Preach Developer Interview with Ion Hazzikostas - Patch 9.1
Preach is sitting down to discuss the details of Patch 9.1 with Game Director Ion Hazzikostas!


  • Patch 9.1 Time Frame
    • Patch 9.1 is the first content developed completely from work at home.
    • There is more content already well in the way for the future and it is coming along well.
  • Korthia
    • There is a lot more for the zone that will be dropped into the PTR in the coming weeks.
    • Korthia will have more daily quests, rares, and events that are tied to the narrative and the progenitors.
    • There will be a reward system similar to mana pearls from Nazjatar without the RNG and bis issues from that patch.
  • Gear
    • Sylvanas's bow and unique drops are because she is a special boss fight.
    • The initial unique bow ability was too hard to balance, and so it was changed to what it is right now.
  • Legendaries
    • There are some pain points the team is working on for the future.
    • Wearing 2 legendaries may come later in the expansion.
    • There are no plans to add legendary refunds in 9.1 but the team is discussing it.
    • Covenant legendaries do not swap to their alternative Covenant options when switching Covenants.
  • Conduit Energy
    • Conduits are not perfect.
    • The team still stands by not having too many systems that you switch between fights.
    • They are trying to address conduits that feel mandatory.
    • It is almost impossible to accommodate the playstyle of being perfectly optimal in every situation. There is a distinction between optimal and viable.
  • Torghast
    • There will be updates to the Torghast system in the next stage of the PTR update.
    • The short team fixes of nerfing Torghast was to address the frustrations of the Torghast rewards system, but in doing so the content became less engaging.
    • The death counter in Torghast is gone in Patchj 9.1.
    • Torghast will return to being more challenging in 9.1, but you will always get your soul ash upon completion regardless of performance. You will never leave without feeling rewarded.
    • There are new UI elements for Torghast in 9.1. You will have a "hot streak" rating bar that improves your score by playing well.
    • There will be a Torghast "talent tree" similar to Visions from BFA. You will gain tower knowledge to spend on perks and upgrades to improve your runs.
    • The rating system will be on a 1-5 gem system. You need 4 gems to make it to the next floor. This can be done by being quick, or by being slower and efficient. This is not a speed run system.
    • No plans to add gear drops to Torghast. There are plenty of gear reward options in the game already.
    • They are adding more modifiers to the runs and powers. These will be both affixes and "blessings" which give positive benefits.
  • Raid - Shards of Domination
    • The Shards of Domination system is very early and not necessarily going live as is.
    • The team wants to make sure raid gear is special for raiding.
    • The general goal is to make raid gear improve performance while in the raid.
    • The team wants you to primarily be interested in the gear for the content you are doing, but complimenting that with other sources.
    • The team still plans to add tier sets back.
  • Covenants
    • There is still ongoing balance to address Covenants.
    • Overall the team is happy with Covenants as they relate to Shadowlands.
    • The team wants to carry the idea of branching paths and unique choices and experiences between players.
    • They don't necessarily want it to be in the same way as the Covenant system played out.
  • Borrowed Power
    • Awhile ago the team realized that evergreen adding systems permanently would eventually be unsustainable.
    • They saw in Draenor that there was a gap there with no new systems. This is where the idea to add temporary systems came from.
    • Legion was the most successful of this system largely because it was new to players.
    • However, Legion felt awful at the end when everything was taken away.
    • The team wants to find a middle ground. Ion uses the example of "a mage going to the Shadowlands, learning new things, and coming back better for it."
    • The team agrees that they want to move away from borrowed power.
    • There has always been some sort of borrowed power in the game (tier sets) that you eventually leave behind, but there has to be a balance.
  • Performance Gaps and Gearing Up
    • Power level from item rating has not changed even since Wrath. 1 item level is basically the equivalent of 1%.
    • If there is such a big gap between players 20 item levels apart, it is more likely a skill issue.
    • The team is happy with the catch-up systems for Renown, but they have mixed feelings on other check boxes to catch up. There are areas that could be improved.
    • There are some players who are playing alts because they are done progressing on their main character. Making catch-up mechanics too easy would do them a significant disservice. There are many players who enjoy the journey.
  • Class Design and Issues
    • Damage is a way for healers to contribute effectively when there is downtime in HPS. Disc priests were designed around this philosophy, but they should not be without weaknesses. Reigning in Spirit Shell is a way to address this. Holy Paladins have the same issue, some of which is caused by Ashen Verdict, but the team also wants to give these classes choices between damage and healing like other healers instead of just passive damage while healing.
    • The team wants every class to have a reason not to be sat. They want to make changes to spells like Anti-Magic Zone which feel too effective. An idea is to add its mitigation cap back.
    • The team is hesitant to go back to "spec-specific utility" and instead like "class utility" so that players don't feel compelled to play a specific spec.
    • The team wants to design encounters that allow for a few more melee.
    • The team ultimately would like one class or spec in each available spot, but right not it seems like there are certain classes that are way more favorable for a spot than others. They want to create encounters that allow different utility abilities to shine.
    • The team still wants niches where certain classes excel at 4 target cleave, and some favor other forms of AOE. Having uncapped AoE still exist but only on certain classes is not ideal and they want to address it.
  • World Quests
    • World quests seem less important because there is a lack of "artifact power" Anima is total optional to partake in.
    • Making world quests take longer was a design choice to switch time spent doing world quests vs travel time. Previous expansions players spent way more time traveling between quests over doing them.
  • Solo Content
    • There is nothing exactly like the mage tower in the near term, but the team loves it and wants to include something like it in the future.
    • The team has discussed having a goal for solo players to work for in manner similar to other content. They want to design more things like the Warlock green fire.
  • 9.1 is still SOON TM
This article was originally published in forum thread: Preach Developer Interview with Ion Hazzikostas - Patch 9.1 started by Stoy View original post
Comments 406 Comments
  1. rrayy's Avatar
    Quote Originally Posted by NotTrolling View Post
    Your buddies does not = game as a whole. Anecdotal is anecdotal.
  1. Sanguinerd's Avatar
    Quote Originally Posted by Utrrabbit View Post
    It is the truth.
    Not really, you just don't get it.

