Shadowlands - Build 35598

Shadowlands Beta - Additional Priest Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the last two builds of the Shadowlands Beta, we’ve made further changes to Shadow to address feedback, and to further refine the core spec changes in Shadowlands. Most of these changes are adjustments to talents and spells to bring them more in line, such as Surrender to Madness, which we feel has been too powerful in too many situations.

Damage and Insanity Tuning
In the previous build, you may have noticed that we changed the damage values of various spells on the Shadow Priest. The goal here is to rebalance the spells among each other. For example, how much more damage should Vampiric Touch deal than Shadow: Word Pain? Players should now see a more healthy spread of how much damage each of their spells contributes.

Specifically tuning the Priest in contrast to the other DPS specs will come in a future build.

Additionally, we’ve modified the Insanity values that are generated from many different spells. We feel that Insanity generation is a bit high, but we’re mindful of players positive feelings of the cadence of the rotation.

Legacy of the Void
We want the Legacy of the Void talent to be available for Priests who are fond of the current live Void Form gameplay, and also a viable choice depending on the situation. We recognize that the talent had issues with the revamp design of Void Form and Void Eruption, and made some changes. It now has the ramping haste mechanic players are familiar with. We’ve also added an interact with Devouring Plague, causing your Void Bolt (while specced into LotV) to add duration to Devouring Plague. This may be too powerful, but let us know what you think.

Void Eruption
We’ve removed the Insanity threshold requirement needed to cast Void Eruption, as it doesn’t make as much sense with the new gameplay.

Some additional thoughts:

Devouring Plague is currently healing for too much, and we’re hotfixing the Beta to put it back to its former tuning of healing the Priest for 50% of the damage done. The Beta hotfix will also restore Vampiric Touch to heal the Priest for 50% of its damage done.

Void Bolt is currently extending the duration of Devouring Plague at a greater duration than intended. We’re working on a Beta hotfix to change the design of Legacy of the Void to refresh the duration of Devouring Plague on the target of Void Form, rather than extending the duration of the DoT on all nearby targets.

The tooltip is incorrect for Searing Nightmare. If the targets have Shadow Word: Pain present, it deals 100% increased damage (not 185%).

Shadowlands Beta - Additional Demon Hunter Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This week’s build brings a complete set of level rewards for the post-50 Demon Hunter, including the addition of popular spells Furious Gaze and Revel in Pain.

Havoc has also had a few changes to its talent tree to address Nemesis. Nemesis was intended to be a strong single target sustained option, but it hasn’t proven popular among players. We’re reshuffling the tree a bit, bringing a buffed-up version of Fel Barrage down to the level 50 row and adding a new AoE Fury spender, Glaive Tempest, to the level 30 row.

This creates more interesting choices in the rows on the complexity and payoff you want in your damage rotation. Please give them a try and let us know what you think!

Shadowlands Beta - Additional Warrior Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Protection Warriors will see a few updates in this week’s build. First, a number of talents have been moved around in the tree. After seeing how the layout is playing on Beta, and reading your feedback, we think this updated tree will create more competitive choices in multiple rows.

  • 15 – War Machine, Punish, Devastator
  • 25 – Unchanged
  • 30 – Best Served Cold, Booming Voice , Dragon Roar
  • 35 – Unchanged
  • 40 – Never Surrender, Indomitable, Impending Victory
  • 45 – Into the Fray, Unstoppable Force, Ravager
  • 50 – Anger Management, Heavy Repercussions, Bolster

Thunder Clap and Revenge will now begin dealing reduced damage if they strike more than 5 targets, instead of when they strike more than 1 target. The initial changes to these abilities’ damage has had an outsized effect on threat gameplay for Protection, particularly in dungeons. These changes should make the task of gaining threat on a standard pack of enemies feel closer to the live game, while still making fighting large groups of enemies more of a challenge.

There are two accompanying, smaller tuning changes as well. Tuning is ongoing, but these changes were worked in alongside with the talent rearrangement.

  • Devastate’s damage increased by 50%.
  • Dragon Roar generates 20 Rage for Protection (was 10 Rage). It still generates 10 Rage for Fury.

Thanks for your continued playtesting and feedback!

Shadowlands Beta - Additional Death Knight Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the latest Beta build, Unholy and Frost have received a few updates to address some common concerns.

