Originally Posted by
DetectiveJohnKimble
You've constantly just spouted crap that has no basis in reality.
Catch up mechanisms: JP (t14 VP gear will drop to JP, like has been the case since Wotlk), VP/dailies (new faction rewards), t14 LFR, t15 LFR, crafted 496 gear, 3 world bosses with a high respawn timer, t14 raids (which may possibly be nerfed based on how well pugs are fairing there in 5.2, even after pugs have acquired their full 489-496 sets from JP/world bosses).
BC and Wotlk through 3.2 did just fine without adding in new dungeons. BC had a lot of dungeons, but that's irrelevant to the 'catch up mechanism' point' because people who wanted to 'catch up' on gear only ran several of them, and they never added new ones that gave increasing rewards (just the badge reward system, which, again, only resulted in several dungeons being run per day).
Yes, in this new system you can't just cap out on raid-worthy gear in one day. That is probably an intentional design- people won't run ZG/ZA 15 times a day and then quit within a week because of dungeon burnout.