    Made clear by saying casuals shouldnt care how long something should take

    Pretty sure you don't even know what a casual player is.
  1. Toppy's Avatar
    Ion admitted that 9.1 is the first bit of content done entirely work from home.
    IE: they dragged their feet heavily in regards to pandemic and put their people in danger

    - - - Updated - - -

    Quote Originally Posted by cateran100 View Post
    "There are new UI elements for Torghast in 9.1. You will have a "hot streak" rating bar that improves your score by playing well."

    WTF does it means? You can play in Torghast as you want but if you won`t do it as WE want from you....you gonna fail?
    Not to mention theres apparently no new rewards so whats the fucking point?
  1. Dzonathan's Avatar
    ...

    Just swallow your pride and bring bade badge/valor point gear.

    You want use to run same dungeon 30 times before we get that one trinket? Fine!
    Make Blood-Spattered Scale trinket costs 30 soul fragments of Mueh'zala that only drops from final boss.
    You get me to get on the hamster wheel and I get the motivation to do it

    No need for that embarrassing gaslighting on how loot "matters" or the "good feeling" when that trinket finally drops.
  1. FarmerEd's Avatar
    Quote Originally Posted by Spike` View Post
    "Making world quests take longer was a design choice to switch time spent doing world quests vs travel time. Previous expansions players spent way more time traveling between quests over doing them."

