World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-12-21 05:01 AM

Legacy of Nightmares Final Numbers, Patch 2.4 on Consoles, Final PTR Patch Commentary

Top Deck of the Week, Hurtstone - Secrets

Space Lord Leoric Tease, Heroes WTF Moments #29, Progression in Overwatch

Legion - Arcane Hippogryph Mount
Legion adds a new hippogryph mount that goes nicely with Brightpaw and the Mystic Runesaber mount. There is no spell, item, or source yet, so we can't be sure if you will be able to obtain this mount.





Legion - Fel Core Hound Mount
The only existing Core Hound mount was a reward from the WoW 10th Anniversary celebration, but Legion adds a new Fel Core Hound. There is no spell, item, or source yet, so we can't be sure if you will be able to obtain this mount.





Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Can you guys please add Winter's Grasp and Flames to the Stolen Present? One chance a year is nuts!
.Feedback received, they will be account wide xmogs in Legion, should feel rare and special. (Muffinus)
No changes planned for this event? Gone through 7 characters and have neither, and never got Flames from Rag :-(
We will continue to monitor the feedback (Muffinus)

PvP
what's the purpose of making people start over with prestige levels? Why not just continue gaining xp/prest after 50?
We want the decision to Prestige to be optional, but not trivial. If everyone does it, it's not nearly as "Prestigious." (WarcraftDevs)

Stay true to the idea of a tank being hit; make Taunt give penalties for not hitting tank, such as reduced damage dealt.
We don't think the fantasy of "I get hit" works well in PvP. Prefer to work on the "I'm on the front line" fantasy instead. (WarcraftDevs)

Curious how you landed on 0.1%/ilvl. What was the target goal? Is 0.2% or 0.5%/ilvl too much?
It's based on the full spectrum of item levels in the tier. (WarcraftDevs)

Looks fun!Will stat nullification(reallocation) activate upon entering pvp combat in open world or only in instance pvp?
Only in instanced PvP. (WarcraftDevs)

Transmogrification
Will Winter's Grasp and Flames of Ragnaros be xmogable enchants in Legion if you have them?
Yep! (WarcraftDevs)

Garrisons
Anything that can be passed on about the 'Garrison Resources' that MMO-champion brought up?
What's been datamined for Class Order Missions is very early dev. Expect quite a few changes between Garrisons and Order Halls. (WarcraftDevs)

Are bodyguards going to be in Legion? Please tell me Illona is a follower, somehow, some way! I would follow HER if I could!!!
Some followers will have the ability to be bodyguards, but it may function differently to what you're used to in WoD. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Hi Greg, just wondering your thoughts; why do designers rarely make things "Nintendo Hard" nowadays? https://t.co/L1ILE4fcy9
1) Game budgets are 1000x what they were in the NES days, so it's a big risk to have players not like your game. (OccupyGStreet)
2) Many games are so story based that devs and players want you to reach the end of the story. (OccupyGStreet)
3) The devs forget that getting better at something and finally mastering it is immensely satisfying. (OccupyGStreet)



Heroes of the Storm - Greymane Ability Overview
Greymane is one of the heroes announced at Blizzcon this year, finally being added to the game this week. Also, if you haven't seen it already, be sure to check out the Heroes Winter Veil video!

by Published on 2015-12-19 01:39 PM

Patch 2.4 Preview - Items and Sets, New PTR Hotfixes, More on the Kanai's Cube Problem

Deck Spotlight: Curse of Fists Warlock, Deck Spotlight: Midrange Hunter, Kripparrian Steals Gifts

New Replay and Observer Interface, Town Hall Heroes Ep. 90, Into the Nexus #81

Overwatch Theatrical Teaser - "We Are Overwatch"

Winter Veil 2015
If you haven't done so already, check out all of the updates to Winter Veil!



Level Type Name Cost
55Holiday Crashin' Thrashin' Killdozer Controller5 × 
1Other Ball of Tangled Lights5 × 
1Other Imported Trees5 × 
1Other Little Helpers5 × 
1Other Festive Outfits5 × 
1Other Old Box of Decorations5 × 
1Other Savage Gift5 × 


Legion - Increased View Distance
One of the nice features in Legion is the significantly increased maximum view distance. In the comparison that we included, you can see that the view distance is increased, but objects no longer load as far away. This may not be intended, as the Environment Detail setting appears to have no effect on object loading distance right now.





Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
What's the purpose of removing rune regen abilities from Dk's? Why does Frost have talents to regen and unholy doesnt?
Due to a bug in Alpha, Frost is missing baseline Runic Empowerment and Unholy is missing baseline Runic Corruption. (WarcraftDevs)

PvP
Very interesting, although I'm more concerned about tanks being too, uh, tanky in PvP.
We share that concern. Fortunately, we can adjust their health for PvP only. (holinka)

wonder what odds are or of getting the nemisis quests account wide or nerfed a little?4 hours n 2 panda kills
No plans to change these quests - we don't want to diminish the accomplishments of those who have completed them. (WarcraftDevs)

With the changes to Honor and Conquest in Legion how will we get old PvP gear for transmog? Gold?
We're still discussing the exact method, but plan to make them accessible. (WarcraftDevs)

Would sure be nice if PVP box quality also increased with prestige. I only PVP casually and would still like epics
We don't want Prestige to offer player power, as it would then be considered mandatory by many players. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
But your 40-person guild could run multiple teams. When you don't have enough people, nobody gets to raid.
Nobody wanted to be on our B Karazhan team with the undergeared tank. (OccupyGStreet)

saw your tweets about not teaching calc in high school and opting for stats instead. Reason being? More everyday application?
Yes. I haven't used calculus ever, even as a scientist. Statistics comes up in every day life frequently. (OccupyGStreet)

How have you kept from burning out from game development? I felt they sucked the life and hope out of me after one project...
I was fortunate to start my career at a studio that cared about the long term health and careers of its developers. (OccupyGStreet)
Sadly they are not all like that and many folks may have to leverage early job experience to eventually get a good job. (OccupyGStreet)

I'm sorry to bring up WoW but I just wanna ask, do you miss working on an MMO?
Not terribly. It's really hard to get the amount of change right for a passionate player base. (OccupyGStreet)



Overwatch Theatrical Teaser
This Overwatch teaser appeared before the new Star Wars movie in some theaters!

by Published on 2015-12-18 02:16 AM

Ultimate Evil Edition on PC, Deiv Calviz Fanart & Videos

Ben Brode on Value Town, Gift Exchange Tavern Brawl, The Angry Chicken #125 - Rafaam Cheats

Datamined Patch Recap, Match Fairness Threads, Rotation for Dec. 15, 2015

Jeff Kaplan Discusses Progression in Overwatch

The Force Awakens in Azeroth
Tonight's hotfix gives many of the Orgrimmar and Stormwind guards red and blue lightsabers, or as close as you can get in WoW!


Originally Posted by Blizzard (Blue Tracker / Official Forums)
These aren’t the guards you’re looking for...

Some sort of force awakens in both factions!

We figured we'd pay homage to a galaxy far, far away that has long been near and dear to our geek hearts.

Stop by Stormwind or Orgrimmar to pay respect to your guards and appreciate their exotic new weapons. They won't be able to maintain the unfamiliar technology for long!

Patch 6.2.3 Hotfixes - Dec 16
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Winter Veil
  • Players are now automatically dismounted in the area around Greatfather Winter and Winter Veil presents.

Quests
  • Greatly increased the spawn rates of quest objectives for the following Winter Veil quests: What Horrible Presents!, Grumpus, Menacing Grumplings, and Where are the Children?
  • What Horrible Presents!: Spirit Bomb should no longer incorrectly cause players to become flagged for PvP.

Recent Actions Against Botting in WoW
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We've recently taken action against a large number of World of Warcraft accounts that were found to be using third-party programs that automate gameplay, known as “bots.” As a part of this action, we have removed various currencies and inventory from these accounts including, but not limited to, gold, PvP currencies, and gear. The penalty for those identified as repeat offenders has also been increased.

We’re committed to providing an equal and fair playing field for everyone in World of Warcraft, and will continue to take action against those found in violation of our Terms of Use. Cheating of any form will not be tolerated.

If you believe that you’ve encountered a player abusing a bot, exploit, or cheat, please let us know! You can do so by using the right-click report functionality in the game, and/or by emailing information to hacks@blizzard.com.

So let me get this straight. You just want them to resub rather than banning players that are ruining the game? Sorry if I'm misunderstanding but to me that just seems like all blizzard cares about is cash flow.
Sorry, let me try to explain more clearly:

Take your average botter. Let's call him... Jim. Jim is an awful person who uses various scripts and/or third party programs to give himself an unfair advantage against other players. We don't like Jim. One day, Jim gets caught, and Blizzard takes action against his account.

Now say, hypothetically, that Jim's account gets permanently closed. Everything he had on that account is now gone forever, and he has no way of getting it back. Now, many players in this case would (and do) just stop playing, but not Jim. Jim decides he still wants to play World of Warcraft, so he buys a new account and starts over fresh. And since Jim's now starting from scratch, he decides he doesn't have much to lose, so he fires up his scripts and third party programs again.

Net result: Jim is still at it. If and when he gets caught again, he just buys another account, and continues to be an awful person.

However, if Jim only gets a temporary suspension, he knows he's getting his account back, so starting over from scratch sounds much less appealing. Jim likes his characters and wants to keep them, so he decides to just wait the suspension out. Once it ends, he really doesn't want to go through that whole ordeal again, so he decides not to risk botting again.

Net result: Jim is a decent guy who made some mistakes and learned from them. We're actually pretty okay with Jim now.

I'm obviously painting a rosy picture here (not everyone responds this way), but I'm just trying to illustrate why suspending accounts tends to result in fewer cheaters long-term than permabanning. Like I said, there's some really interesting psychological shenanigans involved (which are a bit above me, I'm afraid). That's my understanding of how all this works, though.

(Also, apologies to everyone named Jim who is not a filthy cheater. I'm sure you're all lovely.)

Blue Posts
Originally Posted by Blizzard Entertainment
Winter Veil Spawn Rates
Reports of unusual gifts not spawning and concerns over grumpling population levels have been forwarded. Hang in there folks, we won't let Grumpus ruin Winter Veil!
Thanks for bringing this to our attention. The proper people were notified and unusual gifts should now be spawning correctly for the realms where it wasn't spawning correctly. Additionally, Grumpus and Menacing Grumplings' spawn rates should still be more frequent but at a more appropriate rate now. (Blue Tracker / Official Forums)

Guild Challenge System Changes
So time walking dungeons don't count then? Or is time walking considered part of this expansion so they do?
No.

Timewalking dungeons will no longer give guild challenge credit. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Will the Winter Veil garrison decorations replace the Hallow's End ones? Last chance to pick up the previous event's pets?
You can have either holiday up, but not both at once. (Muffinus)

Warlords of Draenor Digital Deluxe Items Back for a Limited Time
Originally Posted by Blizzard (Blue Tracker / Official Forums)
While the Digital Deluxe edition of Warlords of Draenor is no longer available (blame the Burning Legion), we know some WoD players might still be interested in snagging the digital items that came with it—including the Dread Raven mount and Dread Hatchling pet. Well, here’s another chance: we’ve created a special bundle that includes all of the Digital Deluxe bonus items, which you can purchase now for a limited time.


These Warlords of Draenor–themed extras for WoW, Diablo III, Hearthstone, and StarCraft II will be available for purchase until the pre-patch for the upcoming Legion expansion—after which point they’ll be sealed away into the vault. Please note that in order to purchase, you’ll need an active WoW subscription and a Warlords of Draenor standard edition or higher license on your account. Once purchased, these digital items will apply to all World of Warcraft accounts on your Battle.net account.

Visit the Battle.net Shop to buy or find out more about what’s included!
by Published on 2015-12-16 09:20 PM

Legion PvP Preview
Lots of changes are coming to Legion PvP:

  • Honor and Conquest currencies are gone!
  • You now earn Honor Points to increase your Honor Level, granting access to more of the PvP talents, as well as Gold and Artifact Power.
  • In PvP instances, you use a stat template for your class and spec, all of your gear is nullified other than the Artifact.
  • Your average item level increases your stat template by a percentage, a 25 item level difference between two players results in a 2.5% difference in stats.
  • These stat templates allow for better tuning, allowing the team to balance for PvP and PvE independently.
  • The strongbox system worked well, so something similar is coming in Legion.
  • You will earn gear from completing battlegrounds and arenas, with quality based on your rating for rated matches.
  • There is no PvP specific gear, so the best players in both PvP and PvE content will be able to earn the best gear.
  • The end-of-season PvP awards are given separately to the top percentages of players in each faction, instead of in relation to the overall player base.
  • There will be shorter and more frequent PvP seasons.
  • Resetting your Honor Level once you reach the cap gives you a Prestige Level.
  • Earning Prestige Levels gives you a badge on your nameplate, unit frames, and scoreboards, as well as a title, wearable faction pennant, Artifact skin, a mount, and pet.
  • Two new arena maps are being added.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
There are a lot of exciting changes coming for PvP in Legion, and today, we'd like to take the opportunity to share some more details on some of those changes!

The Honor System
In Legion, Honor and Conquest will no longer be currencies that you use to buy gear from vendors. Instead, characters who have reached maximum level will earn Honor Points from competing in Battlegrounds or Arenas, similar to how lower-level players earn Experience Points. As you earn Honor Points, you will increase your Honor Level, up to the maximum Honor Level of 50. Along the way, you'll earn a number of rewards, including Gold, Artifact Power, and a brand new set of PvP-only Honor Talents.




Honor Talents are a special set of Talents that are only active when a player is in a PvP instance (such as a Battleground or Arena) or otherwise engaged in PvP combat, and work in addition to your normal Talents. They are unlocked, one at a time, as your Honor Level increases. So, by Honor Level 10, you'll have one option available in each row, but as you continue to increase your Honor Level, more and more options will become available for you to change up how you approach PvP gameplay.

For example, a Windwalker Monk who has reached Honor Level 10 can choose Rushing Tiger Palm, which lets them use Tiger Palm at range to dash toward and slow their target. Or, a Restoration Druid who has reached Honor Level 46 can take Deep Roots, which makes their Entangling Roots spell no longer break when the target is damaged.

Which Honor Talents you choose can have significant impact on how you play your character, and allow you to tailor your abilities to fit with the type of PvP content you're participating in, or even who you're playing with!

Kicking It Into Gear
So, if you're not earning Honor or Conquest to purchase gear any more, how will your equipment contribute to your character's strength in PvP? The answer is... it won't (much).

In Legion, as soon as you zone into a PvP instance, the stats on your gear will be nullified, and you'll be given a pre-determined set of stats that's uniquely configured for your specialization. Furthermore, any set bonuses, enchants, Legendary bonuses, or trinket effects will be deactivated (although your Artifact and its related Artifact Powers will remain active).

