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by Published on 2020-07-29 03:02 PM

Shadowlands Conduits Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Starting next week in the Shadowlands Beta, we will begin introducing a series of updates to the Soulbind system to add a persistent collection system for Conduits. Since the Soulbind system was unveiled in the Alpha and discussed in our Developer Update, we’ve heard consistent feedback about the shortcomings of an inventory-based destructible version of Conduits, and we agree entirely.

While we feel it’s important that there be some friction in moving Conduits around, the prospect of the having to re-earn a given Conduit, perhaps by chasing a specific dungeon or raid boss drop, was not particularly appealing to anyone. However, simply removing destructibility without making other changes would have created an inventory management nightmare, especially for players who enjoy playing multiple specializations.

Once this new system is in place, Conduits will work like this:
  • Conduits will continue to be items that can be earned from a wide variety of endgame content (dungeons, PvP, raids, reputations, world quests, etc.)
  • The power of their effects will increase with the Item Level of the Conduit.
  • Instead of placing a Conduit directly into a given Soulbind tree, you’ll bring it back to your Sanctum where you can add it to a permanent collection.
  • There will be more than one source for most Conduits, to increase flexibility in acquisition and accessibility across different playstyles.
  • Earning a more powerful version of a Conduit you already have will simply upgrade that Conduit in your collection.

At its core, the Soulbind system aims to give you the freedom to essentially build your own talent tree for yourself. Each Soulbind offers a range of fixed universal traits closely themed to that Soulbind’s nature, and there are many open slots throughout the tree that effectively serve as wildcards, allowing you to insert Conduits to customize each Soulbind to suit your playstyle and preferences. A given Conduit can only be used once per Soulbind, though the same Conduit can be added into different Soulbinds’ trees without restriction. This does not require earning more than one copy of the Conduit – once it’s in your collection, you can place it as you wish.

If you want to rebuild your Soulbind trees, once per week you’ll be able to clear all of their Conduits, with a separate cooldown per Soulbind. But once you’ve decided on your desired Conduit placements, we want to ensure that the system offers as much flexibility as other existing talent systems, so you’ll be able to switch which Soulbind is active or redirect the flow of Anima through a Soulbind’s tree (essentially respeccing them) any time you visit your Sanctum. And if you have a different Soulbind per spec, or a different active trait path within a given Soulbind, that will be saved on a per-specialization basis, and will automatically change whenever and wherever you change specializations.

We’re hoping to have an initial version of this system active in next week’s Beta, with further updates and a polished user interface in the weeks to follow.

As always, thank you for your feedback! We’re looking forward to seeing everyone play with this new system and letting us know how it feels, and it’s your thoughtful feedback that has helped us make Shadowlands even better.
by Published on 2020-07-29 06:48 AM

WoW Patch Hotfixes - July 28, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Player versus Player

  • Resolved an issue that delayed the start of the Classic Ashran brawl.

WoW Classic

  • Baristolth of the Shifting Sands now respawns slightly faster, and attacking Baristolth now flags you for PvP.
by Published on 2020-07-28 07:45 PM

Castle Nathria Raid Testing Schedule - July 30th & 31st
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, July 30th and Friday, July 31st, we will be continuing our raid tests in Castle Nathria.

Thursday, July 30th

Huntsman Altimor - Heroic Castle Nathria
13:00 PDT (16:00 EDT, 22:00 CEST)

The Council of Blood - Heroic Castle Nathria
14:00 PDT (17:00 EDT, 23:00 CEST)

Friday, July 31st

Stone Legion Generals - Heroic Castle Nathria
13:00 PDT (16:00 EDT, 22:00 CEST)

Shriekwing - Heroic Castle Nathria
14:00 PDT (17:00 EDT, 23:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?

A: In Oribos, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade IV in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?

A: Whichever you prefer. We will be scaling players’ effective level to 60 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

We appreciate you taking the time to test our content and look forward to reading your feedback.
by Published on 2020-07-28 01:32 AM

Shadowlands Alpha Thank You Email, Classic Raid Reset, Beta Druid Feedback

WoW Patch Hotfixes - July 27, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Items and Rewards

  • Corrupted Items
    • A change to the interaction between Fist of Justice and Ineffable Truth has been reverted.
      • Developers’ note: This change was mistakenly applied with the release of 8.3.7. This was unintentional and the change has been reverted.

Player versus Player

  • Classes
    • Warlock
      • [With regional restarts] Soul Leech grants an absorb for 4% of damage dealt when engaged in combat with enemy players (down from 8%).
        • Developers’ note: Soul Leech will continue to have a cap of 10% of the Warlock's maximum health.
      • Destruction
        • [With regional restarts] The effectiveness of Flashpoint (Azerite Trait) has been reduced by 75% when engaged in combat with enemy players (was 50%).
  • Items and Rewards
    • [With regional restarts] The effectiveness of Lingering Psychic Shell has been reduced by 70% when engaged in combat with enemy players (was 50%).
  • Azerite Essences
    • [With regional restarts] The effectiveness of Vitality Conduit's health transfer has been reduced by 30% when engaged in combat with enemy players.
  • Corrupted Items
  • Developers’ note: These PvP specific changes are to reduce the number of long stalled out matches in high end Arena.

WoW Classic

  • Fixed an issue that caused the Rallying Cry of the Dragonslayer buff to not apply to all players in Stormwind and Orgrimmar when the Head of Onyxia or Head of Nefarian has been turned in on their realm or its connected layers.
by Published on 2020-07-28 01:14 AM

Blizzard Sends Shadowlands Alpha Testers Thank You Email
Alpha testers were sent an email by Blizzard thanking them for testing the Shadowlands Alpha. This email shows your personal stats for feedback and content testing along with certain Alpha-wide stats.



Raid Reset Planned Downtime for July 28th (July 29th EU)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As some have noticed, we have Breaking News in the Battle.net App for WoW Classic that indicates a two-hour downtime for the content update along with the weekly raid reset tomorrow (July 29th EU).

We’re changing that to 30 minutes. We do need to make sure realms are down when the reset occurs, and we expect to finish our final checks for the content and see realms open to players at around 9:30 a.m. PDT / 12:30 p.m. EDT (9:30 CEST).

FEEDBACK: Druid Class Changes July 27th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Some assorted minor changes in an upcoming build, just noting here:

–Convoke the Spirits can be channeled while moving, in all forms.

–Adaptive Swarm (damage swarm) will try to favor targets that have Moonfire or Rip active. It will not, however, merge/stack two swarms together if it can avoid it. The healing swarm was already pretty smart and there are no further changes to it right now.

–Bloodtalons: trigger changed from “use Shred, Rake, and Thrash” to “use any 3 different generators”. Continuing on from a lot of feedback on this, the goal is to make it more flexible, and cause fewer rotation clashes, while still requiring a moment of planning to trigger.

–Runecarve currently called Druid Runecarve 3 on beta (DoT/HoT tick rate): this was incomplete/ambiguous in the last build, but we are trying a version that compresses both tick rates and durations, taking from old abilities like Jagged Wounds and Glyph of Rapid Rejuvenation. That should be in and working next build for testing.

Dark Legacy Comics #735
DLC #735 has been released.


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