operation: Mechagon – The Mechorginator.”

When the next content update goes live, players who’ve completed the requirements will gain access to a quest chain to recruit the mechagnomes as an Allied Race. Once you complete the chain, you’ll receive the achievement Allied Races: Mechagnomes and can create a new mechagnome on the character selection screen. You’ll also unlock a new mount—the Mechagon Mechanostrider—for your collection at character creation, which all of your Alliance characters can ride.

NEW HERITAGE ARMOR
Leveling your new mechagnome from 20 to 120 will earn a cosmetic Heritage Armor set that is unique to this new Allied Race.
This article was originally published in forum thread: Patch 8.3.0 PTR - Build 32044 - Vulpera and Mechagnome Racials and Classes started by chaud View original post
Comments 101 Comments
  1. thilicen's Avatar
    Quote Originally Posted by Boomzy View Post
    What the hell Vulpera get so many more racials rofl.
    If there was ever an example of quality over quantity it's this. Those mechagnome traits are downright broken if they go live like that.
  1. Raugnaut's Avatar
    Quote Originally Posted by Boomzy View Post
    What the hell Vulpera get so many more racials rofl.
    By the way it looks, 4 of the racials make 2 sets that require each other - Set tent/Teleport to tent, and Change Tricks/Use Tricks.

    So it's 5 racials, just that 2 of them are divided into 2 different abilities.

    Overall...

    Mechagnome - Combat Analysis provides 400 of a primary stat after 40 seconds of combat. Basically their +1% damage boost racial.
    Organic Light... Sounds like it could be mirror image, so a PvE survival ability maybe?
    Skeleton Pinkie seems to be rogue's unlock box, so Mechagnome rogues technically don't have a racial there.
    Re-Arm is strong survival CD for both PvP and PvE, especially since it'll boost you out of execute range. Also has a fairly short CD.
    Mastercraft saves.. 1-3 bag slots. Lol for being a permanent cooking fire!

    Vulpera - Bag of Tricks seems to be a versatile, powerful CD - Basicallly akin to the Zandalari racial, except you can change it every 5 minutes instead of once a week.
    If Tent is usable in BGs, it will be quite powerful. Otherwise it's more of a questing thing - Place the tent down while questing, do all your quests, then teleport back on it to save a bit of travel time.
    Fire res, fairly standard. May have some use in Ny'alotha.
    Nose for Trouble - Bit more of a PvP talent here - It makes strong openers significantly less powerful (Rogue/Feral, maybe some casters). For most others, it'll just eat up a AA or so. Might also be decent for PvE where you make huge pulls and then AoE them down within a few seconds for tanks.
    Survival Kit - Might be a small bag of random trade goods? Who knows here.
  1. Paraka's Avatar
    And here I was thinking Blizz was going to make Sand Elves out of the blue for Alliance.

    Or maybe it was Magma Elves cause they got kinky with Dark Iron.
  1. Life-Binder's Avatar
    I like Vulperas racials more

    extra HS anywhere + Bag of Tricks + extra humanoid loot



    also Re-Arm will be nerfed
  1. sensei's Avatar
    Cool for whoever wanted mechagnomes I guess, but I hope they look a lot better than the ones on Mechagon island, most of those are just nightmare fuel.
  1. TimelessGem's Avatar
    I hope those Mechagnome racials are a joke. Why would anyone play any other race?
    Here Horde you get a chance to get a satchel of loot & an extra hearthstone.
    Smfh.
  1. Halyon's Avatar
    Quote Originally Posted by Boomzy View Post
    What the hell Vulpera get so many more racials rofl.
    Many, and rather useless so far, unless bag of tricks include a combat enhancement.
  1. ThatsOurEric's Avatar
    *sigh*

    Sure I guess.
  1. Firebeast's Avatar
    Wow, more trash thrown into a failing game. This ia you have left, Blizzard, Not worth coming back to retail for this heap of crap
  1. Bushwoolie's Avatar
    I'm so happy, I wanted to be a Vulpera Monk the second I saw them. Their so sassy.
  1. Jetstream's Avatar
    Vulpera! Yaaaaay!
  1. Alvito's Avatar
    Quote Originally Posted by Boomzy View Post
    What the hell Vulpera get so many more racials rofl.
    Less is more in this case. The gnome ones are significantly better as it stands now. Gnomes are going to jump towards the top of the list for pve racials for the Alliance, meanwhile Vuperan are at best an option for tanks and nothing note worthy for dps or healers.
  1. UnluckyAmateur's Avatar
    Quote Originally Posted by Whitedragon View Post
    *Sigh* was really hoping to avoid Mecha gnomes.... Really hope with the next expansion they give the blue team something wholly unique like the vulpera....
    "Another animal race is unique but Cyborgs aren't. "
  1. Buffbringer's Avatar
    So, if i have exalted with Rustbolt Resistance and completed the questlines of mechagon with my horde character, can i unlock Mechagnomes with my Alliance character (like the way It works with LF Draenei)?
  1. Beachcomber's Avatar
    I haven't played Retail in a few years. Just how heavily gated are these new races? It's sort of odd that the one thing that might intrigue me enough to come back to Retail would be gated.
  1. Chapel's Avatar
    Just kinda wondering why the Alliance needs 'another gnome' race? This would have been the perfect time to make them split-faction like the Pandaren...
  1. Nnyco's Avatar
    400 primary stats and automatic healthstones sounds extremly strong.
  1. Paraka's Avatar
    Quote Originally Posted by TimelessGem View Post
    I hope those Mechagnome racials are a joke. Why would anyone play any other race?
    Here Horde you get a chance to get a satchel of loot & an extra hearthstone.
    Smfh.
    Someone hasn't rolled Horde races in a while and it shows.
  1. Newname1234567890's Avatar
    Warlock MechaGnomes feels... odd
  1. Steelwill03's Avatar
    Quote Originally Posted by WonderZebra View Post
    Warlock MechaGnomes feels... odd
    Unless you want to roleplay as a mechanical sith lord

Site Navigation