The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. That means a 25 item level difference between two players only results in a 2.5% difference in stats, compared to the 25% difference it makes today. There’s still a little incentive to improve your gear – a concept we think is important for World of Warcraft – but the benefits are much less pronounced.

These changes bring a couple of major advantages. First of all, it puts everyone participating in organized PvP on a much more even playing field. Obviously, you'll still want to unlock your Honor Talents to reach your full potential, but you'll be able to hold your own in battle in the meantime.

Second, it allows us infinitely more control to make PvP-specific balance tweaks. If one spec's Mastery is too strong in PvP, that's fine – we can just reduce the amount of Mastery they have. If a spec is too easy to kill, we can increase their Stamina. If a healer is having too much trouble keeping teammates alive, we can increase their Spellpower. In short, we can tune classes for PvP in a way that’s exclusively focused on PvP.

Equipping For Battle
Even though your gear has very little impact on the strength of your character in instanced PvP, and you won't be spending Honor or Conquest to buy gear from vendors, we still want you to be able to earn gear through PvP. We really like how the Strongbox system has worked out so far in Random Battlegrounds and Skirmishes, and so we're working on a similar system for Legion, with some major improvements.


In Legion, you’ll earn gear simply by completing Battlegrounds or Arenas. In rated matches, the quality of the gear will be increased based on your rating. Of course, that's in addition to the Honor you'll earn towards unlocking your Honor Talents.

We're also doing away with the idea of PvP-specific gear. Since your stats are pre-determined, trinkets and set bonuses are disabled, and your item level gives only a small increase, we don't need to worry about making you wear a separate set of gear in PvP. So, in Legion, gear is gear, regardless of where you earned it, with no PvP-specific stats or fluctuating item levels, and the best players in both PvP and PvE content will be able to earn the best gear.

'Tis The Season
Legion is also bringing several changes to how PvP seasons, as well as their rewards, will work. Over the years, we've seen the high-end PvP community tend to flock to one faction over the other, even if it's not the faction they'd prefer. Racial balance is an important part of that, but we also think many players tend to simply choose the faction where they feel the best players are.


So, in Legion, we'll be handing out end-of-season PvP awards separately to the top percentages of players in each faction, instead of in relation to the overall player base. That means that, even if you believe one faction to have an advantage over the other, you can still play the one you want to, without having to worry about losing your shot at Gladiator.

On top of that, we're planning to have more frequent, shorter PvP seasons. Since your Honor Level doesn't reset between seasons, and the effectiveness of gear has been greatly diminished, you'll be able to start competing at near-maximum potential immediately, instead of having to wait several weeks while you collect a new set of gear. That means we can have more PvP seasons, which means rewards can be handed out more regularly.

All For The Prestige
However, once you've reached Honor Level 50, you'll have a tough choice to make. You'll be given the option to Prestige, which will reset your Honor Level back to 1, and once again restricting access to higher-level Honor Talents. However, in return, you'll increase your Prestige Level, which grants access to a number of other rewards, including:

  • A badge, based on your Prestige Level, which appears on the scoreboard in Battlegrounds and Arenas, as well as on your nameplate and unit frame.
  • A title, also based on your Prestige Level.
  • A wearable faction pennant
  • A new appearance for your Artifact
  • A unique mount and pet


The higher your Prestige Level, the better rewards you'll have access to. We see the Prestige system as a great way for players who aren't interested in pursuing higher rating, but still enjoy PvP, to have their own unique rewards to chase after.

A Change of Scenery
There's one more exciting addition we’d like to share today: Legion is bringing two brand-new maps to the Arena.


Located in the fortress of Black Rook Hold, this arena features a large statue in the center, as well as three alcoves to the sides. Access to those alcoves is restricted by a series of gates, which will open and close randomly as the match continues. When the gates are closed, you can use them to hide out of line of sight of your opponents… just be prepared for them to open again moments later!

Also in development is another arena located in the forests of Val’sharah. When you first enter this arena, you’ll be encased in a dome of vines. When the match starts, those vines will retreat, leaving the starting area exposed to the rest of the arena. In the center, you’ll find three statues, which can be used to break line of sight. However, those statues are located very close to each other, so you’ll need to keep moving if you want to play defensively.

We're very excited about all of the improvements coming to PvP in World of Warcraft: Legion, and we hope you are too! We look forward to seeing you on the fields of battle.
by Published on 2015-12-15 09:19 PM

Update (6:45 PM EST): The Warlords Digital Deluxe items are back!

Legion Alpha - Build 20810
Our notes are still in progress, keep checking back for updates!



Order Hall Missions



Monk Mythic Tier 19




Monk Tier 19





New Models




New Icons







New Items
Lots of new PvP gear in this build, as well as these items:

Level Type Name
43Junk Crate of Battlefield Goods
62Junk Crate of Battlefield Goods
105Junk Crusader's Crate of Battlefield Goods
187Junk Icy Crate of Battlefield Goods
463Junk Rival's Crate of Battlefield Goods
463Junk Tranquil Crate of Helpful Goods - Reuse Me
605Junk Savage Crate of Battlefield Goods
800Junk Fel-Touched Crate of Battlefield Goods
100Quest Stunned Stormray
1Quest Boom Bait
101Quest Singed Fjarnskaggl
1Quest Cup of Moonwater
1Quest Gloryndel's Satchel
1Quest Cup of Moonwater
101Quest Aqueous Aethril
101Quest Thick Slab of Bacon
1Quest Vial of Moonwater
40Quest Brinescuttle Crab Meat
1Quest Orb of the North Wind
1Quest Jewel of the South Wind
1Quest Staff of the East Wind
1Quest Crown of the West Wind
1Quest Empty Manaflask
1Quest Spellstone of Kel'danath
1Quest Spellstone of Kel'danath
1Quest Vintage Wine Bottle
1Quest Dalaran Cabernet
1Quest Prized Hooves
101Weapon Obliterum Ash
101Cooking Thick Slab of Bacon
1Cosmetic Transmog UI Trim Head Item
1Cosmetic Transmog UI Head Item
1Cosmetic Transmog UI Chest Item
1Cosmetic Transmog UI Legs Item
1Cosmetic Transmog UI Feet Item
1Cosmetic Transmog UI Hand Item
830Arcane Relic Battle-Touched Elemental Spark
830Blood Relic Battle-Touched Blood of the Fallen
830Fel Relic Battle-Touched Infernal Shard
830Frost Relic Battle-Touched Helfrost
830Fire Relic Battle-Touched Ember
830Holy Relic Battle-Touched Martyr Stone
830Iron Relic Battle-Touched Chain Link
830Life Relic Battle-Touched Blossom
830Shadow Relic Battle-Touched Fetish
830Water Relic Battle-Touched Dewdrop
830Wind Relic Battle-Touched Banner
43One-handed Sword Recruit's Quickblade
750Staff Corrupted G'Hanir, the Mother Tree
1Miscellaneous Brumdysla, Hammer of Vrorsk
100Food & Drink Inferno Curry Crab Legs


New Currencies
Originally Posted by MMO-Champion
  • Order Hall Resources



New Titles
Originally Posted by MMO-Champion
  • %s, Patron of War



New Scenarios
Originally Posted by MMO-Champion
  • Combat Training
  • Suramar Noble District
  • Suramar Noble District
  • Cleansing the Mother Tree
  • Test


New Graveyards
Originally Posted by MMO-Champion
  • Stormheim-GalebrokenPath-2
  • Stormheim-GalebrokenPath-1
  • 7.0 Suramar City Dungeon - Entrance Target
  • 7.0 Artifacts - Niskara - MM Niskara GY 1 - CRT
  • 7.0 Artifacts - Niskara - MM Niskara GY 2 - CRT
  • Highmountain - Thundertotem Cave - Graveyard
  • 7.0 Artifacts - Resto Druid Scenario - Start
  • 7.0 Shaman - Vortex Pinnacle - Graveyard (KMS)
  • 7.0 Dalaran - Artifacts - Shaman - Acquisition Disconnect Safe Loc
  • Artifact - Shaman Hub Intro - Graveyard
  • 7.0 Artifacts - Niskara - DK- BLood Niskara GY 1 - LWB
  • 7.0 Artifacts - Niskara - DK- BLood Niskara GY 2 - LWB



Strings Changes
Originally Posted by MMO-Champion
  • AUCTION_CATEGORY_ARMOR - Armor
  • AUCTION_CATEGORY_BATTLE_PETS - Battle Pets
  • AUCTION_CATEGORY_CONSUMABLES - Consumables
  • AUCTION_CATEGORY_CONTAINERS - Containers
  • AUCTION_CATEGORY_GEMS - Gems
  • AUCTION_CATEGORY_GLYPHS - Glyphs
  • AUCTION_CATEGORY_ITEM_ENHANCEMENT - Item Enhancement
  • AUCTION_CATEGORY_MISCELLANEOUS - Miscellaneous
  • AUCTION_CATEGORY_QUEST_ITEMS - Quest Items
  • AUCTION_CATEGORY_RECIPES - Recipes
  • AUCTION_CATEGORY_TRADE_GOODS - Trade Goods
  • AUCTION_CATEGORY_WEAPONS - Weapons
  • AUCTION_SUBCATEGORY_CLOAK - Cloak
  • AUCTION_SUBCATEGORY_MISCELLANEOUS - Miscellaneous
  • AUCTION_SUBCATEGORY_ONE_HANDED - One-Handed
  • AUCTION_SUBCATEGORY_OTHER - Other
  • AUCTION_SUBCATEGORY_RANGED - Ranged
  • AUCTION_SUBCATEGORY_TWO_HANDED - Two-Handed
  • BOOST2_ROGUE_ADVANCEDCOMBAT_EVISCERATE - Use |cFFFFFFFFEviscerate|r on the Target Dummy.
  • BOOST2_ROGUE_ADVANCEDCOMBAT_SHADOWSTRIKE - Use |cFFFFFFFFShadowstrike|r on the Target Dummy.
  • BOOST2_ROGUE_BASICCOMBAT_STEALTH - Use |cFFFFFFFFStealth|r to go invisible.
  • BOOST2_ROGUE_SURVIVABILITY_VANISH - Use |cFFFFFFFFVanish|r to drop out of combat.
  • BOOST2_ROGUESUB_BASICCOMBAT_BACKSTAB - Use |cFFFFFFFFBackstab|r on the Target Dummy.\n\n|cFFFFFFFFBackstab|r generates 1 |cFFFFFFFFCombo Point|r
  • DISPLAY_PERSONAL_RESOURCE_ON_ENEMY - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Show Special Resources on Enemy Targets
  • OPTION_TOOLTIP_DISPLAY_PERSONAL_RESOURCE_ON_ENEMY - Special resources are by default shown below your character. Check to show above enemies
  • POWER_TYPE_PAIN - Pain
  • TRANSMOGRIFY_INVALID_REASON6 - This armor type isn't compatible with this transmog.
  • TRANSMOGRIFY_STYLE_UNCOLLECTED - You haven't collected this transmog yet.



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses
  • Malicious Censer Your attacks have a chance to grant 994 710 Agility for 20 sec. (Approximately procrppm procs per minute)

