The problem with GW2 endgame lies with the dungeons. IMO they should have just skipped them and concentrared on other stuff rather than implement then as they are now.
Short version: GW2 dungeons are much too hard, too bugged and much too built around traditional tank-dps-heal roles where as no such things really exist in GW2. They are chaotic and frustrating and the rewards are really crap. Bosses drop nothing whatsoever of value, the only usable thing are the marks you get for clearing the entire "path" which you then can buy gear with (after several runs because stuff is expensive). Also mechanics that pretty much require you to die and just spawn-zerg are idiotic.
There isn't much in terms of end-game rewards (notice I said rewards, not content). Nothing in the end-game feels rewarding/satisfying IMO.
Also I think they failed on social integration. There's very little reason to play with friends (which is what keeps WoW and other games alive, because you have friends to play with which automatically makes the game a bit more enjoyable). Most content is soloable and they haven't included any social tools like LFG and etc. to assist with playing with others.
Also, I never understood why people keep throwing up "it still says "High/Full" population, the game isn't dying!" Did you play at launch? You do know it's extremely simple for ArenaNet to change the population limits (they had to do so multiple times at launch when all the servers hit "Full" to allow more people to login). Call it a conspiracy theory if you wish, but it would be extremely simple for them to manipulate the numbers to keep the doomsayers at bay (and you would be playing into their plan).
If you want proof of GW2 going downhill, use external sources like the OP. Videos are getting less views, as are live streams. Go to any account buying website and you'll see people selling GW2 accounts (with level 80s, exotics, world completion, etc.) for $20 and still not selling. You can buy a Legendary weapon for around $200/$300 (which if it's really supposed to be "the" end-game PvE goal is extremely cheap compared to what people spend on WoW accounts). I doubt their even selling for that much though.
I was a GW2 fanboy for years, and it was extremely enjoyable to play, but it suffers the same way SWTOR did. Game play was entertaining enough to last through 1 play through, but nothing to keep you around after that. It's basically a single player game (and since I didn't spend any sub fees on it I'm perfectly fine with that, albeit a bit disappointed it wasn't what I thought it would be).
Last edited by Maconi; 2012-11-10 at 06:40 PM.
you're gonna compare sex to guild wars 2
am i having sex with your great great grandma or a really cute girl, because this could really make or break your analogy
But no
At least you feel good while you fuck and afterwards. Guild Wars 2 was fucking my mind and it was not enjoying it.
It was like hay gurl you should totally sleep with gw2, he has a huge dong. but when i pulled down gw2's pants he had a normal dick, maybe smaller than average and stuck it in the wrong hole. i just went with it because i was open to trying something different but decided i didn't like it afterwards and took him to court for rape.
Now who's spouting conspiracy theories?
Get off the idea that anyone being critical of GW2 is trying to ruin the game.
And sorry: the game isn't doing so well. It's doing decent at best.
Pvp wise even the paid tournaments didn't help that much.
For a game that was sold as a pvp game, that even talked of going e-sport, it delivered very little in terms of pvp.
Even if you disagree, you still can't deny many people are disapointed with pve at 80 as well.
Not everybody of course. But still rather a lot of complaints going around I would say.
The game isn't growing, it's mostly consolidating on a small but loyal playerbase.
My guess is that that won't suffice in the long run, but actually I hope I'm wrong.
So I disagree on the game doing so well. It takes rather low standards to claim that.
Doing the same stuff over and over again in WoW is good as sex, but doing it in GW2 is fail, I get it now.
I was already missing the million players argument.
Nexon said that Maplestory has over 90 million users, so I guess Maplestory>WoW then...
I lost interest in GW in a matter of days.
I really didn't like the combat, actually, i hated it.
The only good thing about GW 2 is the PvP Lobby system and how it promotes skill over gear. And the exploration of their content.
There's never enough time to do all the nothing you want
I went from GW2 to Rift in a heartbeat. The PVE is far more entertaining and varied. "But that's me."
As you can see GW2 might be fine for some doesn't mean that people who like another game can't be understood. I really think some people playing GW2 (not all of course) feel that no sub fee means the game is superior in every way and will defend it and possibly force themselves to play it just to say: "Yeah I play everyday on this amazing MMO, who needs a stinking MMO with a sub fee." Yeah your purchase is justified.
Anyways back OT I only tried with my self and two other friends to play GW2 and all 3 of us don't play anymore. Anecdotal evidence at best but it's 3 less players. I've installed it and have zero desire to even re-install it. This game will have it's niche following which is fine but don't knock other games while pounding your chest over this one. Kthx.
Lastly can anyone tell me how many people "medium and full" actually are like a hard number. I see the GW2 servers full at 3:00am or 5:00am in the morning server local time and are all GW2 players really insomniacs?
Judging by the amount of people that were at the Claw of Jormag event at 3 am this morning, yes
Valar morghulis
Hype met reality and people started leaving. As with many new games far too many people expect it to be some amazing thing that nobody has ever come close to before. When a game is good and should be ejoyable it falls short of false expectations and people get upset and stop playing.
"Privilege is invisible to those who have it."
Pretty much all the assumptions people come to regarding why GW2 "is losing" players are pulled out of their ass. I really don't get why some people make it their mission to hate on certain games. Does it threaten their lives in some way? Does it threaten their favorite game? It would be safe to say the answer is "no" to both those questions, which makes me believe some people have too much time on their hands, and enjoy "bashing" other games to get reactions out of people.
Am I saying GW2 is the best game ever? No, but I do enjoy it. People saying the game is "dead" are either clearly not playing, or in an inactive guild so because their guild never has anyone log on, the game is "dead". Also, even if many people have left the game (which given the recent Halloween event, it's very clear a lot of people still play or at least come back for events), it doesn't mean the game is "dead". Dead means gone, void of life. I log in every day, and always see a lot of people around. So it's not "dead" by any means.