Another Hellfire bug. There's no channelling animation while I cast.
Yes this is retarded like hell, if designers cant even test something that takes 10sec I dont even understand why they have the job at all.Doomguard/Terrorguard attacks one target only. For its entire duration it will only attack the target it was cast on, meaning that if the target dies before the Doomguard dies it will not switch to a new target and stand there looking stupid.
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Odd, I'll have to pay more attention to it. I'm not sure what the technical limitation is preventing guardians from following /petattack commands is but it seems very strange. There is certainly some delay in finding a new target and it doesn't find a new target if it's current one becomes immune (which would be nice) but I'll have to see if there's any reproducible conditions.
Gamer, Nerd, Physicist. What more could you want?! Well fine, I have a youtube: http://www.youtube.com/user/shaidyadvice and a stream: www.twitch.tv/shaidyadvice I'm currently spending my free time with the fine fellows and ladies over at Death and Taxes.
It took some effort, but 5.1 PTR will have a version of Demonic Gateway that no longer despawns when you move 50 yards away from it.
There are some side-effects though - such as you can no longer see the duration remaining on Demonic Gateway. To compensate, the duration of Demonic Gateway will be doubled. Try it out when 5.1 PTR goes live (no idea when that will be) and let me know how it feels.
Sweet, thanks
I am the one who knocks ... because I need your permission to enter.
and if I move beyond 50 yards? it despawns? : |
I thank you for fixing at least that, but Imo if instead of it despawning at 30 yards it now despawns at 50, I think it's not that big of a change, what I'm trying to understand is why can't it just be changed into a spell similar to lightwell/ soul well , where you can click it to port, then we'd have infinite range and people will stop nagging about accidentally walking into it.
The range depends on what kind of zone you're in unfortunately.
Instances it should be infinite range until you die. Outdoors it needs limits to keep gates from sticking around forever.
I'm having some sort of very odd bug with the cooldown on Conflagrate which I can't seem to pin down. Sometimes it seems to come off CD, it shows 1 charge available, but it won't cast. I haven't been able to reliably reproduce it, but it might have some kind of interaction with Fire & Brimstone, because it has always seemed to happen (on those occassions when it does) shortly after I've been using F&B.
Anyone seen anything similar?
Xelnath, hotfix the wands make them not do the "range" damage at all so they don't interfere with Demonform, at lest until a better fix is found, anyway noone cares with the wands "ranged damge" its just flavor but atm its messing with a important aspect of one of our specs and on top of that only weapon we have on 1st raid its a wand
Thank you for:
-Fixing Chaos Bolt damage delay
-Fixing Shadowburn damage delay
-Fixing Shadowburn availability delay
-Fixing (in the near future) Demonic Gateway range
---------- Post added 2012-10-03 at 06:12 PM ----------
In other words, we're aware of what you're doing.
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Great news about gateway, thanks! Even if it's still not perfect it sounds a lot better.
The only time I've seen it happen is when you queue a conflag after a Fire&Brimstoned Immo or Incin. The spell it queues appears to be the F&B version and not the normal 2-charged version so the client sees you as having not casted a stack consuming Conflag.
(To Reproduce)
Cast Fire and Brimstone with 2 charges of Conflag
Cast Incinerate
Queue up a Conflag while incinerate is casting.
It successfully casts the conflag but the client gets confused.
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