    I loled, what we have now is more time in world quests and more time in travel time (with removal of flight whistle)

    So much bullshit all around, never change Ion
    Yeah, as someone that quite enjoyed wq's in legion, and occassionally engaged in them as a time waster in BfA, I find that excuse very poor. Now I just feel like each WQ requires too much "effort" (before someone @ me, I am in no way saying that they are difficult) for the reward
  1. Alroxas's Avatar
    Quote Originally Posted by Sanguinerd View Post
    A casual player has every reason to care about cosmetics... and the costs are way too high.
    Are they high if it's an expansion long goal instead of a patch long goal? Like achieving "What a Long, Strange Trip It's Been" is a year long process, the transmog collection pieces offered by each Covenant is supposed to be an expansion long achievement.


    Quote Originally Posted by Sanguinerd View Post
    So again, what does SL offer for casual players? So far it's only taken things away.
    In the general sense, progression. Catch-up system for Renown is relatively quick compared to the Azerite Power/Artifact Power grinds from BFA/Legion. Gearing up to ilv 200 is also quick but becomes a horrible slog from towards ilv 230 (which again is fine as casual players don't need the ilv 230+ for the content they are generally doing).
  1. Alanar's Avatar
    No questions about the scrapped continuation of costumization? Meh
  1. damonskye's Avatar
    I honestly think the thing that depresses me the most about these interviews is the lack of insight by the developer team into the trends that EVERYONE understands but them.

    Take, for example, the point Preach brought up about item level. Ion pushed back against this saying their item budget was just like it was during Wrath. But let's face it... nobody thinks it's the same as it was in Wrath. Someone with ten item levels above you isn't doing 10% more DPS, they're literally doing 50% more. Anyone in M+ or raids understands this. It's an example of the player base perceiving something, and the developers saying no, this can't possibly be the case and our numbers are correct... but those numbers are entirely opposite of what the players perceive.

    Another example, Preach mentioned the Maw starting area skip. There was no reaction whatsoever from Ion. This is literally something that 99% of the player base has asked for... but nothing. Crickets.

    I truly don't understand why they even bother with these interviews. Personally I'm tired of everyone so outgearing the raids via M+ that the loot awarded inside the raid becomes useless (or, people are still stuck with sub-200 gear because the only thing that drops for them to take them out of the hole is on Denathrius). The answer to these issues always seems to be "working as intended". Well, that's fine, it might be working as intended, but working as it's intended is boring, annoying or extremely irritating, and it's killing the spirit of your players.
  1. Pebrocks The Warlock's Avatar
    Quote Originally Posted by Toppy View Post
    Not to mention theres apparently no new rewards so whats the fucking point?
    Where did you get that from?
  1. Alroxas's Avatar
    Quote Originally Posted by FarmerEd View Post
    Yeah, as someone that quite enjoyed wq's in legion, and occassionally engaged in them as a time waster in BfA, I find that excuse very poor. Now I just feel like each WQ requires too much "effort" (before someone @ me, I am in no way saying that they are difficult) for the reward
    Let me introduce you to Pet Battles and the various addons that trivialize pet battles to a 1 button click per round. Now if I could just get non-pet battle rewards from pet battle WQs....
  1. Toppy's Avatar
    Quote Originally Posted by Pebrocks The Warlock View Post
    Where did you get that from?
    Him stating that its already rewarding enough.

    - - - Updated - - -

    Quote Originally Posted by Pebrocks The Warlock View Post
    Where did you get that from?
    Him stating that its already rewarding enough.
  1. GreenJesus's Avatar
    Quote Originally Posted by Alroxas View Post
    Are they high if it's an expansion long goal instead of a patch long goal? Like achieving "What a Long, Strange Trip It's Been" is a year long process, the transmog collection pieces offered by each Covenant is supposed to be an expansion long achievement.




    In the general sense, progression. Catch-up system for Renown is relatively quick compared to the Azerite Power/Artifact Power grinds from BFA/Legion. Gearing up to ilv 200 is also quick but becomes a horrible slog from towards ilv 230 (which again is fine as casual players don't need the ilv 230+ for the content they are generally doing).
    Why is a recolor of an armor set you get for free worthy of a 2 year grind?
  1. Sanguinerd's Avatar
    Quote Originally Posted by Alroxas View Post
    Are they high if it's an expansion long goal instead of a patch long goal? Like achieving "What a Long, Strange Trip It's Been" is a year long process, the transmog collection pieces offered by each Covenant is supposed to be an expansion long achievement.
    That's fair, but even with that in mind I still think it's pretty steep. But atleast once your sanctum is upgraded fully you never have to put anima in there again.