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Abomination's Might (New) Your Obliterate critical strikes have a chance to drive enemies to their knees, stunning them for 2 sec. Frost Death Knight - Level 60 Talent.
  • Anti-Magic Barrier Anti-Magic Shell also increases your maximum health by 25% for $@205,725d.Blood Death Knight - Level 45 Talent.
  • Asphyxiate Lifts an Channel dark energies that lift the enemy target off the ground and crushes their throat with dark energy, stunning them for 4 sec. Functions as a silence if the target is immune to stuns. Death Knight - Level 90 crushing their throat and stunning them for 6 sec, or until your channel ends. Can be channeled while moving. Unholy Death Knight - Level 75 Talent. 20 yd range. Instant. 60 sec cooldown. 2 min cooldown.
  • Avalanche (New) While Pillar of Frost is active, jagged icicles fall onto your nearby enemies, dealing [ 20% of AP ] damage every 0 sec. Frost Death Knight - Level 45 Talent.
  • Blighted Runeweapon Name Changed from Blighted Runeblade to Blighted Runeweapon. Your successful autoattacks have a chance to Your next 0 successful autoattacks infect your target with a Festering Wound. Unholy Death Knight - Level 30 Talent.Instant. 60 sec cooldown.
  • Blinding Sleet (New) Targets in a cone in front of the Death Knight are blinded, causing them to wander disoriented for 4 sec. Frost Death Knight - Level 60 Talent. Instant. 60 sec cooldown.
  • Blood Beasts (New) Calls forth a pair of blood beasts to assist you in combat. Blood Beasts heal you and themselves for 50% of all damage they deal, and share 10% of all damage you take. Blood Death Knight - Level 100 Talent. Instant. 5 min cooldown.
  • Blood Mirror (New) Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target. Blood Death Knight - Level 100 Talent. Melee range. Instant. 2 min cooldown.
  • Bloodbolt Hurl a glob of blood at an enemy, dealing 0 damage to them and 0 damage to nearby enemies. All affected targets are infected with Blood Plague. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Replaces Death's Caress. Blood Death Knight - Level 30 Talent. 1 Runes. 30 yd range. Instant.
  • Bloodworms If your Death Strike would heal you past full health, you create a Blood Worm. Blood Worms explode for [ 1 + 100% of AP ] Shadow damage to all enemies within 0 yards if they aren't fed for 10 seconds sec or when you drop below 50% health, also healing you for the 100% total amount of excess healing. Blood Death Knight - Level 15 Talent.
  • Bloody Reprisal (New) While active, any time an enemy's melee abilities strike the Death Knight they will become infected with Blood Plague. If the enemy is already infected, Blood Plague will immediate deal its damage 3 times. 6 charges. Lasts 15 sec. Blood Death Knight - Level 30 Talent. Instant. 1.5 min cooldown.
  • Breath of Sindragosa Frost Death Knight - Level 100 Talent.
  • Bursting Sores (New) When a Festering Wound bursts, it also deals 20% of its normal damage to all enemies within 0 yds of the target. Unholy Death Knight - Level 15 Talent.
  • Castigator (New) Your Scourge Strike critical strikes cause an additional Festering Wound. Unholy Death Knight - Level 45 Talent.
  • Clawing Shadows (New) Deal (0% of weapon damage) Shadow damage to the target and trigger a single stack of Festering Wound, if it is present on the target. Replaces Scourge Strike. Unholy Death Knight - Level 45 Talent. 1 Runes. 30 yd range. Instant.
  • Consume Vitality (New) Drains [ 30% of Total Health ] health from the target over 3 sec sec. You can move, parry, and dodge while channeling this ability. Blood Death Knight - Level 15 Talent. 2 Runes. 20 yd range. 3 sec cast (Channeled).
  • Dark Arbiter (New) Summon a Val'kyr to assist you in combat. The Val'kyr grows more powerful as you spend Runic Power and its attacks will burst your Festering Wounds. Replaces Summon Gargoyle. [NYI] Unholy Death Knight - Level 100 Talent. Instant. 3 min cooldown.
  • Defile (Blood) Defiles the ground targeted by the Death Knight. for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts 1 of their Festering Wounds, and grows in radius and damage by 2.5%.
  • Defile (Frost) Defiles the ground targeted by the Death Knight. for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts 1 of their Festering Wounds, and grows in radius and damage by 2.5%.
  • Defile (Unholy) Defiles the ground targeted by the Death Knight. for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts 1 of their Festering Wounds, and grows in radius and damage by 2.5%.
  • Ebon Fever (New) Virulent Plague deals its damage 50% more frequently. Unholy Death Knight - Level 15 Talent.
  • Exhume Gain a charge of Bone Shield every second for 10 seconds. Blood Death Knight - Level 75 90 Talent. Instant. 60 sec cooldown.
  • Flash Freeze (New) Enemies struck 5 times by Remorseless Winter are stunned for 3 sec. Frost Death Knight - Level 60 Talent.
  • Foul Bulwark (New) Each application of Bone Shield increases your maximum health by 5%. Blood Death Knight - Level 90 Talent. 60 sec cooldown.
  • Freezing Fog (New) Frost Fever damage now has a 10% chance to trigger Rime. Frost Death Knight - Level 15 Talent.
  • Frostscythe (New) A sweeping attack that strikes all enemies in front of you for (0% of weapon damage) Frost damage. Frost Death Knight - Level 90 Talent. 1 Runes. Melee range. Instant. 6 sec cooldown.
  • Frozen Pulse Your autoattacks have a chance to cause you to radiate intense cold, inflicting Frost [ 1 + 30% of AP ] damage on all nearby enemies. Frost Death Knight - Level 30 Talent. 90 Talent.
  • Gathering Storm Remorseless Winter deals 4% 15% more damage with each successive wave. Frost Death Knight - Level 30 Talent. 90 Talent.
  • Goreseeker (New) Bursting a Festering Wound generates 9 additional Runic Power. Unholy Death Knight - Level 60 Talent.
  • Heart Strike (New) Instantly strike the target and 2 other nearby enemies, causing (100% of weapon damage) Physical damage, and infecting them with Blood Plague. Generates 18 bonus Runic Power. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Replaces Blood Strike. Blood Death Knight - Level 15 Talent. 1 Runes / 5% of Total Health. Melee range. Instant.
  • Horn of Winter (New) The Death Knight blows the Horn of Winter, gaining 1 rune and generating 15 Runic Power. Frost Death Knight - Level 30 Talent. Instant. 30 sec cooldown.
  • Hungering Rune Weapon (New) Empower your rune weapon, gaining 1 rune and 10 Runic Power every 1 sec for 9 sec. Replaces Empower Rune Weapon. Frost Death Knight - Level 45 Talent. Instant. 3 min cooldown.
  • Icecap (New) Your critical strikes during Pillar of Frost have a chance to extend its duration by 1 sec. Frost Death Knight - Level 45 Talent.
  • Implacable (New) Icebound Fortitude reduces damage you take by an additional 10%. Additionally, every 10 Runic Power you spend reduces the cooldown of Icebound Fortitude by 3 sec. [Cooldown Reduction NYI] Frost Death Knight - Level 75 Talent.
  • Infected Claws (New) Your Ghoul's Claw attack has a 50% chance to cause a Festering Wound on the target. Unholy Death Knight - Level 30 Talent.
  • March of the Damned Become immune to all movement impairing effects, and effects that cause you to lose control of your character for 10 sec. Does not break effects in progress. Death Knight - Level 60 Blood Death Knight - Level 75 Talent. Instant. 1.2 min cooldown.
  • Mark of Blood (New) Places a Mark of Blood on the enemy. Whenever the enemy damages a target, that target will be healed for 4% of its maximum health. Effect is doubled if the Death Knight is the target. Lasts 20 sec or up to 20 hits. Blood Death Knight - Level 60 Talent. Melee range. Instant. 3 min cooldown.
  • Monstrous Rampage (New) Your ghoul gains the ability Gnaw. While the ghoul is affected by Dark Transformation, Gnaw affects all enemies within 5 yds. [NYI] Unholy Death Knight - Level 75 Talent.
  • Murderous Efficiency (New) Consuming the Killing Machine effect has a 25% chance to energize a Rune. Frost Death Knight - Level 30 Talent.
  • Necrosis (New) Death Coil has a 25% chance to cause Virulent Plague to erupt when it damages infected enemies. Unholy Death Knight - Level 90 Talent.
  • Obliteration (New) For the next 6 sec, Obliterate costs 1 less Rune. Frost Death Knight - Level 100 Talent. Instant. 1.5 min cooldown.
  • Pathetic Magic (New) Your Anti-Magic Shell is 50% more effective, and when it expires 100% of all damage it absorbed is dealt as Arcane divided among nearby enemies. Frost Death Knight - Level 75 Talent.
  • Permafrost (New) When you deal damage with Frost Strike, gain an absorb shield equal to 50% of the damage dealt. Frost Death Knight - Level 75 Talent.
  • Profane Pathogens (New) Cause all of your Virulent Plague effects within 100 yds to instantly erupt. Unholy Death Knight - Level 60 Talent. 2 Runes. Instant. 60 sec cooldown.
  • Purgatory An unholy pact that prevents death when you sustain fatal damage, instead absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 min. Death Knight - Level 75 Talent. Blood Death Knight - Level 60 Talent.
  • Rapid Decomposition Your Defile or Death and Decay deals 25% more damage to targets infected by Blood Plague. You gain 50% increased healing from Blood Plague when standing in your Death and Decay. Blood Death Knight - Level 30 Talent. 45 Talent.
  • Red Thirst Vampiric Blood instantly energizes two Runes one Rune, and increases your Runic Power generation by 20% for its duration. 10% for its duration. Blood Death Knight - Level 45 Talent.
  • Rune Tap Consume a Rune to restore 20% of your heath. You may recast the ability within 3 sec without triggering the cooldown. Blood Death Knight - Level 15 60 Talent. 2 Runes. Instant. 2 min cooldown.
  • Runic Attenuation (New) Increases the chance to trigger Runic Empowerment as if you had spent 20% more Runic Power. Frost Death Knight - Level 30 Talent.
  • Shadow Infusion Dealing damage with Death Coil will decrease the cooldown of Dark Transformation by 8 seconds. Unholy Death Knight - Level 15 Talent. 90 Talent.
  • Shattering Strikes (New) Increases Frost Strike critical strike damage by 30%. Frost Death Knight - Level 15 Talent.
  • Sludge Belcher (New) Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities. [NYI] Unholy Death Knight - Level 60 Talent.
  • Soul Reaper (New) Strikes an enemy for (85% of weapon damage) Physical damager. After 5 sec, up to 3 Festering Wounds on the target will burst. Unholy Death Knight - Level 100 Talent. 1 Runes. Melee range. Instant. 20 sec cooldown.
  • Spell Eater (New) Reduces all magic damage taken while Anti-Magic Shell is active by 20%. This occurs before any damage is absorbed. Unholy Death Knight - Level 75 Talent.
  • Tightening Grasp (New) Reduces the cooldown on Gorefiend's Grasp by 60 sec. Blood Death Knight - Level 75 Talent. 60 sec cooldown.
  • Tremble Before Me (New) Each time your Death and Decay deals damage to an enemy, that enemy has a chance to cower in place for 3 sec sec. Enemies cannot suffer from this effect more than once per 10 sec. Blood Death Knight - Level 75 Talent. 1.5 min cooldown.
  • Unholy Frenzy (New) When a Festering Wound bursts, your ghoul gains 50% increased attack speed for until cancelled. Unholy Death Knight - Level 45 Talent.
  • Vile Malady (New) Death Coil deals 30% additional Shadow damage over 3 sec. Unholy Death Knight - Level 90 Talent.
  • Will of the Necropolis (New) Reduce all damage taken by 20% while your health is below 35% or when any attack would reduce you below 35%. Blood Death Knight - Level 90 Talent.

PvP Talents
  • Frozen Center Name Changed from Eye of the Storm to Frozen Center
  • Murderous Intent (New) Your Dark Command has a reduced range but causes the enemy player to be Intimidated, increasing their damage taken by 20% for 6 sec. Your melee attacks refresh the duration of Intimidated. Blood Death Knight - Tier 1 PvP Talent.
  • Pandemic When you use Outbreak, all enemies within 0 yards afflicited by your diseases take 1 40 yards afflicted by your diseases take [ 1 + 168% of Spell Power Shadow damage and the duration of your diseases on them are refreshed. Unholy Death Knight - Tier 4 PvP Talent.

Blood
  • Dancing Rune Weapon Summons a second rune weapon for 8 sec that mirrors its master's attacks and bolsters its master's defenses, granting an additional 50% 40% parry chance. Death Knight - Blood Spec. 30 yd range. Instant. 1.5 min cooldown. 2 min cooldown.
  • Gorefiend's Grasp Shadowy tendrils coil around all enemies within 20 yards of a target (hostile or friendly), pulling them to the target's location. Death Knight - Level 90 Talent. 30 yd range. Instant. 2 min cooldown. Blood Spec. 30 yd range. Instant. 3 min cooldown.
  • Marrowrend Smash the target, dealsing dealing (200% of weapon damage) Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones that reduces all damage you take by 25%. Each damaging attack consumes a charge. Lasts for 30 sec or until all charges are consumed. Death Knight - Blood Spec. 2 Runes. Melee range. Instant.
  • Vampiric Blood Embrace your undeath, increasing your maximum health by 0% 40% and increasing all healing received by 100% 40%. Death Knight - Blood Spec. Instant. 3 min cooldown. 60 sec cooldown.

Frost
  • Remorseless Winter Drain the warmth of life from all nearby enemies for 20 sec, dealing 0 8 sec, dealing [ 30% of AP Frost damage each second. Death Knight - Frost Spec. 2 Runes. Instant. 20 sec cooldown.

Runeforging
  • Rune of the Stoneskin Gargoyle Affixes your two-handed rune weapon with a rune that increases Armor by 4% and total Stamina by 2% all stats by 3%. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blade Dance Strike all nearby enemies for [ 150% of weapon damage + 3.000 * 100% of weapon damage ] Physical damage, and increase your Dodge chance by 100% for 1 sec. Havoc Demon Hunter - Level 15 Talent. 50 Fury. Instant. 12 sec cooldown.
  • Spectral Sight Allows you to see enemies and treasures through physical barriers, as well as enemies that are stealthed and invisible. Instant. 10 sec cooldown. Lasts 10 sec. Attacking or taking damage disrupts the sight. Instant. 30 sec cooldown.

Talents
  • Bloodlet (New) Throw Glaive causes targets to bleed for 160% of the damage inflicted over 18 sec. Demon Hunter - Level 45 Talent.
  • Chaos Cleave (New) Chaos Strike hits an additional target. Havoc Demon Hunter - Level 75 Talent.
  • Cull the Weak (New) You inflict additional Chaos damage against slowed and incapacitated targets. Havoc Demon Hunter - Level 90 Talent.
  • Dark Overlord (New) Summon three elite troops to heal you and attack your enemies. Lasts 20 sec. Demon Hunter - Level 100 Talent. Instant. 3 min cooldown.
  • Feed the Demon Increases the duration of your Metamorphosis by 5 sec every time you consume a Shattered Soul Soul Fragment. Demon Hunter - Level 45 Talent.
  • First Blood (New) Blade Dance deals 100% additional damage to the first target struck. Havoc Demon Hunter - Level 15 Talent.
  • I'll Swallow Your Soul! (New) Consuming a Soul Fragment grants 50 Fury. Havoc Demon Hunter - Level 90 Talent.
  • Improved Chaos Nova (New) Reduces the cooldown of your Chaos Nova ability by 20 sec. Havoc Demon Hunter - Level 90 Talent.
  • Momentum (New) Fel Rush, Blade Dance, and Vengeful Retreat increase your damage done by 15% for 4 sec. Havoc Demon Hunter - Level 75 Talent.
  • Nemesis (New) Increases damage you inflict against the target by 10% for 2 min. When the target is slain, you will inflict 0% additional damage against all creature types matching the original target (Humanoid, Dragonkin, etc.) for the remaining duration. Demon Hunter - Level 75 Talent. 50 yd range. Instant. 2 min cooldown.
  • Soul Rending Increases your Leech by 100% while in demon form. Havoc Demon Hunter - Level 45 Talent. Demon Hunter - Level 60 Talent.

PvP Talents
  • Awaken the Demon Within Name Changed from Coming Soon to Awaken the Demon Within. This talent has been imprisoned by the Wardens and will be released soon If you reach 50% health, you automatically gain Metamorphosis for 6 sec. This effect has a 60 sec sec cooldown. In addition, the duration of Metamorphosis will be refreshed up to a maximum of 6 sec while at or below 20% health! Havoc Demon Hunter - Tier 4 PvP Talent.
  • Endless Pursuit Name Changed from Improved Fel Rush to Endless Pursuit
  • Eye of Leotheras (New) You keep a watchful eye over the enemy. Whenever they cast a harmful spell, they suffer 0 Shadow damage and refreshes the duration of Eye of Leotheras. Lasts 6 sec. Any Role - Tier 3 PvP Talent. 40 yd range. Instant. 45 sec cooldown.
  • Imprison (New) Imprisons the target, Incapacitating them and causing them to lose 24% of their total health over 8 sec but immune to all other damage and healing. Limited to 1 target. Havoc Demon Hunter - Tier 5 PvP Talent. 20 yd range. Instant. 30 sec cooldown.
  • Pinning Glare (New) Eye Beam reduces the target's movement speed by 70% for 4 sec. Havoc Demon Hunter - Tier 4 PvP Talent.
  • Rain from Above (New) You fly into the air out of harms wa. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below. Havoc Demon Hunter - Tier 5 PvP Talent. Instant. 60 sec cooldown.
  • Reverse Magic Name Changed from Coming Soon to Reverse Magic . This talent has been imprisoned by the Wardens and will be released soon Dispels all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster! Any Role - Tier 3 PvP Talent.Instant. 30 sec cooldown.
  • Rushing Chaos Name Changed from Coming Soon to Rushing Chaos . This talent has been imprisoned by the Wardens and will be released soon Chaos Strike now has a 10 yard range, causing you to dash to the target! Any Role - Tier 2 PvP Talent.
  • Rushing Vault Name Changed from Coming Soon to Rushing Vault. This talent has been imprisoned by the Wardens and will be released soon! Havoc Demon Hunter - Tier 5 PvP Talent. Using Vengeful Retreat grants a charge of Fel Rush. Havoc Demon Hunter - Tier 4 PvP Talent.
  • Swelling Waves When you cast Healing Surge on yourself, you are healed again for the same amount 3 sec later. Any Role - Tier 3 PvP Talent.
  • Unending Vengeance Name Changed from Coming Soon to Unending Vengeance . This talent has been imprisoned by the Wardens and will be released soon Anytime you're victim to a magical effect, you gain 5 Fury! Any Role - Tier 3 PvP Talent.
  • Unfair Advantage (NYI) (New) Your critical strike damage is increased by 20% when striking targets with a lower health percentage than you. Any Role - Tier 3 PvP Talent.

