There is a cult of ignorance in the United States, and there always has been. The strain of anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that “my ignorance is just as good as your knowledge." - Isaac Asimov
What external cds? In 10 mans you can figure 2 tanks and 2 heals and 6 dps for most fights and on 25 man 2 tanks 6 heals and 17 dps for the fights. 25 mans dps each have to have a much higher avergage DPS than in 10 mans.
As for your carrying dps in 25 mans. Yes you can but you can in 10 mans also, you just dont look for it. If you have 3 DPS that are outstanding and 1 normal you can carry a below average play. Just like in 25 mans if you have 10 outstanding DPS you can carry 2-4. You want to make it sound like 20 average DPS can carry 5 bad players in 25 which isnt the case at all. In 10 mans you can carry the same ratio of players with same ratio of great players as in 25 mans.
I was thinking more in the line of:
Chance of getting an extra item (so 7 instead of 6 now)
Elder Coins have a higher chance of giving an item than in 10mans
Mounts/transmog bonus dropping only in 25man
Less durability loss than 10man?
Sinestra was T11 so we wont even talk about that one even though I dont agree with you. You must have watched the world first kills and said wow they made it look easy and we have a hard time on it so it has to be harder on 10s. Better players make things look easier no matter the level, that doesnt mean the content is easier though.
Most 10 mans are use 3 heals and put the pressure on your dps to preform or go 2 heals and put the pressure on your healers.
Most 25 mans is drop to 6 or 5 healers to make the dps requirements possible while your healers still having pressure to preform.
Again, it is obvious that the quote is referring to 25s in general. Just read it again and see.
And again, there are already plenty of incentives for doing 25m instead of 10m. Some people just want the greater executional challenge of 10m. Some people like the easier route to gear and are willing to put up with the logistical (read: outside of the actual raid instance) effort required to get it in 25m.
It's that simple.
There is a cult of ignorance in the United States, and there always has been. The strain of anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that “my ignorance is just as good as your knowledge." - Isaac Asimov
How you are not banned yet for provoking a arguement with this consistant subtle troll with that sig is beyond me, honestly is.
Warning: Please don't make a post about why a poster needs be banned. Please contact us mods if you think that is the case, the 'report post' option is there for a reason so are PMs. Cheers - Azshira
Last edited by Azshira; 2013-01-06 at 07:49 PM.
Greater executional challenge of 10m? I lol'd.
I think removing the shared lockout would both solve the issue AND be amazingly controversial. All those 10m "world first" guilds needing to find another 15 ppl for the roster again or get outgeared heavily by the competition.
For the rest of us it would mean we get to do more raiding which, while yes, dull due to content burn-out/boredom WOULD mean a return of the pug raid on mains which was around during WOTLK.
For me it's the most likely too, if you look at the decisions made recently the dev team seem to be looking at what made the game popular previously and trying to steer it back in that direction. One thing that definitely sticks in my mind from wotlk was the sat/sun pug raid. It let you get to know people on your server a bit more and required a bit in the way of community and rep on your own server (as no-one would invite someone most people had met and considered a tool). The 5-mans were stupidly easy (they've made current 5 man fairly easy again) but there was obviously no LFR which is there now as part of the progression path.
Gear is a bit harder to get hold of this expansion though, again something that's helped make wow good in the past (plenty to look forward to character progression wise).
With the introspective outlook I'd think this the most likely outcome.
Originally Posted by BoubouilleOriginally Posted by xxAkirhaxx
25-man raids Are going to reset twice a week, just like all raids do in Korea and Taiwan.
How about this?
They take 1 person for the top 100 25 man guilds and create 10 10 man groups.
They take 2-3 people from the top 100 10 man guilds to create 10 25 man groups.
They each give them 1 month to raid together and get to know each other and then have them run the hardmodes in the same gear. Each fight everyone gets upgraded gear so loot drops done matter.
The groups that do better get to keep their original raid size as the one that loses becomes the casual raid style.
1. They cannot switch out any classes for any fights so the 10 or 25 you go in with are the only ones you use.
2. They will all have the same gear so RNG loot drops will have no advantages for any size.
3. Anything else wanted to be added so that no size has any advantage over the other except in raid difficulty.
That would be controvesial and fun to see.
There is a cult of ignorance in the United States, and there always has been. The strain of anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that “my ignorance is just as good as your knowledge." - Isaac Asimov