    Quote Originally Posted by Alroxas View Post
    In the general sense, progression. Catch-up system for Renown is relatively quick compared to the Azerite Power/Artifact Power grinds from BFA/Legion. Gearing up to ilv 200 is also quick but becomes a horrible slog from towards ilv 230 (which again is fine as casual players don't need the ilv 230+ for the content they are generally doing).
    Yeah progression slows right down around 200 or so, not that you need it but it still feels nice to upgrade -something- once a while but that just isn't the case in SL.

    I hate how in this discussion someone will always come along with "casuals want free raid loot" or something but that just isn't the case. (that that you're saying that)
  1. Pebrocks The Warlock's Avatar
    Quote Originally Posted by Toppy View Post
    Him stating that its already rewarding enough.
    What was the context though? I mean the question and his statement.
  1. GreenJesus's Avatar
    Quote Originally Posted by Erous View Post
    If I wanted to DPS, I'd play a DPS spec...P E R I O D. Why even have dps specs in the first place if every class and spec is expected to dps? Such horseshit. I really despise this direction.
    I disagree. Maximizing your damage as a healer while making sure your raid is still alive is a lot of fun. I hope blizzard agrees with my point of view and not yours. If you don't want to dps then fine don't dps. You have that choice I guess?
  1. Djaye's Avatar
    this whole post said one thing and one thing only... they create systems they dont understand, know how to make work, fun, balanced or appealing in any way. the fact they are trying to introduce even more systems to this already grossly oversaturated world of systems is a glaring reality that they are lost and refuse guidance from anyone.

    K.I.S.S.

    keep it simple stupids
  1. rrayy's Avatar
    Quote Originally Posted by Toppy View Post
    Ion admitted that 9.1 is the first bit of content done entirely work from home.
    IE: they dragged their feet heavily in regards to pandemic and put their people in danger
    What? They immediately sent people to work from home. What he meant by that was the fact that the majority of Shadowlands had already been completed when the pandemic hit before they started working from home. You are trying to put something there that is not there at all.
  1. Azmoden's Avatar
    Quote Originally Posted by Utrrabbit View Post
    When I get home ill need to post mine. But I usually have about 50 people online on my friends list.

    Also friends list mean nothing.

    How short was the bus you rode to school?
  1. Alja's Avatar
    "Making world quests take longer was a design choice to switch time spent doing world quests vs travel time. Previous expansions players spent way more time traveling between quests over doing them."

    This just seems objectively false. If you want to go from zone to zone in this expansion you HAVE to take a flight path through Oribos. In Legion if I wanted to go from Stormheim to Azuna to do a daily I wasn't forced to fly through Dalaran each time. If I am wrong and the travel time is less please let me know because currently it feels like it takes forever to get anywhere.
  1. Alroxas's Avatar
    Quote Originally Posted by Sanguinerd View Post
    Yeah progression slows right down around 200 or so, not that you need it but it still feels nice to upgrade -something- once a while but that just isn't the case in SL.

    I hate how in this discussion someone will always come along with "casuals want free raid loot" or something but that just isn't the case. (that that you're saying that)
    The question I have is why? Why does a casual with zero interest in high M+ keys or Mythic raiding need gear at ilv 220+? Sure I get that we all may want BiS top end gear but for most players, reward = effort put in and for a casual, the effort is relatively low in comparison to a dedicated Mythic raider who also pushes high (above 15+) keys on a regular basis including Tyrannical weeks.

    And then there's also the question of effort on the part of the casual: Honestly it doesn't take much effort to clear a handful of +4s for the weekly chest or even do a few YOLO RBGs up to 1400 PvP rating (even as Alliance).

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