Vengeance
  • Demon Spikes Name Changed from Blade Barrier to Demon Spikes. Raise your blades Surge with fel power, increasing your parry chance by 30% for 8 20% and reducing Physical damage taken by 8% for 6 sec. Demon Hunter - Vengeance Spec. 20 Fury. Instant. 1.5 sec cooldown. 100 Pain. Instant. 1.5 sec cooldown.
  • Demonic Wards Your tattoos reduces magical damage taken by 30% reduce magical damage taken by 30%, and increase Stamina by 20%. Also reduces the chance you will be critically hit by 6%, and reduces the chance for attacks to be parried by 3%. Demon Hunter - Vengeance Spec.
  • Felblade Carve off a piece of your target's soul, causing (350% of weapon damage) Physical damage and spawning a Soul Fragment Fire damage and spawning 3 Soul Fragments nearby. Demon Hunter - Vengeance Spec. 50 Fury. Melee range. Instant. Melee range. Instant. 6 sec cooldown.
  • Immolation Aura Engulf yourself in flames, instantly causing [ 140% of AP ] Fire damage to nearby enemies and radiating [ 40% of AP ] every sec for 5 6 sec. Demon Hunter - Vengeance Spec. Instant. 10 sec cooldown.
  • Mastery: Fel Blood Name Changed from Mastery: Glaive Master to Mastery: Fel Blood. Increases Parry by 9.60%. Demon Hunter - Spec. Demon Spikes reduces Physical damage taken by an additional 8.00%. Also increases your attack power by 8%. Demon Hunter - Spec.
  • Metamorphosis Transform to demon form for 10 sec, increasing current and maximum health by 30% and reducing damage taken by 30%. While in demon form, Hateful Strike always generates a Soul Fragment Immolation Aura is active for the duration of Metamorphosis. Demon Hunter - Vengeance Spec. Instant. 3 min cooldown.
  • Pain Demon Hunter - Vengeance Spec.
  • Riposte (New) You gain Parry equal to 100% of your Critical Strike from gear. Demon Hunter - Vengeance Spec.
  • Shattered Souls When you kill a target that grants experience or honor, the target's soul will sometimes be shattered, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for 20% 2% of maximum health. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec. Demon Hunter - Vengeance Spec.
  • Shear Name Changed from Hateful Strike to Shear. An instant strike that causes (200% of weapon damage) Physical damage and has a chance to spawn spawns a Soul Fragment nearby. Generates 30 to 40 Fury 5 Pain. Demon Hunter - Vengeance Spec. Melee range. Instant.3 sec cooldown.
  • Shear Passive Name Changed from Hateful Strike Passive to Shear Passive. Your Hateful Strike has a 101% Shear has a 100% chance to spawn a Soul Fragment nearby. Demon Hunter - Vengeance Spec.
  • Soul Cleave A vicious strike that deals (275% of weapon damage) Physical damage to all enemies in front of you and consumes up to 5 nearby Soul Fragments, healing you for 20% heals you for 10% of your maximum health. Consumes all Soul Fragments within 30 yards, healing you for 2% of your maximum health per Soul. Demon Hunter - Vengeance Spec. 45 Fury. Melee range. Instant. Fragment. Demon Hunter - Vengeance Spec. 400 Pain. Melee range. Instant.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Efflorescence Restores [ 56.44% of Spell Power ] health to three injured allies within 10 yards of the initial target every 2 5 sec for 30 sec. 100 yd range. Instant.
  • Entangling Roots Roots the target in place for 30 sec. Damage caused may interrupt cancel the effect. 6.5% of Base Mana. 35 yd range. 1.7 sec cast.
  • Rebirth Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana. Castable in combat. 3 30 Rage. 40 yd range. Instant. 10 min cooldown.
  • Tranquility Heals all party and raid members within 40 yards for [ 250.2% of Spell Power [ 200% of Spell Power ] instantly and;] every 2 sec for 8 sec. Healing increased 100% when not in a raid. 40 yd range. Instant.

Talents
  • Abundance (NYI) (New) For each Rejuvenation you have active, the cast time of Healing Touch is reduced by 5%, and the critical effect chance of Regrowth is increased by 5%. Maximum 8 stacks. Restoration Druid - Level 75 Talent.
  • Blessing of the Ancients Gain a Blessing of the Ancients, activating or swapping between one of the two following beneficial effects: Blessing of Elune Increases Astral Power generated by Solar Wrath and Lunar Strike by 50%. Blessing of An'she Grants 3 2 Astral Power every 2 sec. Balance Druid - Level 100 Talent. Instant.
  • Bloody Slash Strike all nearby enemies in a flurry of blood slashes, inflicting (954% of weapon damage) Physical damage to each. Awards 1 combo points. Maximum 3 charges. Replaces Swipe. Requires Cat Form. Feral Druid - Level 75 100 Talent. 45 Energy. 8 yd range. Instant.
  • Cultivation When Rejuvenation heals a target below 50% health, it applies Cultivation to the target, healing them for [ 54.2% of Spell Power ] over 6 sec. Restoration Druid - Level 75 Talent. 90 Talent.
  • Prosperity Reduces the cooldown of Swiftmend by 5 sec and it Swiftmend now has 2 charges. Restoration Druid - Level 90 Talent. 15 Talent.
  • Savage Roar Finishing move that increases physical damage done by 40% 30% while in Cat Form. Lasts longer per combo point: 1 point : 18 seconds 2 points: 24 seconds 3 points: 30 seconds 4 points: 36 seconds 5 points: 42 seconds Feral Druid - Level 100 8 seconds 2 points: 12 seconds 3 points: 16 seconds 4 points: 20 seconds 5 points: 24 seconds Feral Druid - Level 75 Talent. 25 Energy. 100 yd range. Instant.
  • Soul of the Forest When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest increases the healing of your next Regrowth or Rejuvenation by 200%, or increases the healing of your next Wild Growth by 100% 75%. Restoration Druid - Level 75 Talent.
  • Spring Blossoms (New) Each target healed by Efflorescence is healed for an additional [ 20% of Spell Power ] over 8 sec. Restoration Druid - Level 90 Talent.

PvP Talents
  • Alpha Challenge (New) Your Growl has a reduced range but causes the enemy player to be Intimidated, increasing their damage taken by 20% for 6 sec. Your melee attacks refresh the duration of Intimidated. Guardian Druid - Tier 1 PvP Talent.
  • Cyclone Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. Can be cast in Tree of Life Form, Moonkin Form. Balance Druid Any Role - Tier 5 PvP Talent. 7.5% of Base Mana. 20 yd range. 2 sec cast.
  • Deep Roots (New) Damage no longer cancels your Entangling Roots. Restoration Druid - Tier 5 PvP Talent.
  • Early Spring Wild Growth is now instant cast. Restoration Druid - Tier 5 PvP Talent. 3 PvP Talent.
  • Encroaching Vines When your Entangling Roots is removed, dispelled, or ends, the target's physical damage is reduced by 25%. Balance Druid - Tier 5 PvP Talent. for 4 sec. Any Role - Tier 5 PvP Talent.
  • Focused Growth Your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 15%. Stacks up to 3 times. Restoration Druid - Tier 5 PvP Talent. 3 PvP Talent.
  • Fortified Bark Targets with your Iron Bark Ironbark take an 25% reduced chance to be critically hit. Restoration Druid - Tier 4 PvP Talent.
  • Overgrowth Instantly applies Regrowth, Lifebloom, Rejuventation and Wild Growth to the target. Restoration Druid - Tier 5 3 PvP Talent. 10% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

Balance
  • Lunar Strike Call down a strike of lunar energy, causing [ 1 + 175% of Spell Power ] Arcane damage to the target, and [ 35% of Spell Power ] Arcane damage to all other enemies within 5 yards. Generates 15 10 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. 2.5 sec cast.
  • Solar Wrath Hurl a ball of solar energy at the target, dealing [ 1 + 128.6% of Spell Power ] Nature damage. Generates 9 6 Astral Power. Can be cast in Moonkin Form. Druid - Balance Spec. 40 yd range. 1.5 sec cast.

Restoration
  • Efflorescence Grow a healing blossom at the target location, restoring [ 56.44% of Spell Power ] health to three injured allies within 10 yards every 2 5 sec for 30 sec. Only 1 Efflorescence can be placed at a time. Can be cast in Tree of Life Form. Druid - Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant.
  • Tranquility Heals all party and raid members within 40 yards for [ 250.2% of Spell Power [ 200% of Spell Power ] instantly and;] every 2 sec for 8 sec. Healing increased 100% when not in a raid. Can be cast in Tree of Life Form. Druid - Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown.

Restoration, Feral, Guardian, Balance
  • Healing Touch Heals a friendly target for [ 1 + 360% of Spell Power ]. Druid - Restoration, Feral, Guardian, Balance Spec. 10.35% 9% of Base Mana. 40 yd range. 2.5 sec cast.

Major Glyphs
  • Profusion When you have Rejuvenation active on three or more targets, the cast time of your Healing Touch spell is reduced by 30%. Restoration Druid - Level 90 Talent. Major Glyph.
  • Verdant Growth Increases the critical strike chance of your Regrowth by 40%. Restoration Druid - Level 15 Talent. Major Glyph.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Aspect of the Turtle You deflect all attacks and take 0% 30% less damage for 8 sec, but you cannot attack. Instant. 3 min cooldown.

Talents
  • A Murder of Crows (New) Summons a flock of crows to attack your target over the next 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset. Survival Hunter - Level 75 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown.
  • Animal Instincts When you attack with Flanking Strike, you gain the instincts of your pet, providing you with a random combat enhancement for 7 sec, providing you with one of the following combat enhancements. Instincts of the Raptor Increases Haste by 100%. Instincts of the Cheetah Increases Movement Speed by 20%. Instincts of the Mongoose Increases Mastery by 40. Survival Hunter - Level 15 Talent.
  • Aspect of the Beast Kill Command is improved based on the Talent choice of your pet. Ferocity Give the command to kill, causing your pet to instantly inflict [ 244.8% of RAP ] damage to its target, and causing it to bleed for [ 6 + 36.6% of AP ] damage over 6 sec. 25 yard range. Tenacity Give the command to kill, causing your pet to instantly inflict [ 244.8% of RAP ] damage to its target, and reducing damage taken by 15% for the next 3 sec. 25 yard range. Cunning Give the command to kill, causing your pet to instantly inflict [ 244.8% of RAP ] damage to its target, and slowing them for until cancelled. 25 yard range. Hunter - Level 100 Talent. Beast Mastery: Kill Command causes an additional effect, based on your pet's Specialization. Ferocity Your pet also bleeds the target for an additional 0 damage over 6 sec. Tenacity Your pet also takes 15% reduced damage for 6 sec. Cunning Your pet also snares the target, reducing their movement speed by 70% for 4 sec. Marksmanship: Kill Command and Flanking Strike cause an additional effect, based on your pet's Specialization. Ferocity Your pet also bleeds the target for an additional 0 damage over 6 sec. Tenacity Your pet also takes 15% reduced damage for 6 sec. Cunning Your pet also snares the target, reducing their movement speed by 70% for 4 sec. Survival: Flanking Strike causes an additional effect, based on your pet's Specialization. Ferocity Your pet also bleeds the target for an additional 0 damage over 6 sec. Tenacity Your pet also takes 15% reduced damage for 6 sec. Cunning Your pet also snares the target, reducing their movement speed by 70% for 4 sec. Hunter - Level 100 Talent.
  • Binding Shot Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Hunter - Level 45 60 Talent. 30 yd range. Instant. 45 sec cooldown.
  • Black Arrow Fires a Black Arrow at the target, dealing 0 damage over 0. Marksmanship Hunter - Level 15 Talent. 35 stacking 3 times. 3 charges. Marksmanship Hunter - Level 15 Talent. 40 Focus. 40 yd range. Instant. 24 sec cooldown.
  • Broadside Aimed Shot will now also hit all Vulnerable targets for (100% of weapon damage) Physical damage. Marksmanship Hunter - Level 60 Talent. 45 Talent.
  • Camouflage You blend into the surroundings and gain stealth for 60 sec. While camouflaged, you will heal for 2% every 1 secs. The first ranged attack dealt while camouflaged will deal 10% extra damage. Marksmanship Hunter - Level 45 60 Talent. Instant. 2 min cooldown.
  • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (0% of weapon damage) Nature or Frost damage to each target. Generates 10 Focus for every target hit. Beast Mastery Hunter - Level 60 45 Talent. 40 yd range. Instant. 9 sec cooldown.
  • Dark Ranger Your ranged attacks and attacks which deal damage over time Your attacks now have a chance to summon a Dark Minion. The Dark Minion will taunt and attack your current target. Marksmanship Hunter - Level 100 Talent.
  • Dash The duration of Aspect of the Cheetah is increased by 3 seconds. Survival Hunter - Level 30 Talent. Hunter - Level 30 Talent.
  • Dragonsfire Trap Hurl a dragonsfire trap to the target location that explodes, setting the enemy aflame, inflicting 0 Fire damage over 8 sec. and sending it into a state of panic slowing them by 20%. While the target is affected, the flames periodically scorch its nearby allies for 270 damage as well. Trap will exist for 60 sec. Replaces Explosive Trap. Survival Hunter - Level 75 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Exotic Munitions Allows you to modify your ranged weapon to use exotic munitions: Incendiary Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals (23% of weapon damage) additional Fire damage to all enemies within 8 yards of the initial target. Poisoned Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals [ 4.6% of AP ] additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect. Frozen Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals (17% of weapon damage) additional Frost damage and reduces the target's movement speed by 50% for 4 sec. Only one exotic munition can be active at one time. Hunter - Level 60 Talent. 45 Talent.
  • Farstrider Name Changed from Momentum to Farstrider. When any of your attacks cause a critical strike there is a chance the cooldown of Disengage will be reduced by 10%. Marksmanship Hunter - Level 15 Talent. Hunter - Level 30 Talent.
  • Hightened Vulnerability (New) Your next Marked Shot applies 3 stacks of Vulnerability to all Marked Targets. Marksmanship Hunter - Level 75 Talent. Instant. 20 sec cooldown.
  • Improved Traps Reduce the cooldown of all traps by 15 seconds. Survival Hunter - Level 15 Talent. 45 Talent.
  • Intimidation Command your pet to intimidate the target, stunning it for 3 sec. Beast Mastery Hunter - Level 45 60 Talent. 100 yd range. Instant. 60 sec cooldown.
  • Light 'Em Up Name Changed from Light Em Up to Light 'Em Up
  • Lock and Load Your ranged auto attack damage has a 0% attacks have a 5% chance to trigger Lock and Load, causing your next two Explosive Aimed Shots to cost no Focus and trigger no cooldown. be instant. Marksmanship Hunter - Level 100 Talent.
  • Piercing Shots Your critical strikes with Arcane Shot, Marked Shot and Aimed Shot cause the target to bleed for an additional 30% of the initial damage over 8 sec. Marksmanship Hunter - Level 60 Talent. 45 Talent.
  • Ranger's Net Hurl a net at your enemy, reducing movement speed rooting them for 3 sec, and then slowing them by 50% for 15 sec. Replaces Wing Clip. Survival Hunter - Level 45 60 Talent. 30 Focus. 40 yd range. Instant. 1 sec cooldown.
  • Spitting Cobra Name Changed from Sentry Turret to Spitting Cobra. Summons a Sentry Turret for 15 sec that shoots at nearby enemies, dealing Fire damage Spitting Cobra that attacks your target for [ 1 + 20% of Spell Power ] Poison damage every 2 seconds. While the Cobra is active you gain an extra 3 Focus every second. Lasts 30 sec. Survival Hunter - Level 100 Talent. Instant. 60 sec cooldown.
  • Steady Focus Using Arcane Shot twice in a row increases your Focus Regeneration by 50% for 10 sec. Marksmanship Hunter - Level 75 Talent. 15 Talent.
  • Steel Trap Hurl a Steel Trap to the target location that immobilizes the first enemy that approaches for 8 30 sec and deals [ AP ] bleed damage over 20 30 sec. Damage from other sources may break the immobilization effect. Trap will exist for 60 sec. Replaces Freezing Trap. Survival Hunter - Level 45 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Stomp! When your Dire Beasts charge in, they will stomp the ground, causing 400% Physical damage to all nearby enemies. Beast Mastery Hunter - Level 60 Talent. 45 Talent.
  • Throwing Axes Toss 3 Axes at your enemy target, dealing [ 60% of AP ] Physical damage for each axe. Survival Hunter - Level 60 Talent. 30 15 Talent. 15 Focus. 30 yd range. Instant.
  • Volley Continuously fire a volley of ammo at the target area, causing [ 50 + 14.3% of Spell Power ] Arcane Phyiscal damage to enemy targets within 8 yards every second for 6 sec. Hunter - Level 90 Talent. 80 Focus. 40 yd range. Instant.
  • Wyvern Sting A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Any damage will cancel the effect. Usable while moving. Hunter - Level 45 60 Talent. 40 yd range. 1.5 sec cast. 45 sec cooldown.

