Seal of Truth
Causese melee attacks to deal 12% additional Holy damage and apply Censure to the target.
Sencure deals (107 ( + 9.4% of SpellPower) *5) additional holy damage over 15 sec. Stacks up to 5 times.
*Idea*
Increase the spellpower scaling to 20% of spellpower, that should take Sencure damage at 5 stacks to 85-90k damage over 15seconds + 30% inquisition for a 512 equipped player unbuffed. This buff would be intended to help the sustained DPS for retribution paladins.
Make Sencure a unique effect so you can only have it on one target at a time to prevent spreading Sencure and making it too strong.
Hammer of the Righteous.
Hammers the current target for 20% weapon damage, causing a wave of light that hits all targets withing 8 yards for 35% Holy weapon damage and applying Weakened Blows effect. Grants a charge of Holy Power.
*idea*
First of all, remove the target requirement, it's horrible for ret to have nothing to break stealth with in pvp and it has obvious flaws in PvE aswell which is seen in Lei Shi encounter when the boss goes invisible and we have no way of hitting the boss.
Change it do do 55% holy damage as a wave effect, maybe increase the cone distance to 10 yards and give 1 holy power if one or more targets are hit by the wave.
This would increase cleave and aoe damage by a good margin aswell as further seperating the Crusader strike / Hammer of the Righteous mathy issue where it's not optimal to use cleave untill there's 3-4 targets that you'll hit with the wave of light.
Divine Storm.
Deals 100% weapon damage as holy damage to all enemies within 8 yards, costs 3 holy power.
*idea*
Simply add a 20% weapon damage dot that ticks 2 times over 4/6 seconds.