  • Frost
    • Might of the Frozen Wastes
      • Rank 1: While Dual-Wielding your Obliterate and Frost Strike will also strike with your off hand and you can engrave each weapon with a Runeforge Enchant
      • Rank 2: Increases your Obliterate damage by 25% and Killing Machine Proc chance when using a two-hand
    • Runic Attenuation
      • The proc rate has been adjusted to bring Dual Wield and Two-Handed closer together and the Runic Power gain has been increased to 5 from 3.
    • Developers’ notes: Our goal here is to bridge the gap of the proc discrepancy between DW and 2H, as well as giving 2-Handed Frost its own passive ability to make up the difference of not having two runeforge enchants.
  • Unholy
    • Soul Reaper
      • Has been reworked and once again has execute functionality.
      • 1 Rune, 8 second Cooldown
      • Strike an enemy for Shadow damage and afflict the enemy with Soul Reaper. After 5 seconds, if the target is below 35% health this effect will explode dealing additional Shadow damage to the target. If an enemy dies while afflicted gain Runic Corruption.
    • Unholy Frenzy
      • Reworked and renamed Unholy Strike.
      • Strike your target with an unholy blow dealing Shadow damage, infecting the target with 4 Festering Wounds, and sending you into a killing frenzy, increasing haste by 15% for 12 seconds.
    • Army of the Dead
      • Rune cost reduced to 1 (was 3).
    • Developers’ notes: These Unholy changes are targeted at helping reduce the start sequence time when paired with specific talents. We hope this will help the overall flow of the spec, without altering too heavily how the spec plays. An additional update (coming soon, that didn’t make it into this build) will also have the Ardenweald ability Death’s Due work with Defile functionality.

Shadowlands Beta - Additional Warlock Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In this week’s Beta build, we’ve made some changes to Warlock’s baseline abilities to make sure Warlocks have new spells and rank-ups available for most of their levels. Along the way, we made a few changes that affect Warlocks at max level.

Ritual of Doom
  • Learned at level 37. Begins a ritual that sacrifices a random participant to summon a Doomguard. Requires the caster and 4 additional party members to complete the ritual. 1 hour cooldown.
  • This summons a hostile Doomguard that soon becomes automatically subjugated as an additional guardian pet for the Warlock. Currently, the Doomguard lasts up to 15 minutes, but has a small chance to break free from the subjugation at any time and attack your group. We’re still working on the details of this ability, but we’d love to hear your feedback about it.

Fear (Rank 2)
  • Learned at level 52. You no longer suffer spell pushback when casting Fear.
  • This functionality has existed in the past but was never explicitly tool-tipped anywhere. We removed the pushback resistance at first, but decided to bake it in as a rank-up instead.

Curse of Recklessness
  • This spell has been removed.
  • While we liked Warlocks being able to stop enemies from fleeing, we didn’t feel the physical damage increase was working out. Warlocks gave feedback that they felt required to use Curse of Recklessness on as many creatures as possible for the damage gain, and weren’t having fun with the ability. Warlocks still have access to Tongues, Weakness, and Exhaustion in their repertoire of Curses.

Eye of Kilrogg
  • Eye of Kilrogg is once again attackable by enemy players, and is usable in rated PvP.
    • This was partly in support of using the new conduit Kilrogg’s Cunning, but also to provide more uses for Eye of Kilrogg in all areas of the game.

Shadowlands Beta - Additional Rogue Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In this week’s build, Subtlety Rogue gains a familiar name as a new passive talent, Premeditation.

This talent allows the Rogue to skip a step during their opening onslaught, by providing Slice and Dice when Shadowstrike strikes a target from Stealth.

Outlaw Rogues will also see a familiar friend return in their talent tree. Dreadblades delivers a mighty strike to your enemy, and invokes the memory of the Legion Artifact active by causing combo point generating abilities to fill the Rogue’s combo points while active, but at the similar cost of their health when using these cursed combo points on finishing moves.

Shadowlands Beta - Additional Feral Druid Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In an upcoming build, Feral will find some new things and some rearranged things around Berserk, Incarnation, Shred, and Rake. The main goal is to put more power and interest into baseline Berserk.

  • Berserk (without requiring a talent) now makes Shred and Rake deal damage as though you were stealthed, and makes finishing moves refund 2 combo points.
  • A new upgrade to Shred makes it generate an extra combo point when used from stealth (and by extension, during Berserk).
  • Incarnation, as always, lasts 30 seconds and grants all benefits of Berserk, plus one additional effect–now, some energy cost reduction. It continues to allow one in-combat restealth.
  • Stealth bonuses to Shred and Rake rebalanced somewhat (Shred higher than live, and Rake lower than live) both to make them more competitive, and to reflect their presence on a baseline cooldown.

Not much more to be said, but Berserk should pay off more as a core cooldown, substantially improving various abilities and amping up the pace of your rotation, without putting you under heavy Energy pressure. Let us know any feedback!
This article was originally published in forum thread: Shadowlands Beta - Additional Class Changes started by Stoy View original post
Comments 56 Comments
  1. fatgunn's Avatar
    Don't know how I feel about Ritual of Doom.....
  1. huldu's Avatar
    Delete voidform. Simple.
  1. kevincuomo's Avatar
    Maybe reduce UH DK's opener from 13 seconds to like 6-7 seconds so it doesn't feel terrible.
  1. Aerisot's Avatar
    FFS, why can't they just give us doomguard again instead of making us summon him again, its just another chore before fighting a boss, everytime you wipe, you have to resummon him as well as your main pet, that is tedious, and makes your raid hate you.