PvP Talents
  • Sharpened Claws Each attack from your Dire Beasts deeply claw claws at the target, causing the target to bleed for [ 10% of AP ] Physical damage over 4 sec. This effect can stack up to 3 times. Beast Mastery Hunter - Tier 4 PvP Talent.
  • Sticky Tar Enemies who stand in your Tar Trap for 3 sec have their gear coated with tar, slowing melee attack speed by 50% for 5 sec Survival Hunter - Tier 5 PvP Talent.
  • Thick Hide Crowd-control effects have a 75% reduced duration on your Dire Beasts Beast Mastery Hunter - Tier 4 PvP Talent.
  • Wild Protector When enemies deal damage near your Dire Beasts, there is a 30% chance that the damage will be re-directed to the Dire Beast instead Your Dire Beasts protect allies within 5 yards, reducing damage taken by 15%. Beast Mastery Hunter - Tier 4 PvP Talent.

Survival
  • Flanking Strike (Beast Mastery) If the target is attacking you, your pet's attack will deal 50% increased damage and threat. 400% increased threat.
  • Flanking Strike (Marksmanship) If the target is attacking you, your pet's attack will deal 50% increased damage and threat. 400% increased threat.
  • Flanking Strike (Survival) If the target is attacking you, your pet's attack will deal 50% increased damage and threat. 400% increased threat.
  • Mongoose Bite A brutal attack, attempting to sever the enemy's limbs, dealing (0% of weapon damage) Physical damage. Each consecutive Mongoose Bite dealt within 3.5 sec of the last will deal 50% increased damage Also grants Mongoose Fury, which increases the damage of further Mongoose Bites by 50% for 3.5 sec, stacking up to 6 times. Hunter - Survival Spec. 8 yd range. Instant.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Ice Barrier Instantly shields you for 60 sec, absorbing [ 495% [ 1,000% of Frost Spell Power ] damage. While the shield holds, spellcasting will not be interrupted by damage. 3% of Base Mana. Instant. 25 sec cooldown.

Talents
  • Conflagration Enemies affected by Ignite have a chance to Flare Up for 3 sec. While Flared Up, nearby enemies take an additional [ 1 + 20% of Spell Power ] Fire damage each second every 1.5 sec. Fire Mage - Level 15 Talent.

PvP Talents
  • Burst of Cold (New) Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 30% for until cancelled. Frost Mage - Tier 5 PvP Talent.
  • Concentrated Coolness Frozen Orb now is cast at a location with a 40 yard range, and no longer moves. Damage is increased by 20%. Frost Mage - Tier 5 PvP Talent.

Arcane
  • Greater Invisibility Instantly makes you invisible and untargetable for 20 sec, removing all threat and two damage over time effects. Any action taken cancels this effect. You take 90% reduced damage while invisible and for 3 sec after the effect expires. Replaces Invisibility. Instant. 1.5 min cooldown. Mage - Arcane Spec. Instant. 1.5 min cooldown.

Fire & Frost
  • Invisibility Turns the caster invisible over 3 sec, reducing threat each second. While invisible, you are untargetable by enemies. Lasts 20 sec. Invisibility is cancelled if you perform any actions. Mage - Fire & Frost Spec. 3% of Base Mana. Instant. 5 min cooldown.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Focused Thunder Thunder Focus Tea now empowers your next 3 2 spells. Mistweaver Monk - Level 100 Talent.
  • Lifecycles Enveloping Mist reduces the cost of your next Vivify by 30%, and vice versa 20%, and Vivify reduces the cost of your next Enveloping Mist by 20%. Mistweaver Monk - Level 45 Talent.
  • Mana Tea Reduces the mana cost of your spells by 50% for 10 sec. Mistweaver Monk - Level 15 Talent. Instant. 60 sec cooldown. 100 Talent. Instant. 1.5 min cooldown.
  • Mist Wrap Enveloping Mist duration increased by 2 sec and healing bonus increased by 20%. Mistweaver Monk - Level 45 Talent. 90 Talent.
  • Mistwalk Instantly dash to an ally, and heal them for 0. Mistweaver Monk - Level 100 15 Talent. 40 yd range. Instant.
  • Serenity (Brewmaster) While in this state, you deal 30% 40% increased damage and healing, and all Chi consumers are free, and have half their normal cooldown.
  • Serenity (Mistweaver, Windwalker) While in this state, you deal 30% 40% increased damage and healing, and all Chi consumers are free, and have half their normal cooldown.
  • Soothing Elegance Your Soothing Mist may now channel while moving, and does 30% increased healing. Mistweaver Monk - Level 100 Talent. 45 Talent.
  • Summon Jade Serpent Statue Summon a Jade Serpent Statue at a target location. When you trigger Soothing Mist, the statue will also begin casting Soothing Mist on your target. Mistweaver Monk - Level 90 100 Talent. 40 yd range. Instant. 10 sec cooldown.
  • Zen Pulse Trigger a Zen Pulse around an ally. Deals 0 [ 150% of Spell Power damage to all enemies within 8 yards of them. The ally is healed for the amount of damage done. Mistweaver Monk - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.

PvP Talents
  • Admonishment (New) Your Provoke has a reduced range but causes the enemy player to be Intimidated, increasing their damage taken by 20% for 6 sec. Your melee attacks refresh the duration of Intimidated. Brewmaster Monk - Tier 1 PvP Talent.
  • Healing Sphere Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for [ 183.9% of Spell Power ]. Maximum of 3 Healing Spheres can be active by the Monk at any given time Mistweaver Monk - Tier 5 PvP Talent. 40 yd range. Instant. 1% of Base Mana. 40 yd range. Instant. 1 sec cooldown.
  • Rushing Tiger Palm Tiger Palm now has a 10 yard range, and slows the target by 50 reduces the target's movement speed by 50% for 2 sec. When used, you instantly dash toward to the target. Windwalker Monk - Tier 5 PvP Talent.
  • Tiger Style (New) The agile essence of Xuen infuses your Flying Serpent Kick, allowing you to control the winds during flight. Windwalker Monk - Tier 4 PvP Talent.
  • Twin Spirits (NYI) You can have 2 Transcendence Spirits out at once. Your Transcendence: Teleport Transfer switches you with the closest spirit. Any Role - Tier 2 PvP Talent.

Mistweaver
  • Effuse A fast and efficient spell, healing the target for 0. Monk - Mistweaver Spec. 1.8% of Base Mana / 30 Energy / 30 Energy. 40 yd range. 1 sec cast. 1.5 sec cast.
  • Mastery: Gust of Mists Your targeted heals Your Effuse, Renewing Mist, Enveloping Mist, and Vivify also cause a gust of healing mists, instantly healing the primary target for [ 0.01% of Spell Power ]. Monk - Mistweaver Spec.
  • Thunder Focus Tea Receive a jolt of energy, empowering your next spell cast: - Renewing Mist doesn't trigger its cooldown. - Effuse's healing is increased by 200% 100%. - Enveloping Mist is instant. - Essence Font may be channeled while moving. - Vivify costs no mana. Monk - Mistweaver Spec. Instant. 0.5 sec cooldown. 30 sec cooldown.

Major Glyphs
  • Yu'lon's Gift Your Roll, Chi Torpedo, and Flying Serpent Kick abilities Using Roll will dispel all snares affecting you when used. Windwalker Monk - Tier 4 PvP Talent. Any Role - Tier 2 PvP Talent.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Holy Wrath Fires holy bolts at the target, causing [ 3 + 175% of Spell Power ] Holy damage and restoring 4.5% 6% of the paladin's heath over 2.2 sec. Deals 50% additional damage to stunned targets. Retribution Paladin - Level 100 Talent. 3 Holy Power. 25 yd range. 2.2 sec cast (Channeled).
  • Seal of Light Draws upon the paladin's holy energy to increase attack speed by 35% and movement speed by 10%. Lasts 30 sec 15%. Lasts 30 sec. Retribution Paladin - Level 100 Talent. 3 Holy Power. 100 yd range. Instant.

PvP Talents
  • Avenging Light When you heal with Holy Light, all enemies within 0 10 yards of the target take Holy damage equal to 60% of the amount healed. Holy Paladin - Tier 4 PvP Talent.
  • Inquisition (New) Your Hand of Reckoning has a reduced range but causes the enemy player to be Intimidated, increasing their damage taken by 20% for 6 sec. Your melee attacks refresh the duration of Intimidated. Protection Paladin - Tier 1 PvP Talent.
  • Long Arm of the Law Successful Judgments increase your movement speed by 0% for 0 50% for 3 sec. Retribution Paladin - Tier 4 PvP Talent.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Dispel Magic Dispels Magic on the enemy target, removing 1 beneficial Magic effects. Can be cast in Shadowform. 2.6% of Base Mana. 30 yd range. Instant. 2.6% of Base Mana / All Shadow Orbs. 30 yd range. Instant.
  • Mass Dispel Dispels magic in a 15 yard radius, removing all harmful spells from each friendly target and 1 beneficial spells from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. Can be cast in Shadowform. 13% of Base Mana. 13% of Base Mana / All Shadow Orbs. 30 yd range. 1.5 sec cast. 15 sec cooldown.

Talents
  • Circle of Healing Heals up to 5 injured allies within 30 yards of the target for [ 300% [ 350% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 100 Talent. 5% of Base Mana. 40 yd range. 2.5 sec cast. 12 sec cooldown.
  • Enlightenment Your regenerate mana 20% 15% faster. Holy Priest - Level 15 Talent.
  • Symbol of Hope Name Changed from Hymn of Hope to Symbol of Hope. Recite a hymn allowing Bolster the morale of all healers in your party or raid within 40 yards allowing them to cast spells for no mana. Lasts for 12 sec. Can't be cast in Shadowform. Holy Priest - Level 60 Talent. 40 yd range. 12 sec cast (Channeled). 5 min cooldown.
  • Trail of Light When you cast Flash Heal, s1% 40% of the healing is replicated on the previous target you healed with Flash Heal. Holy Priest - Level 15 Talent.

Discipline, Holy, Shadow
  • Levitate Allows the friendly party or raid target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 10 min. Can be cast in Shadowform. Can't be cast in Flight Form. Priest - Discipline & Holy Shadow Spec. 0.9% of Base Mana. 30 yd range. Instant.

Holy
  • Divine Hymn Heals all party or raid members within 40 yards for [ 4 + 800% of Spell Power ] over [ 1 + 160% of Spell Power ] instantly and every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Healing Direct tealing increased 100% when not in a raid. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.4% of Base Mana. 40 yd range. Instant. 3 min cooldown. 8 sec cast (Channeled). 3 min cooldown.
  • Prayer of Healing A powerful prayer that heals up to 5 injured allies within 20 yds of the target for [ 300% [ 250% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 6% of Base Mana. 40 yd range. 2.5 sec cast.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Prey on the Weak Assassination, Subtlety: Enemies disabled with your Kidney Shot, Cheap Shot, Gouge, Sap or Sap take 10% increased damage from all sources. Outlaw: Enemies disabled with your Gouge, or Blind take 10% increased damage from all sources. Rogue - Level 75 Talent.

PvP Talents
  • Shiv (NYI) (New) Stabs the target with your off-hand, causing (10% of weapon damage) Nature damage, and applies a deadly neurotoxin. The neurotoxin causes any ability used to incur a 3 sec cooldown on that ability. Assassination Rogue - Tier 4 PvP Talent. Melee range. Instant. 45 sec cooldown.

Assassination & Subtlety
  • Shadowstep Step through the shadows to appear behind your target and gain 70% movement speed for 2 sec. Rogue - Assassination Subtlety Spec. 25 yd range. Instant.

