Upcoming Class Tuning - January 12
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re testing some adjustments to underperforming classes that we intend to make with weekly resets (on January 12 in this region).

Classes

  • Death Knight
    • Blood
      • Bone Shield grants armor equal to 70% of Strength (was 50%).
    • Frost
      • All damage is increased by an additional 2% while a two-handed weapon is equipped.
  • Mage
    • Frost
      • All damage abilities increased by 9%.
  • Monk
    • Windwalker
      • All damage is increased by an additional 2% while a two-handed weapon is equipped.
    • Brewmaster
      • All damage is increased by an additional 2% while a two-handed weapon is equipped.
  • Rogue
    • Assassination
      • All damage abilities increased by 8%.
  • Warrior
    • Fury
      • All damage abilities increased by 8%, except for Bladestorm and Dragon Roar.
      • Meat Cleaver talent now increases Whirlwind’s damage by 25% (was 30%).

PVP

  • Players will now drop PvP flags if they cast Podtender (including Temple of Kotmogu orbs).
    • Note: this fix will be applied to the live game as soon as possible, before the weekly reset.

As always, the changes above (with the exception of the Podtender fix) are a work in progress, and may differ before they go live. We’ll have the final tuning noted in our Hotfixes Update post next week.
This article was originally published in forum thread: Upcoming Class Tuning - January 12 started by Lumy View original post
Comments 103 Comments
  1. Dawon's Avatar
    Buff or not, 9% wont help the frost mage much as they are dogshit atm and so far behind that barely 20% would help. But yeah, it's a start and maybe one of our 4 mages in the guild will give frost a spin again as they all went fire!
  1. Deadite's Avatar
    Quote Originally Posted by Bigbazz View Post
    So let me get this straight, they're buffing Monk which is currently already a Meta spec? And for Fury, they're buffing the damage by 8% but nerfing meatcleaver, despite that nobody uses it because it's the weakest talent on that row? Well Ok then. I can definitely drop any hopes for sanity in the future.

    The buffs for Fury are sad, it's still gonna be terrible on single target but they actively avoided giving it AOE dps gains.
    The Monk/DK buff is more to even out that you only get one enchant when you use a two hander by the looks of it.
  1. Bigbazz's Avatar
    Quote Originally Posted by Deadite View Post
    The Monk/DK buff is more to even out that you only get one enchant when you use a two hander by the looks of it.
    I think the point is that they are addressing niche little issues like this, while all these glaring issues are present and tumbleweed? I think that combined with them nerfing meatcleaver (which nobody used because it's weak) just makes you think "how much of the budget went to cocaine".
  1. Kuja's Avatar
    Still no PVP balancing. Skipping PVP until then, and PVP has been the only thing I've been doing lately, and sub is expiring soon. They might lose one player to some other games. Not that one makes much difference to them But perhaps I'm not the onlyone who doesn't enjoy the balance differences.
  1. V x's Avatar
    Quote Originally Posted by Kuja View Post
    Still no PVP balancing. Skipping PVP until then, and PVP has been the only thing I've been doing lately, and sub is expiring soon. They might lose one player to some other games. Not that one makes much difference to them But perhaps I'm not the onlyone who doesn't enjoy the balance differences.
    I think they are avoiding balancing pvp until after the AWC that starts next week and ends at the end of the month
  1. Azerox's Avatar
    9% is not the 15% nerf FM got before launch.
    #FREEFROSTMAGE!
  1. Revelations's Avatar
    Quote Originally Posted by mistmitpandas View Post
    BM Hunters need more love again. They also suck in Torghast, literally all anima power are garbage for Hunters, trap range and movement speed, where others have rofelcopter powers. Resto druids also need some buffs.
    You're right about the first part. But Resto Druid is fine. They should probably buff Holy Priest by a few percent since they are the only healing specs lacking, all others are close. You're misinformed if you think otherwise. What Top 5 guilds do early release has nothing to do with how the rest of the player base performs.
  1. Fuiking's Avatar
    Quote Originally Posted by Aerisot View Post
    Glad to see Assassination Rogue get buffed, but was hoping Demonology locks would get a minor buff.
    Or destro for that matter, about to get rekted by everyone.
  1. Alvito's Avatar
    Quote Originally Posted by Firebert View Post
    Normal logs just have more data than Heroic and Mythic and aren't skewed by class perception.
    It is skewed by short fight times, lack of mechanics and people cheesing several things though.

    - - - Updated - - -

    Quote Originally Posted by Fuiking View Post
    Or destro for that matter, about to get rekted by everyone.
    I do enjoy that pretty much every spec besides Marks and Affliction that were good in the beta even weeks before the launch ended up being flipped upside down and turned to shit.
  1. ClassicPeon's Avatar
    Is this for real lol?

    No nerfs to unholy, balance, ww-monks or the fucking mm-hunters. REALLY?


    How blind do you have to be?
  1. NecroVane's Avatar
    These are mostly good changes, but just like the initial round they arent nearly enough. Havoc and BM still need at least another 5-10% to single target, survival is at least as bad as any of these specs and isnt being touched, and pvp is still a complete clown fiesta dominated by arms, WW, balance, sub and MM.

    Good second round of tuning, but really needs much, much more.
  1. pinglong's Avatar
    Quote Originally Posted by ClassicPeon View Post
    Is this for real lol?

    No nerfs to unholy, balance, ww-monks or the fucking mm-hunters. REALLY?


    How blind do you have to be?
    Unholy already got a massive nerf & the spec is near useless in PVP.
  1. thunderdragon2's Avatar
    nerfs didn't go far enough wiht mm and balance tho, and convoke needs a pvp nerf
  1. Frozenbeef's Avatar
    There are certain specs that just obliterate every other in pvp at the moment that could genuinely be toned down a bit... specifically boomkin, shadowpriest, marksman, fire mage, ret paladin, windwalker and arms warrior

    All the other specs either need buffing or are about balanced and you can pretty much combat 1 v1 if you are lucky/ react properly...however the above specs you've got pretty much no chance against.
  1. Shedaar's Avatar
    Quote Originally Posted by Firebert View Post
    Normal logs just have more data than Heroic and Mythic and aren't skewed by class perception.
    Normal logs are "skewed" by bad gameplay.
  1. mitre27's Avatar
    Sin rogue getting an 8% buff to abilities, which won't translate to even a 5% dps buff imo.
  1. Santas's Avatar
    Outlaw rogue, Survival Hunter, Demo & Destro lock. Do we not exist at all?
  1. terminaltrip421's Avatar
    makes me glad I've not yet touched my

    Death Knight
    Frost
    Rogue
    Assassination
    Warrior
    Fury

    and helps explain my WW monk issues.
  1. Diatribe's Avatar
    Okay, the Bone Shield buff was needed. Its a good start. Where's the rest?
  1. Souflikar's Avatar
    Quote Originally Posted by mitre27 View Post
    As a sin rogue, i'm happy we get a buff, but this won't fix our problem, right now we have no burst damage, we take far too long before we start dealing full damage thanks to bullshit like SnD, our aoe is shit and so is our cleave, and it's not something that can be fixed with a fixed % increase to ALL our damage.

    I would love an 8% increse to our total ST damage but through buffing rupture/garrote, that way we are punished less by movment and our aoe and cleave increase at a more reasonable rate, we would need a redesign to fix our core issues like ramp up time.
    You are exactly right! Buff is nice but the overall spec needs a complete revamp. I couldn’t take it anymore so I changed to sub two days after SL went live. Sin gameplay is just too sluggish and buffs won’t fix that.

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