    In addition toe summoning the doomguard, we also have to summon our main pet, soulstone someone, create healthstones, eat buff food, and summon people.

    That's a lot to do before a raid fight.
  1. Ravenesss's Avatar
    FINALLY! Feral has a decent cooldown!
  1. Kaeth's Avatar
    Wow, Berserk actually sounds sexy now for Feral. I never thought that would happen. Hey, maybe Guardian will even get something good by 2025.
  1. Harbour's Avatar
    Meanwhile Ret Pallies continue to be ignored with their 3 rows of non-DPS skills and no choice in other 4 rows. Thank you Blizz.
  1. Kaedis's Avatar
    Quote Originally Posted by Aerisot View Post
    In addition toe summoning the doomguard, we also have to summon our main pet, soulstone someone, create healthstones, eat buff food, and summon people.
    If you have to summon people before every attempt on a boss, your raid is doing something very wrong (or you're in a PUG with high turn-over). Also, everyone has to each buff food, that's not just a warlock thing.

    And I doubt the doomguard will be mandatory. May not even be tolerated at all. The classic version replaced your primary pet (though it sounds like this one is classified as a guardian instead), and generally just wasn't worth the hassle. Also, it's got a 60m cooldown, so you definitely ain't gunna be using it before every pull, especially since it kills one of the summoners, who has to be rezed, re-eat, get rebuffed, etc.
  1. Hero2Zer0's Avatar
    Quote Originally Posted by Kaeth View Post
    Wow, Berserk actually sounds sexy now for Feral. I never thought that would happen. Hey, maybe Guardian will even get something good by 2025.
    Hey were halfway there. But yeah finally an actual berserk.
  1. Cosmic Janitor's Avatar
    Oh I was starting to wonder if they were ever going to adress the issue with using a 2h weapon again as frost and how it makes it you a complete baddy currently. I don't like their solution though, I really wish they would have adjusted the rune system for DKs and future-proofed it. Preferably by making runes a seperate enchanting mechanic (while it's nice that we save money, it also means DKs have been missing out on part of the gameplay options for 10 years now) and allow 2 runes for 2h and 1 rune per 1h weapon.

    Ritual of Doom needs to change tbh. While the flair is cute, I just don't see a way to balance it - ever. Either it's an obnoxious chore as others have pointed out or wildly varies warlock power depending on the situation.

    - - - Updated - - -

    Quote Originally Posted by Kaedis View Post
    Also, it's got a 60m cooldown, so you definitely ain't gunna be using it before every pull, especially since it kills one of the summoners, who has to be rezed, re-eat, get rebuffed, etc.
    Depends entirely if it's part of the "cooldown reset upon boss despawn" list or not. There isn't really a pattern here.
  1. deenman's Avatar
    Quote Originally Posted by huldu View Post
    Delete voidform. Simple.
    nah,its fine as a cd

    - - - Updated - - -

    Quote Originally Posted by Kaeth View Post
    Wow, Berserk actually sounds sexy now for Feral. I never thought that would happen. Hey, maybe Guardian will even get something good by 2025.
    huh?did legion get erased from history or something?plenty of times guardian shined heavily in the past,blizz does this often,changing some classes\specs power rankings
  1. Ringthane's Avatar
    Guess they learned something from limiting Thunderclap in TBC after all.
  1. Allinna's Avatar
    Quote Originally Posted by Harbour View Post
    Meanwhile Ret Pallies continue to be ignored with their 3 rows of non-DPS skills and no choice in other 4 rows. Thank you Blizz.
    Yep, benching mine. Which is really sad for me. I really enjoy Paladin. But the nerfs are so bad at this point, totally gimping WoG and then give us SoTR? I'm crossing my fingers they throw us a bone, but i am currently in the market for a new main.
  1. DrIvoRobotnik's Avatar
    The rituals will begin again! A'hahahaha!
  1. majesta's Avatar
    Why do I have such a bad feeling that in the end Blizzard is going to total screw up a lot of the classes?
  1. Biomega's Avatar
    Quote Originally Posted by Aerisot View Post
    FFS, why can't they just give us doomguard again instead of making us summon him again, its just another chore before fighting a boss, everytime you wipe, you have to resummon him as well as your main pet, that is tedious, and makes your raid hate you.
    QFT

    Having a death-summon ritual before pulling any raid boss is a nightmarish prospect. I'm all for flavor, but only if it doesn't impact functionality. This is a ludicrous change. Do not like.
  1. ThiagoTorres's Avatar
    LMAO the most trsh spec of shadowlands blizzard do nothing

    RIP ret pally
  1. Smeller's Avatar
    I hope every class get's additional changes and they're not like 'The rest are fine' because I definitely know of one more class that needs changes because they fucked it again with that class.
  1. Frolk's Avatar
    Unholy change is real nice.
  1. lunethzero's Avatar
    Soooo, when is ret gonna get a turn? Gettin kinda close to release here....

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