Subtlety
  • Nightblade (Assassination) Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and reducing movement speed by 50%. causing attacks against the target to reduce movement speed by 50% for 8 sec.
  • Nightblade (Outlaw, Subtlety) Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and reducing movement speed by 50%. causing attacks against the target to reduce movement speed by 50% for 8 sec.
  • Shadow Dance Your finishing moves have a 20% chance per combo point to activate Stealth. For 3 sec, this Stealth Shadow Dance for 3 sec. Shadow Dance allows access to all Stealth-based abilities, but will not break when you autoattack or take damage. When this effect occurs, a Shadow Decoy will appear nearby, confusing your enemies. Rogue - Subtlety Spec. Rogue - Subtlety Spec.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 1 + AP 1;] Nature damage. 1.75% of Base Mana. 30 yd range. Instant.
  • Purge Purges the enemy target, removing 1 beneficial Magic effects. 30 yd range. Instant. 16.4% of Base Mana / 20 Lunar Power / 20 Mana. 30 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing (649% of weapon damage) Physical damage with you main hand and (649% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. 30 60 Lunar Power. 30 yd range. Instant.8 sec cooldown.

Talents
  • Ancestral Guidance For the next 10 sec, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members. Restoration Shaman - Level 90 60 Talent. Instant. 2 min cooldown.
  • Ancestral Protection Totem (NYI) (New) Summons a Totem with [ 10% of Total Health ] health at the feet of the caster. The first ally who dies within 15 yards of the totem can Reincarnate. Lasts 15 sec. Restoration Shaman - Level 75 Talent. 11% of Base Mana. 40 yd range. Instant. 3 min cooldown.
  • Ancestral Vigor (New) Targets healed by Healing Wave, Healing Surge, Riptide, or Chain Heal have 10% increased health for 10 sec. Restoration Shaman - Level 75 Talent.
  • Ascendance The Shaman transforms into a Flame Ascendant for 30 sec. While in this form, Lava Burst has no cooldown Earth Shock becomes Lava Shock and Chain Lightning is empowered to become Lava Beam. Elemental Shaman - Level 100 Talent. Instant. 5 min cooldown.
  • Ascendance The Shaman transforms into an Air Ascendant for 30 sec. While in this form you generate 4 Maelstrom per second, and, auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range. Enhancement Shaman - Level 100 Talent. Instant. 5 min cooldown.
  • Cloudburst Totem Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects power from all healing spells. When the Cloudburst Totem expires or is destroyed, the stored power is released, healing all injured allies within 40 yards for a total of 20% 30% of all healing done while it was active, split evenly between them. Casting this spell a second time recalls the totem and releases the healing. Restoration Shaman - Level 90 Talent. 8.6% of Base Mana. Instant. 30 sec cooldown.
  • Deluge Chain Heal heals for an additional 25% on targets inside your Healing Rain 20% on targets affected by your Healing Rain or Riptide. Restoration Shaman - Level 60 Talent.
  • Earthen Shield Totem Summons an Earth Totem with [ 50% of Total Health Summons a Totem with Total Health;] health at the feet of the caster. Spell Power damage from each attack against allies within 10 yards of the totem is redirected to the totem, until it dies. Lasts 15 sec. Restoration Shaman - Level 75 Talent. 11% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Echo of the Elements (Restoration) Lava Burst Earth Shock Riptide Healing Stream Totem Spirit Link Totem
  • Echo of the Elements Restoration Shaman - Level 75 Talent. 90 Talent.
  • Graceful Spirit Reduces the cooldown of Spiritwalkers Grace by 60 sec and increases your movement speed by 20% while it is active. Restoration Shaman - Level 75 Talent. 30 Talent.
  • Totemic Fury Summon three totems to your side for 30 secs that provide the following benefits: Earth Totem Attacks your target, and increases the damage dealt by Earth Shock by 50%. Fire Totem Attacks your target, and increases the Critical Strike Chance of Lava Burst by 100% damage done by Lava Burst by 50% . Lightning Totem Attacks your target, and reduces the cast time of Lightning Bolt by 50%. Elemental Shaman - Level 100 Talent. 40 yd range. Instant (Channeled). 3 min cooldown.

PvP Talents
  • Electrocute (New) When you successfully Purge a beneficial effect, the enemy suffers 0 Nature damage over until cancelled. Restoration Shaman - Tier 4 PvP Talent.

Elemental
  • Elemental Focus (New) When you land a critical strike with a non-periodic Shaman spell, you gain Elemental Focus, increasing the damage of your next 2 Shaman spells by 0%. Shaman - Elemental Spec.
  • Lava Burst Hurl molten lava at the target, dealing [ 1 + 184.4% of Spell Power ] Fire damage. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage always critically strike. Generates 15 Maelstom. Shaman - Elemental Spec. 30 yd range. 2 sec cast.

Enhancement & Elemental
  • Healing Surge Heals a friendly target for 0, and an extra Nature Spell Power1 for every [ 300% of Spell Power ]. Healing increased by up to 100%, based on Maelstrom spent. Shaman - Enhancement & Elemental Spec. 40 yd range. 2 sec cast.

Enhancement, Elemental, Restoration
  • Wind Shear Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. Restoration Shaman - Tier 4 PvP Talent Shaman - Enhancement, Elemental, Restoration Spec. 25 yd range. Instant. 12 sec cooldown.

Restoration
  • Chain Heal Heals the friendly target for [ 1 + 350% 400% of Spell Power ], then jumps to heal the most injured nearby party or raid members. Healing is reduced by 30% after each jump. Heals 4 total targets. Shaman - Restoration Spec. 20% 25% of Base Mana. 40 yd range. 2.5 sec cast.
  • Earth Shock Instantly shocks the target with concussive force, causing [ 1 + 160% of Spell Power ] Nature damage. Shaman - Restoration Spec. 2% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Healing Wave A slow but efficient wave of healing energy that restores [ 450% of Spell Power ] of a friendly target’s health. Shaman - Restoration Spec. 10.35% 9% of Base Mana. 40 yd range. 2.5 sec cast.
  • Stoneclaw Totem Summons an Earth Totem with Total Health health at the feet of the caster for 30 sec. When the caster is struck by a melee attack within 30 yards of the totem, the totem Taunts the attacker. Any enemy that attacks the Stoneclaw Totem takes $202,242% 40% increased damage from the caster for 30 sec. Shaman - Restoration Spec. 8% of Base Mana. Instant. 30 sec cooldown.
  • Tidal Waves When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your next Healing Wave by 40% 30% or increases the critical effect chance of your next Healing Surge by 40%. Stacks up to 2 times. Shaman - Restoration Spec.

Major Glyphs
  • Telluric Currents Your attunement to natural energies causes your Lightning Bolt and Flame Shock spells to deal 0% 100% increased damage. Your Lightning Bolt has a 30% chance to cause your next Earth Shock to deal 80% additional damage. Shaman - Restoration Spec.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Siphon Life Siphon the target's life essence, dealing [ 20% of Spell Power ] damage over 15 sec, healing you for X each time it deals damage. Warlock - Level 60 Talent. Unlimited range. Instant. 100% of the damage it deals. Warlock - Level 60 Talent. 40 yd range. Instant.
  • Soul Effigy Create a Soul Effigy bound to the target, which is attackable by only the Warlock. 0% 50% of all damage taken by the Effigy is replicated on the original target. Limit 1. Lasts 10 min. Warlock - Level 100 Talent. 40 yd range. 1.5 sec cast.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 200% of weapon damage ] Physical damage. Generates 10 Rage. Only usable while Enraged. 100 yd range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 200% of weapon damage ] Physical damage. Generates 10 Rage. Only usable while Enraged. 100 yd range. Instant.
  • Whirlwind Off-Hand (Fury) For 6 For 8 sec after using Whirlwind, your Raging Blow will strike 4 additional targets.

Talents
  • Bounding Stride Name Changed from Bounding Strike to Bounding Stride
  • Carnage Rampage deals 20% additional damage, and Reduces the cost of Rampage by 40 Rage. Rampage consumes all of your remaining Rage to further increase its damage, proportional to Rage spent. Fury Warrior - Level 100 Talent.
  • Cruelty (New) Furious Slash always deals damage as if you were Enraged. Fury Warrior - Level 90 Talent.
  • Frenzy (New) Furious Slash increases your Haste by 0% for 10 sec. Stacks up to 5 times. Fury Warrior - Level 75 Talent.
  • Massacre (New) Execute critical strikes cause your next Rampage to cost no Rage. Fury Warrior - Level 90 Talent.
  • Meat Grinder (New) For 8 sec after using Whirlwind, your Rampage will strike 4 additional targets. Fury Warrior - Level 15 Talent.
  • Outburst (New) Berserker Rage now Enrages you for 5 sec, and its cooldown is reduced by 30 sec. Fury Warrior - Level 30 Talent.
  • Siegebreaker Arms, Protection: Use your full strength to slam the target with your weapon, dealing (450% of weapon damage) damage, and knocking them back and down for 1 sec. Fury: Use your full strength to slam the target with both weapons Use your full strength to bodyslam the target, dealing (450% of weapon damage) damage, and knocking them back and down for 1 sec. Protection Warrior - Level 15 Talent. Melee range. Instant. 45 sec cooldown.
  • Unquenchable Thirst Bloodthirst generates an additional 10 Rage. Fury Warrior - Level 90 Talent. 75 Talent.
  • Vigilance Protect a party or raid member Protect an ally for 12 sec, reducing damage they take by 30% and allowing you to use Taunt with no cooldown. Protection Warrior - Level 30 Talent. 40 yd range. Instant. 2 min cooldown.
  • Warbringer Your Intercept now deals [ AP ] damage to all enemies within 5 yds, of the target, and stuns them for 1.5 sec. Protection Warrior - Level 15 Talent.

PvP Talents
  • Barbarian Increases the number of charges for Heroic Leap by 2, and increases the damage done by your Heroic Leap by 200%.Fury Warrior - Tier 4 PvP Talent.
  • Bastion of Defense When you use Shield Block, the nearest two allies also gain your Shield Block.Protection Warrior - Tier 2 PvP Talent.
  • Booming Voice Your Battle Shout Your Recklessness now also affects all nearby allies within 10 yards. Arms Warrior - Tier 4 PvP Talent.
  • Dragon Charge (New) Run at high speed at a distance in front of you. All enemies in your path will take 400 Physical damage and be knocked back. Protection Warrior - Tier 5 PvP Talent. Instant. 20 sec cooldown.
  • Intercept Run at high speed toward an ally or enemy. When targeting an enemy, Intercept will root them for 1.5 sec. When targeting an ally, Intercept will intercept all melee and ranged attacks against them within 10 sec while the target remains within 10 yards. Generates 20 Rage. This ability replaces Charge. Arms Warrior - Tier 4 PvP Talent. 8-25 yd range. Instant.1.5 sec cooldown.
  • Leave No Man Behind Using Intervene on allies reduces all damage they receive by 90% for 1.5 2 sec. Protection Warrior - Tier 4 PvP Talent.
  • Oppressor Name Changed from NYI: Oppressor to Oppressor. Your Taunt causes the player target to be Intimidated. Only one target can be Intimidated at a time. Your auto-attacks against an Intimidated target increase all damage done to them by 20% for 4 seconds. Instant. has a reduced range but causes the enemy player to be Intimidated, increasing their damage taken by 20% for 6 sec. Your melee attacks refresh the duration of Intimidated. Protection Warrior - Tier 1 PvP Talent.
  • Sentinel Increases your damage done by 25%, and reduces damage taken by 25%. Lasts for 8 sec. Protection Warrior - Tier 2 PvP Talent. 40 Rage. Melee range. Instant. 1 sec cooldown. 30 sec cooldown.

Arms & Protection

Fury
  • Bloodthirst Attack the target in a bloodthirsty craze, dealing (175% 200% of weapon damage) Physical damage, generating 10 Rage, and restoring 5% of your health. Bloodthirst has an additional 40% 25% chance to be a critical strike. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Enrage Bloodthirst critical strikes or activating Berserker Rage will Enrage you, increasing attack speed by 100% and damage taken by 30% for 6 sec. Warrior - Fury Spec. 5 sec. Warrior - Fury Spec.
  • Enraged Regeneration Instantly heals you for 50% of your maximum health, but requires and consumes Enrage. Usable while stunned Reduces damage taken by 30%, and Bloodthirst restores an additional 20% health. Usable while stunned. Lasts 8 sec. Only usable while Enraged. Warrior - Fury Spec. Instant. 2 min cooldown.
  • Execute Attempt to finish off a wounded foe, causing a total of [ 420% of weapon damage + 350% of weapon damage ] Physical damage. Only usable on enemies that have less than 20% health. Warrior - Fury Spec. 30 Rage. Melee range. Instant. 40 Rage. Melee range. Instant.
  • Furious Slash Name Changed from Wild Strike to Furious Slash. A quick An aggressive strike with your off-hand weapon that deals (375% 250% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Bloodthirst has a 0% chance of granting 0 charges of Wild Strike that cost no Rage. 30 Rage. Melee range. Instant. Generates 5 Rage. Warrior - Fury Spec. Melee range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 200% of weapon damage ] Physical damage. Generates 10 Rage. Only usable while Enraged. Warrior - Fury Spec. 10 Rage. Melee range. Instant. Melee range. Instant.
  • Rampage Unleash a series of 5 brutal strikes over 2 sec for a total of [ 5.000 * 0% of weapon damage ] Physical damage. Rampage always deals damage as if you were Enraged. Warrior - Fury Spec. 50 Rage. Melee range. Instant. 90 Rage. Melee range. Instant.
  • Whirlwind (Fury) For 6 For 8 sec after using Whirlwind, your Raging Blow will strike 4 additional targets.
  • Whirlwind 30 20 Rage.

Fury & Arms
  • Berserker Rage Arms, Protection: You go berserk, removing and granting immunity to Fear, Sap and Incapacitate effects for 6 sec. Fury: You go berserk, removing and granting immunity to Fear, Sap and Incapacitate effects for 6 sec. Also Enrages you for 6 sec. Warrior - Fury & Arms Spec. Instant. 30 sec cooldown. Warrior - Fury & Arms Spec. Instant. 60 sec cooldown.

Protection
  • Focused Rage Focus your Rage into your next Devastate or Shield Slam, causing it to deal [ 105% of AP ] additional damage. Stacks up to 3 times. This ability is not on the global cooldown. Warrior - Protection Spec. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Intercept Run at high speed toward an ally or enemy. When targeting an enemy, Intercept will root them for 1.5 sec. When targeting an ally, Intercept will intercept the next melee or ranged attack against them within 10 sec while the target remains within 10 yards. Generates 20 Rage. Warrior - Protection Spec. 8-25 yd range. Instant.1.5 sec cooldown.
  • Shield Slam Slam the target with your shield, causing [ AP [ 1 + (AP * (0.561 + (gte(Level, 80)) * (0.426) + (gte(Level, 85)) * (2.46)) ] Physical damage. Generates 6 Rage. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.

