Didn't find any threads on this site about it, so figured I'd start one, and get some opinions on how PvP is turning out for GW2.
Heres some of my observations so far, please feel free to add/discuss.
Pros:
-I LOVE the equal gear aspect. I've been wishing WoW would move to that idea for years.
-Fun, new game, that feels good to play. (unlike swtor which felt clunky with the whole ability lag thing)
-Tons of customization still, with the myriad of gear to choose from, what weapons, runes, sigils, traits to use
-Upgraded pvp gear for vanity, distinguishes you as a badass, yet doesnt give you a stats advantage.
Cons:
-For the BGs, all maps are more or less the same. Something other than points to capture on every map would have been nice for the sake of variety.
-There needs to be some Diminishing Returns on CCs IMO. Saw a duo just wrecking anybody that came to a certain point, because of the ability to chain knockdown.
-Probably needs to be some class balance, since you can make a toon and PvP within like 5 minutes, people can play whats strong. That being said, most games have literally only 4 classes. War, Mes, Thief, Ranger.
-I think the "downed" status is cool in the world, and in a PvE environment, but sucks a fat one for PvP.
-It makes 2v1 fairly impossible, You cant leave someone downed, or they'll CC, pepper you with some damage, possibly rally, and you're mega screwed.
-Just an annoying mechanic in a pvp environment. (BRB trying 3-4 times to finish off a thief)
Lets hear some others thoughts.