Shadowlands Preview: Skill up with Professions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Shadowlands on the horizon, you’ll soon enter a world with new resources to gather which can be turned into new items to make yourself even more powerful.

Further your current professions or pick up new trades from the Profession Trainers in the Hall of Shapes in Oribos. These specialized Brokers will also sell you profession reagents to create goods and will help you level up your trade. Characters with gathering professions in Battle for Azeroth will notice that Star Ranks have been removed, but don’t fret—you’ll obtain greater quantities of harvested material as you go up in skill. Engineers will also notice that, as they become more adept at working on devices, they will experience less backfires on their inventions.

Blast from the Past

Consumables from expansions past make a return in Shadowlands to give you an edge in combat. Leatherworkers can make Armor Kits which will increase the stamina of worn chest gear for two hours. Alchemists can make Weapon Oils that offer a range of benefitscan be applied for a range of benefits—such as dealing damage or healing yourself—during combat and last for 10 minutes, and some potions can interact with Weapon Oils for additional beneficial effects! Flasks and potions can interact with Weapon Oils for additional beneficial effects, so keep an open mind as you experiment with the combinations available! Additionally, there are only two Flasks, one that increases your Primary Stat regardless of class and spec, and one that increases your Stamina. Blacksmiths can once again create Sharpening Stones and Weightstones will increase your attack power for one hour.

Optional Reagents in Professions

New to Shadowlands are Optional Reagents—ingredients that you can use when crafting armor, weapons, and jewelry. Each piece of crafted gear can have up to three slots—the first slot’s Optional Reagent sets the piece’s item level and the second and third slots apply secondary stats to a crafted piece.

Legendary Runecarving in Shadowlands

In the Shadowlands, you’ll be able to forge and customize your own legendary pieces using items procured from professions. Characters with Tailoring, Leatherworking, Blacksmithing, or Jewelcrafting professions will be granted the recipe to create base pieces as part of the storyline with the Runecarver. These pieces can be crafted by players and can be traded or can be purchased from the Auction House. Each time a crafter creates a base piece, they will earn experience and over time they will be able to create those base pieces with higher item levels. There are four levels each recipe can reach, and creating higher level base pieces will require more resources to complete.

You’ll also need two Missives, which are used to empower the piece with two different secondary stats of your choosing. These Missives can be made by players with the Inscription profession and can be traded or sold on the Auction House.

The new ethereal additions to Professions will become available to you to dabble and master once Shadowlands launches on November 23!
This article was originally published in forum thread: Shadowlands Preview: Skill up with Professions started by Lumy View original post
Comments 29 Comments
  1. inyu's Avatar
    Quote Originally Posted by MMO-Champion View Post
    Characters with Tailoring, Leatherworking, Blacksmithing, or Jewelcrafting professions will be granted the recipe to create base pieces as part of the storyline with the Runecarver.
    Wait, why engineering isn't in that list ? I want my legendary glasses
  1. majcarrero's Avatar
    Quote Originally Posted by Sorrowseer View Post
    Lots of double sentences
    Pick up the message even if you dislike it, but don't shoot the messenger!
  1. ohwell's Avatar
    Quote Originally Posted by blankfaced View Post
    Alchemy has also had weapon oils in the past. And i'm pretty sure the enchanting ones were added in a patch during vanilla while the alchemy ones always existed. So technically Alchemy does have more claim to them. In fact i vaguely remember Alchemists throwing a fit when Enchanting was given those weapon oil recipes.
    And Enchanting does have more right to them as Alchemy has a far more steady stream of income than Enchanting currently.
  1. Shakzor's Avatar
    Quote Originally Posted by ohwell View Post
    And Enchanting does have more right to them as Alchemy has a far more steady stream of income than Enchanting currently.
    currently, because people don't really change their gear anymore in the content droughts or are "fk it, xpac is soon anyways", but when it starts and people gear up, aswell as with every patch, they also sell regularly well.
  1. ohwell's Avatar
    Quote Originally Posted by Shakzor View Post
    currently, because people don't really change their gear anymore in the content droughts or are "fk it, xpac is soon anyways", but when it starts and people gear up, aswell as with every patch, they also sell regularly well.
    Alchemy still has pots and flasks. If anything then give it to both.
  1. Sorrowseer's Avatar
    Quote Originally Posted by majcarrero View Post
    Pick up the message even if you dislike it, but don't shoot the messenger!
    ...

    Pew pew
  1. blankfaced's Avatar
    Quote Originally Posted by ohwell View Post
    And Enchanting does have more right to them as Alchemy has a far more steady stream of income than Enchanting currently.
    So enchants are never wanted and never sell?

    Hell even lowbie enchants right now are hot. Especially flat weapon damage increases.

    If you aren't making something off enchanting at all times, it's because you're a hoarder like me. And that's the only reason.
  1. ohwell's Avatar
    Quote Originally Posted by blankfaced View Post
    So enchants are never wanted and never sell?

    Hell even lowbie enchants right now are hot. Especially flat weapon damage increases.

    If you aren't making something off enchanting at all times, it's because you're a hoarder like me. And that's the only reason.
    I mean honestly I don't know why I care as I have all professions, but ummm yes Alchemy is LOADS more profitable during raiding times.
  1. Lucrece's Avatar
    Quote Originally Posted by Edlarel View Post
    I didn't know this. So you're saying you craft only 1 legendary and you're done with them? That seems counter to what it says above about selling them on the AH.
    It takes 15 crafts per rank up for 4 ranks total. The market will be completely saturated with the base items, and people will be saving their soul ash if they're smart to jump from Rank 1>4 because then you get to skip having to use up rank 2-3 base items.

    This is not a money-making scheme for crafters at all, and since using a single legendary at a time at least until the next patch is a limitation, it means that you'll sell far less of these than you will potions, enchantments, and food.

    Moreover, the base items cannot be independently crafter by crafting professions since they also have in their recipe an enchanting mat, so the ability to craft the base item will be bottlenecked by the price enchanters set on the crafting mat.

    The winners here are enchanters and alchemy.

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