Racials
Human
  • Every Man for Himself Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a stun effects. This effect shares a 30 sec cooldown with other similar effects. Human Racial. Instant. 2 min cooldown.

Professions
Blacksmithing

Raid & Dungeon Abilities
  • Claw Frenzy Fenryr lashes out inflicting 650,000 467,500 Physical damage split between all enemies within 12 yards. This attack will always hit and ignores all armor. Instant. 2 sec cooldown.
  • Corrupted Breath Breathes out corruption in a frontal spray, inflicting 550,785 1,101,570 Plague damage. 2 sec cast. 5 sec cooldown.
  • Corrupted Breath Breathes out corruption in a frontal spray, inflicting 264,376 687,380 Plague damage. 2 sec cast. 5 sec cooldown.
  • Corrupted Burst When a corrupted mushroom explodes, it inflicts 802,200 Nature damage to all players within 7 yds. 4 sec cast. 3 sec cast.
  • Corrupted Burst When a corrupted mushroom explodes, it inflicts 802,200 Nature damage to all players within 10 yds. 4 sec cast. 3 sec cast.
  • Corrupted Burst When a corrupted mushroom explodes, it inflicts 802,200 Nature damage to all nearby players. 4 sec cast. 3 sec cast.
  • Corruption Corruption bursts forth, inflicting 121,000 232,340 Shadow damage to all players. 4 sec cast.
  • Dark Offering The siphoned spirit sacrifices itself upon reaching Lethon, healing Ysondre and Lethon for 1,875,000 health. Unlimited range. Instant. 2,437,500 health. Unlimited range. Instant.
  • Defiled Eruption The defiled spirit explodes, inflicting 925,010 1,480,016 Shadow damage to players within 10 yds. 6 sec cast.
  • Detonate Embers build up intense heat over time. If they are not defeated within 5 sec they will detonate for 153,846 200,000 Fire damage to all enemies. 100 yd range. 5 sec cast.
  • Felblaze Rush Charges toward a random player inflicting 40,000 250,000 Fire damage to all enemies within 10 yds. Instant.
  • Gloom Lethon causes nightmares to periodically fall from above, inflicting 310,125 595,440 Shadow damage to players within 10 yds of the impact area. Lethon uses this ability while grounded. 100 yd range. Instant.
  • Infernal Flames Name Changed from Flame of Woe to Infernal Flames. Skovald creates a Flame of Woe near a random player. The flame spreads from that point inflicting Creates an area of blazing flame that inflicts 21,000 Fire damage every 2 sec for 12 sec to players within the fire. This effect stacks. Instant. This effect stacks. Instant.
  • Nightmare Blast Launches a ball of nightmare essence, inflicting 375,000 600,000 Shadow damage to players struck and knocking them back. This tears open a Nightmare Rift for 60 sec. 200 yd range. Instant.
  • Nightmares Every 3 sec, inflicts 272,850 381,990 Shadow damage to players standing within the Nightmare Rift. If no players stand upon the rift, instead it periodically releases a Dread Horror. 25 yd range. Instant.
  • Overwhelm Ursoc overwhelms a player's defenses, inflicting 1,679,616 Physical damage. This increases Physical damage taken by 15% reduces armor by 20% and increases damage taken by Rend Flesh by 250% for 12 sec. This effect stacks. 30 yd range. Instant.
  • Piercing Tentacle Helya's tentacle pierces the bottom of the Naglfar, knocking back nearby targets. After 3 seconds, the tentacle inflicts 500,000 450,000 Nature damage to players within 8 yards, knocking them back. 100 yd range. 3 sec cast.
  • Ravenous Leap Fenryr leaps towards random players inflicting 100,000 Physical damage to all enemies within 10 yards of the impact. In addition, all targets bleed for 44,375 40,000 Physical damage every 0 sec. 60 yd range. Instant.
  • Ravenous Leap Fenryr leaps towards random players inflicting 100,000 Physical damage to all enemies within 10 yards of the impact. In addition, all targets bleed for 44,375 40,000 Physical damage every 0 sec. 100 yd range. Instant.
  • Seeping Fog Nightmare fog seeps out from Taerar. If a player comes into contact with the fog, that player is put to sleep for 6 sec and suffers 80,125 160,250 Nature damage every 1 sec for the duration. Taerar uses this ability while grounded. 100 yd range. Instant.
  • Shadow Burst Targets a player for a burst of energy. After 6 sec, shadow magic spreads to the three players nearest to that target, inflicting 85,125 102,150 Shadow damage every 1 sec and reducing movement speed by 20% for 20 sec. This effect stacks. Lethon uses this ability while flying. Limited to 3 targets. Instant.
  • Shadow Strike (New) Hits the target for 146,154 Shadow damage. 100 yd range. 0.5 sec cast.
  • Static Field The Storm Drake breathes lightning creating a Static Field that inflicts 375,000 Nature damage every 2 sec while within the zone. Instant. 50 yd range. Instant.
  • Swirling Water Falling into the water inflicts 275,000 Frost damage and stuns the target for 3 sec. Instant. 2 sec. Instant.
  • Tail Lash Inflicts 350,000 Inflicts 714,000 Physical damage to players behind the caster, knocking them back. 0.8 sec cast. 1.5 sec cooldown.
  • Volatile Infection An infection burns within the target, inflicting 150,275 240,440 Nature damage to the target and all players within 10 yds every 3 sec for 1.5 min. Emeriss uses this ability while grounded. Instant.



Artifact Powers
Originally Posted by MMO-Champion
Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Havoc
  • Fury of the Illidari (Rank 1) Send your Warglaives spinning rapidly around your location for the next 3 seconds, dealing 0 damage to any enemy it comes in contact with. Throw two fel warglaives at your current target, dealing 0 Chaos damage each. When used again, leap to your embedded fel warglaives, dealing 0 Chaos damage to all enemies within 8 yards of the target.

Vengeance

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance
  • Mooncraze (Rank 1) Doubles the chance of Owlkin Frenzy from The Reaping. [Work In Progress, Will Be Replaced]

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery
  • Charge of the Titanstrike (Rank 1) Name Changed from Charge of the Thunderspark (Rank 1) to Charge of the Titanstrike (Rank 1). Your Cobra Shot and Multi-shot have a chance to overcharge the Thunderspark in your rifle. For 20 sec, your autoshots to deal nature damage and a ball of pure energy builds until it discharges at your target. When you activate Aspect of the Wild, Titanstrike forms a ball of lightning in front of you that builds up over 0. When Aspect of the Wild ends, your next Cobra Shot will send the ball of lightning at the target, dealing 0 damage.
  • Focus of the Titans (Rank 1) Maximum Focus increased by 5. Multi-Shot Focus cost reduced by 5.
  • Focus of the Titans (Rank 2) Maximum Focus increased by 20. Multi-Shot Focus cost reduced by 10.
  • Focus of the Titans (Rank 3) Maximum Focus increased by 30. Multi-Shot Focus cost reduced by 15.
  • Focus of the Titans (Rank 4) Maximum Focus increased by 40. Multi-Shot Focus cost reduced by 20.
  • Focus of the Titans (Rank 5) Maximum Focus increased by 50. Multi-Shot Focus cost reduced by 25.
  • Focus of the Titans (Rank 6) Maximum Focus increased by 60. Multi-Shot Focus cost reduced by 30.
  • Master of Beasts (Rank 1) While Bestial Wrath is active, you summon a random Exotic Beast to fight by your side every 5 sec for 20 sec. Hati will now also benefit from Bestial Wrath, and will Kill Command and Beast Cleave alongside your primary pet.
  • Natural Mending (Rank 1) Mend Pet heals for 3% more. 25% more.
  • Natural Mending (Rank 2) Mend Pet heals for 6% more. 50% more.
  • Natural Mending (Rank 3) Mend Pet heals for 10% more. 75% more.
  • Natural Mending (Rank 4) Mend Pet heals for 13% more. 100% more.
  • Natural Mending (Rank 5) Mend Pet heals for 16% more. 125% more.
  • Natural Mending (Rank 6) Mend Pet heals for 20% more. 150% more.
  • Natural Reflexes (Rank 1) Name Changed from Protection of the Thunderspark (Rank 1) to Natural Reflexes (Rank 1). Damage taken reduced by 3%. Increase the chance for you and your pet to dodge an attack by 2%.
  • Natural Reflexes (Rank 2) Name Changed from Protection of the Thunderspark (Rank 2) to Natural Reflexes (Rank 2). Damage taken reduced by 6%. Increase the chance for you and your pet to dodge an attack by 4%.
  • Natural Reflexes (Rank 3) Name Changed from Protection of the Thunderspark (Rank 3) to Natural Reflexes (Rank 3). Damage taken reduced by 10%. Increase the chance for you and your pet to dodge an attack by 6%.
  • Natural Reflexes (Rank 4) Name Changed from Protection of the Thunderspark (Rank 4) to Natural Reflexes (Rank 4). Damage taken reduced by 13%. Increase the chance for you and your pet to dodge an attack by 8%.
  • Natural Reflexes (Rank 5) Name Changed from Protection of the Thunderspark (Rank 5) to Natural Reflexes (Rank 5). Damage taken reduced by 16%. Increase the chance for you and your pet to dodge an attack by 10%.
  • Natural Reflexes (Rank 6) Name Changed from Protection of the Thunderspark (Rank 6) to Natural Reflexes (Rank 6). Damage taken reduced by 20%. Increase the chance for you and your pet to dodge an attack by 12%.
  • Pack Leader (Rank 1) Your pet deals 5% additional damage with Kill Command for each additional beast you have active. Increase the damage of Kill Command by 5%.
  • Pack Leader (Rank 2) Your pet deals 10% additional damage with Kill Command for each additional beast you have active. Increase the damage of Kill Command by 10%.
  • Pack Leader (Rank 3) Your pet deals 15% additional damage with Kill Command for each additional beast you have active. Increase the damage of Kill Command by 15%.
  • Pack Leader (Rank 4) Your pet deals 20% additional damage with Kill Command for each additional beast you have active. Increase the damage of Kill Command by 20%.
  • Pack Leader (Rank 5) Your pet deals 25% additional damage with Kill Command for each additional beast you have active. Increase the damage of Kill Command by 25%.
  • Pack Leader (Rank 6) Your pet deals 30% additional damage with Kill Command for each additional beast you have active. Increase the damage of Kill Command by 30%.
  • Protective Shell (Rank 1) Name Changed from Shell Shocked (Rank 1) to Protective Shell (Rank 1). When you activate Aspect of the Turtle, you will heal for 5% 10% of your maximum health over its duration.
  • Protective Shell (Rank 2) Name Changed from Shell Shocked (Rank 2) to Protective Shell (Rank 2). When you activate Aspect of the Turtle, you will heal for 10% 20% of your maximum health over its duration.
  • Protective Shell (Rank 3) Name Changed from Shell Shocked (Rank 3) to Protective Shell (Rank 3). When you activate Aspect of the Turtle, you will heal for 15% 30% of your maximum health over its duration.
  • Protective Shell (Rank 4) Name Changed from Shell Shocked (Rank 4) to Protective Shell (Rank 4). When you activate Aspect of the Turtle, you will heal for 20% 40% of your maximum health over its duration.
  • Protective Shell (Rank 5) Name Changed from Shell Shocked (Rank 5) to Protective Shell (Rank 5). When you activate Aspect of the Turtle, you will heal for 25% 50% of your maximum health over its duration.
  • Protective Shell (Rank 6) Name Changed from Shell Shocked (Rank 6) to Protective Shell (Rank 6). When you activate Aspect of the Turtle, you will heal for 30% 60% of your maximum health over its duration.
  • Spirit Bond (Rank 1) Name Changed from Call of the Wild (Rank 1) to Spirit Bond (Rank 1). When Wild Call resets the cooldown of your Dire Beast, the duration of all active Dire Beasts is increased to 8 sec. You heal for 15% of the damage of your pet's Kill Command.
  • Surge of the Titanstrike (Rank 1) Name Changed from Shield of the Titans (Rank 1) to Surge of the Titanstrike (Rank 1). When you activate Aspect of the Wild, the Titanspark releases a sphere of electric energy that orbits around your pet, dealing 20 damage to any enemy it comes in contact with. use Multi-Shot, Titanstrike has a chance to discharge an electric current at your pets, causing an explosion of electricity that damages all enemies within 0 yards for [ 200% of RAP ] Nature damage.
  • Swift as the Cheetah (Rank 1) Name Changed from Unleash the Hounds (Rank 1) to Swift as the Cheetah (Rank 1). Dire Beast has a 20% chance to summon an additional beast. While Aspect of the Turtle is active, all of your pets and Dire Beasts gain 50% damage reduction.
  • Titanstrike Discharge (Rank 1) Name Changed from Guardian of the Titanspark (Rank 1) to Titanstrike Discharge (Rank 1). When you use Call Pet, a permanent companion is summoned to fight for you. Discharge a massive jolt of electricity from the Titanstrike into all of your pets and Dire Beasts, causing them to deal 0 Nature damage to their target every 0 sec for 0.
  • Titanstrike Protection (Rank 1) Name Changed from Strength of the Pack (Rank 1) to Titanstrike Protection (Rank 1). Each active pet increases the damage of your other pets by 3%. If you get struck for more than 20% of your maximum health in a single hit, the cooldown of Aspect of the Turtle is reduced by 20 sec.
  • Unleash the Beast (Rank 1) (New) Increase the damage bonus from Bestial Wrath by 2%.
  • Unleash the Beast (Rank 2) (New) Increase the damage bonus from Bestial Wrath by 4%.
  • Unleash the Beast (Rank 3) (New) Increase the damage bonus from Bestial Wrath by 6%.
  • Unleash the Beast (Rank 4) (New) Increase the damage bonus from Bestial Wrath by 8%.
  • Unleash the Beast (Rank 5) (New) Increase the damage bonus from Bestial Wrath by 10%.
  • Unleash the Beast (Rank 6) (New) Increase the damage bonus from Bestial Wrath by 12%.
  • Wilderness Expert (Rank 1) Name Changed from Unlimited Wrath (Rank 1) to Wilderness Expert (Rank 1). Bestial Wrath Aspect of the Wild lasts an additional 1 sec.
  • Wilderness Expert (Rank 2) Name Changed from Unlimited Wrath (Rank 2) to Wilderness Expert (Rank 2). Bestial Wrath Aspect of the Wild lasts an additional 4 sec.
  • Wilderness Expert (Rank 3) Name Changed from Unlimited Wrath (Rank 3) to Wilderness Expert (Rank 3). Bestial Wrath Aspect of the Wild lasts an additional 5 sec.
  • Wilderness Expert (Rank 4) Name Changed from Unlimited Wrath (Rank 4) to Wilderness Expert (Rank 4). Bestial Wrath Aspect of the Wild lasts an additional 6 sec.
  • Wilderness Expert (Rank 5) Name Changed from Unlimited Wrath (Rank 5) to Wilderness Expert (Rank 5). Bestial Wrath Aspect of the Wild lasts an additional 7 sec.
  • Wilderness Expert (Rank 6) Name Changed from Unlimited Wrath (Rank 6) to Wilderness Expert (Rank 6). Bestial Wrath Aspect of the Wild lasts an additional 8 sec.

