heroic raiders kill the bosses in a linear fashion the same way you do mate
heroic raiders kill the bosses in a linear fashion the same way you do mate
The day when blizzard manages to adjust the difficulty of heroic encounter's such that doing them in chronological order is plausible to everyone and not just top 10 guilds is the day raiders kill them in that order.
Currently atleast in ToT 10 the difficulty is all over the place which is the reason many guilds kill them in random order.
Sorry I guess this question just seems stupid to me. I can't think of a reason why heroics shouldn't be able to be done non-linear.
It's pretty uncommon for games of all genres these days to not allow you to switch difficulty between levels. In an raid each boss is basically a level. Makes perfect sense to me that things are the way that they are and it's confusing that someone would think otherwise.
Let the OP toggle his raid difficulty to LFR while doing his Normal run. Of course, the loot you get will be LFR quality, and I'm tempted to even put in the caveat that it'll be done LFR loot style too, individual rolls. After all, that's the difficulty level you'd be completing it on, so the rewards would have to be commensurate.
Of course, if you can't kill the next boss on Normal, you'd just switch it back to LFR and do that. That system might actually create full on organized LFR guilds. But while I can understand Horridon being a problem for a 10m and then them being able to get Council and Tortos if they could skip Horriodn, I don't see them getting past many of the other bosses. Megaera's rough for most 10m's I hear, Ji-kun requires good coordination, Durumu's got a hard enrage. Maybe Primordius if you can meet the DPS check. Dark Animus will destroy you if you don't have good coordination. Qon and Consorts had what I thought were relatively tight DPS checks on 25m, don't know about 10. And Lei Shen is a fairly complex fight with the number of mechanics. Oh wait, Horridon tests your group's coordination. And to a mildly lesser extent your gear. So a group that can kill Horridon will be much better prepared to clear the rest on Normal. Whereas a group that can't will struggle with several of the 10 fights past it.
But really, I have no problem with the OP doing LFR in his guild run, so long as the rewards are commensurate with it. It's kind of like reverse elitism here. It's usually the Heroic raider complaining that someone else is clearing stuff easily, not the more casual complaining the Heroic raider gets to choose which soul-crushing encounter to bang his head on for hours on end.[COLOR="red"]
---------- Post added 2013-04-19 at 04:21 AM ----------
Sorry double post, had a bad connection at the time.
Last edited by ZakAtack; 2013-04-20 at 05:59 PM. Reason: Double post
The reason is simply that normal and heroic lockouts are shared.
You are basically required to clear the instance each week for gear and cant afford being stuck on any boss for a great length of time.
You want heroic bosses killed in a linear fashion, separate the lockouts again.
When blizz can balance 10 and 25 difficulty per boss fight then they can make linear a thing untill then NO.
10 man heroic difficulty jinrok > ji-kun > horridon > iron qon > tortos > council > meagara > primo > durumu > cosorts > animus > lei shen
25 man heroic jinrok > horridon > tortos> meagara > ji-kun > council > primo > iron qon > consorts > animus > lei shen
notice how a few fights are a large different between difficulties. iron qon and ji-kun are a joke on 10 compared to 25. Meagara is a joke on 25 compared to 10 Council was almost unkillable on 10 man week 1-2 to any guild not named paragon.
this isn't a 10 vs 25 post this is just a If blizz does a better job of making bosses the same difficulty between 10/25 then they can start worrying about linear. but if you get linear in 1 and the other stuck on 1 boss because its 5x harder this model will not work.
I do remember that Blizzard tuned normal-mode bosses not focussed on high damage-income on the raid and tight dps-checks but on mechanics.
It's simply a l2p issue....
If you can't get pass the bosses in normalmode in 500-505 ilvl, you just have to improve your personal skill.
What on earth would anyone gain from implementing the implied change to make it so you can't do heroic bosses once you skip one or whatever?
I'd note this as well, not to mention that with the difficulty being nonlinear the developers have more freedom in the creation of the heroic encounters and it also potentially prolongs the progression for the guilds that would have problems with doing everything chronologically.
Last edited by Keoren; 2013-04-19 at 12:42 PM.