Marksmanship
  • Healing Shell (Rank 1) While Aspect of the Turtle is active, you heal for 2% of your maximum health every 0 sec. 8% of your maximum health over 0.
  • Healing Shell (Rank 2) While Aspect of the Turtle is active, you heal for 4% of your maximum health every 0 sec. 16% of your maximum health over 0.
  • Healing Shell (Rank 3) While Aspect of the Turtle is active, you heal for 6% of your maximum health every 0 sec. 24% of your maximum health over 0.
  • Healing Shell (Rank 4) While Aspect of the Turtle is active, you heal for 8% of your maximum health every 0 sec. 32% of your maximum health over 0.
  • Healing Shell (Rank 5) While Aspect of the Turtle is active, you heal for 10% of your maximum health every 0 sec. 40% of your maximum health over 0.
  • Healing Shell (Rank 6) While Aspect of the Turtle is active, you heal for 12% of your maximum health every 0 sec. 48% of your maximum health over 0.
  • Quick Shot (Rank 2) Reduce the cooldown of Trueshot by 4 sec. 20 sec.
  • Quick Shot (Rank 3) Reduce the cooldown of Trueshot by 5 sec. 30 sec.
  • Quick Shot (Rank 4) Reduce the cooldown of Trueshot by 6 sec. 40 sec.
  • Quick Shot (Rank 5) Reduce the cooldown of Trueshot by 7 sec. 50 sec.
  • Quick Shot (Rank 6) Reduce the cooldown of Trueshot by 8 sec. 60 sec.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Windwalker
  • Death Art (Rank 1) Killing If an enemy with Touch of Death reduces its cooldown by 25%. on them dies, the cooldown of Touch of Death is reduced by 20%.
  • Death Art (Rank 2) Killing If an enemy with Touch of Death reduces its cooldown by 50%. on them dies, the cooldown of Touch of Death is reduced by 40%.
  • Death Art (Rank 3) Killing If an enemy with Touch of Death reduces its cooldown by 75%. on them dies, the cooldown of Touch of Death is reduced by 60%.
  • Death Art (Rank 4) Killing If an enemy with Touch of Death reduces its cooldown by 100%. on them dies, the cooldown of Touch of Death is reduced by 80%.
  • Death Art (Rank 5) (New) If an enemy with Touch of Death on them dies, the cooldown of Touch of Death is reduced by 100%.
  • Fists of the Wind (Rank 2) Increases the damage of Fists of Fury by 2%. 6%.
  • Fists of the Wind (Rank 3) Increases the damage of Fists of Fury by 3%. 10%.
  • Fists of the Wind (Rank 4) (New) Increases the damage of Fists of Fury by 13%.
  • Fists of the Wind (Rank 5) (New) Increases the damage of Fists of Fury by 16%.
  • Fists of the Wind (Rank 6) (New) Increases the damage of Fists of Fury by 20%.
  • Strike of the Windlord (Rank 1) Name Changed from Strike of the Skylord (Rank 1) to Strike of the Windlord (Rank 1). Strike your target with both fist weapons, dealing 0 damage and reducing the target's Strike out with both fist weapons at all enemies within 0 yards in front of you, dealing 0 damage and reducing movement speed by 50% for 6 sec.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Retribution

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Shadow
  • Void Torrent (Rank 1) Raise your dagger into the sky and absorb nearby void energy, then release a torrent of void energy at your target, dealing [ 4 + 200% 350% of Spell Power ] Shadow damage over 4 sec. While channeling this spell, your Insanity no longer drains. Requires Voidform.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental
  • Volcanic Inferno (Rank 1) Lava Burst has a chance to open a volcanic fissure under your target, dealing 0 damage to all enemies within 0 yards of the volcano every 0 sec for 0. 1 sec for 0.

Restoration

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Fury



Garrison Mission Changes
Originally Posted by MMO-Champion
Generic
  • A Giant Pain (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 15 sec. A sea giant is running rampant, lets hope size doesnt matter.. Rewards: 0 XP. 5 Copper
  • A Walk in the Park (New) Level 110. Item Level 730. 3 Followers. Cost: 5 Resources. Duration: 15 sec. An easy stroll down memory lane.... Rewards: 0 XP. 5 Copper
  • Demons everywhere (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 15 sec. The Demon invasion has begun.. Rewards: 0 XP. 5 Copper
  • Naga Please (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 15 sec. The Naga have secrets, seek them out.. Rewards: 0 XP. 5 Copper



Garrison Follower Changes
Originally Posted by MMO-Champion
Common

Rare
  • Avalanchion (New) - Level 110 Rare Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.

Uncommon
  • Aegira (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Allari the Souleater - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Demon Hunter Quest: Challenge Accepted Zone: Azsuna.
  • Altruis the Sufferer - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Demon Hunter Quest: Unleashed Havoc Zone: The Fel Hammer.
  • Angus Ironfist (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Aponi Brightmane / Vindicator Boros - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Paladin Quest: The Hunt Ends Zone: Sanctum of Light. Horde Source: Class: Paladin Quest: A New Dawn Zone: Sanctum of Light.
  • Calydus (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Chen Stormstout - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: Zone: The Wandering Isle.
  • Druid Champion 1 - Level 90 110 Uncommon Follower. Item Level 600.
  • Druid Champion 2 - Level 90 110 Uncommon Follower. Item Level 600.
  • Druid Champion 3 - Level 90 110 Uncommon Follower. Item Level 600.
  • Eitrigg - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warrior Mission: The Veteran Zone: Halls of Valor.
  • Emmarel Shadewarden - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Hunter Mission: A Strong Right Hand Zone: Trueshot Lodge.
  • Eredar Twins (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: A Trifling Legacy Zone: Dalaran.
  • Farseer Nobundo (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Highlord Darion Mograine - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Death Knight Quest: Natural Allies Zone: Acherus.
  • Hiro (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Jubeka Shadowbreaker (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Kayn Sunfury - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Demon Hunter Quest: Trusted Lieutenant Zone: The Fel Hammer.
  • Koltira Deathweaver - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Death Knight Quest: Always a Knight of the Ebon Blade Zone: Azsuna.
  • Lady Liadrin - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Paladin Quest: Pledge of Blood and Honor Zone: Azsuna.
  • Lady S'theno - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Demon Hunter Quest: Eternal Allegiance Zone: The Fel Hammer.
  • Li Li Stormstout - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Lilian Voss - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Rogue Quest: Endless Vengeance Zone: The Hall of Shadows.
  • Lord Celestos (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Lord Grayson Shadowbreaker - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Paladin Quest: Natural Allies Zone: Sanctum of Light.
  • Lord Hydraxis (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Lulubelle Fizzlebang - Level 100 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: A Trifling Legacy Zone: Dalaran.
  • Marez Cowl (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Mog'dorg the Wizened - Level 100 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Mage Quest: The Other City of Mages Zone: Hall of the Guardian.
  • Muln Earthfury (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Nazgrel / Commander Lynore Windstryke - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warrior Quest: The Second Valarjar Zone: Halls of Valor.
  • Rehgar Earthfury (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Ritssyn Flamescowl - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Shinfel Blightsworn (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Stormcaller Mylra (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Sylara Shadowheart / The Monkey King (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Taran Zhu (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Thassarian - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Death Knight Quest: Always a Knight of the Ebon Blade Zone: Azsuna.
  • The Great Akazamzarak - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Mage Quest: An Unexpected Champion Zone: Dalaran.
  • The Monkey King - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Vanessa VanCleef - Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Rogue Quest: Honor Among Thieves Zone: The Hall of Shadows.
  • Volcanis (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Zinnin Smythe (New) - Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.



Garrison Ability Changes
Originally Posted by MMO-Champion
Ability
  • Hex (New) Ability Transform the enemy into a frog..

Trait
  • Afflication (New) Trait A master of shadow magic who specializes in drains and damage-over-time spells..
  • Arcane (New) Trait Manipulate the arcane, destroying enemies with overwhelming power..
  • Arms (New) Trait A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to strike his opponents down..
  • Assassination (New) Trait A deadly master of poisons who dispatches victims with vicious dagger strikes..
  • Balance (New) Trait Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance..
  • Beast Mastery (New) Trait A master of the wild who can tame a wide variety of beasts to assist her in combat..
  • Blood (New) Trait A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught..
  • Brewmaster (New) Trait A sturdy brawler who uses liquid fortification and unpredictable movement to avoid damage and protect allies..
  • Chain Heal (New) Trait Heals a party member, which then then jumps to heal all nearby party members..
  • Chain Lightning (New) Trait Hurls a lightning bolt at the enemy which jumps to additional nearby enemies..
  • Crash Lightning (New) Trait Crash lightning down on all enemies in front of you..
  • Demonology (New) Trait A master of demons who compels demonic powers to aid him..
  • Destruction (New) Trait A master of chaos who calls down fire to burn and demolish enemies..
  • Discipline (New) Trait Uses magic to shield allies from taking damage as well as heal their wounds..
  • Elemental (New) Trait |CFFFFFFF0Spec|R

    A spellcaster who harnesses the destructive forces of nature and the elements..
  • Enhancement (New) Trait |CFFFFFFF0Spec|R

    A totemic warrior who strikes foes with weapons imbued with elemental power..
  • Feral (New) Trait Takes on the form of a great cat to deal damage with bleeds and bites..
  • Fire (New) Trait Ignite enemies with balls of fire and combustive flames..
  • Frost (New) Trait An icy harbringer of doom, channeling runic power and delivering vicious weapon strikes..
  • Frost (New) Trait Freezes enemies in their tracks and shatters them with Frost magic..
  • Fury (New) Trait A furious berserker wielding a weapon in each hand, unleash a flurry of attacks to carve his opponents to pieces..
  • Havoc (New) Trait A dark outcast that uses forbidden demonic magic in order to fight their enemies..
  • Holy (New) Trait A versatile healer who can reverse the damage on individuals or groups, and even heal from beyond the grave..
  • Holy (New) Trait Invokes the power of the Light to protect and to heal..
  • Initiate's Resolve (New) Trait - Threat Counter Increases the success chance of a mission by 5%..
  • Initiate's Resolve (New) Trait Increases the success chance of a mission by 10%..
  • Lava Burst (New) Trait You hurl molten lava at the target..
  • Marksmanship (New) Trait A master archer or sharpshooter who excels in bringing down enemeis from afar..
  • Metamorphisis (New) Trait A dark outcast that uses forbidden demonic magic in order to fight their enemies..
  • Mistweaver (New) Trait A healer who masters the mysterious arts of manipulating life energies, aided by the wisdom of the Jade Serpent and Pandaren medicinal techniques..
  • Outlaw (New) Trait A ruthless fugitive who uses ability and guile to stand toe-to-toe with enemies..
  • Protection (New) Trait A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to strike his opponents down..
  • Protection (New) Trait Uses Holy magic to shield himself and defend allies from attackers..
  • Restoration (New) Trait |CFFFFFFF0Spec|R

    A healer who calls upon ancestral spirits and the cleansing power of water to mend allies' wounds..
  • Restoration (New) Trait Takes on the form of a great cat to deal damage with bleeds and bites..
  • Retribution (New) Trait A righteous crusader who judges and punishes opponents with weapons and Holy magic..
  • Shadow (New) Trait Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies..
  • Stormstrike (New) Trait Strike the enemy, dealing powerfule damage with your main-hand and off-hand weapons..
  • Subtelty (New) Trait A dark stalker who leaps from the shadows to ambush her unsuspecting prety..
  • Survival (New) Trait A rugged tracker who facors using animal venom, explosives and traps as deadly weapons..
  • Unholy (New) Trait A dark guardian who manupulates and corrupts life energy to sustain himself in the face of an enemy onslaught..
  • Vengeance (New) Trait A dark outcast that uses forbidden demonic magic in order to fight their enemies..
  • Windwalker (New) Trait A martial artist without peer who pummels foes with hands and fists..



Legion Alpha Test Going on Holiday Break
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ll be pressing pause on the World of Warcraft: Legion alpha test beginning Monday, December 21, and will bring the alpha back up again for testers early in the new year.

We’d like to thank everyone for the great feedback and ongoing support, and we look forward to seeing you after the holidays.

Guild Challenge System Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During our maintenance period earlier today, we deployed a hotfix that will change the way players receive credit for completing Guild Challenges in dungeons. Challenge credit will now only be awarded for completing a current-expansion (i.e. Warlords) dungeon while in a guild group.

To offset this new restriction, Challenge credit will now be awarded whether or not the Dungeon Finder was used to queue for the dungeon – notably, this means that you can now gain Guild Challenge credit by completing a Mythic dungeon in a guild group. As an additional benefit, we are increasing the gold awarded by Guild Challenges of all types, by roughly 50%.

Hunter Order Hall Floor Collision
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I wanted to give you all a heads up that the Order Hall for Hunters is missing floor collision in our latest Alpha build. It is a known issue and should be addressed in a future build. For now your character will immediately fall through the floor upon entering the hall. Quest NPCs located in this area will also appear under the floor. This issue should not roadblock any Hunter questlines.

Blue Posts
Originally Posted by Blizzard Entertainment
Alpha Realm Maintenance - 12/14
On the off chance a blue might feel inspired to answer: Are we going to see Vengeance Demon Hunters in this build?
Unfortunately, Vengeance Demon Hunters will not be enabled in this build.

This build will not be opening up any new content, and primarily contains stability improvements and minor bug fixes. (Blue Tracker / Official Forums)

Current Available Class Specs
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greeting Alpha Testers,

Here are the Classes and Specializations that are currently available to be tested on Alpha realms. Testers can swap between available specializations at any time, but will be unable to swap to a spec not on this list.

We will eventually have all specializations available for testing, but as implementation and iteration occurs some classes and specializations will not be in a playable state, and are thus locked out for testing.

Death Knight
  • Frost
  • Blood
  • Unholy

Demon Hunter
  • Havoc

Druid
  • Balance

Hunter
  • Survival

Mage
  • Fire

Monk
  • Windwalker
  • Mistweaver

Paladin
  • Retribution

Priest
  • Shadow

Rogue
  • Outlaw

Warlock
  • Afflication

Warrior
  • Protection
  • Fury

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