Originally Posted by
Nightfall
Frost is way better as always, but Fire is fun in random BGs too.
Talents
1 tier: PoM or Blazing speed. Whatever suits you better. PoM helps using Ring of Frost, sheeping instantly if really needed or to have more burst. PoM is really good for Fire if used twice with Alter Time to cast Pyros into Deep Freeze. For BGs I prefer Blazing Speed, like the mobility to follow the objectives. However for the Temple of Kotmogu PoM is better to burst enemy orb carriers.
2 tier: Flameglow is for PvE or when you have a pocket healer and face dot-classes/rogues in Arena. Ice Barrier is the go-to choice, the most versatile. Temporal Shield has its moments as it can restore all your life and can be used while CCd, but it requires getting used to and usually better when you have someone to heal you.
3 tier: Frost Ward is good against melee, Frostjaw is good against casters. Ring of Frost is the most versatile, also helps with CC chains in Arenas. Unlike Frost, Fire has more use for Frostjaw as it has only Frost Nova for shatters.
4 tier: Cold Snap is more versatile, especially with the glyph, but Greater Invisibility is awesome for BGs - to make stealth attacks, escape or to get a couple of seconds to finish someone up. Cauterize is meh.
5 tier: Nether Tempest for pressure or if you dislike Frost Bomb for its cast time (like me). Nether Tempest will break CC. Frost Bomb will be dispelled or interrupted, but it's a better burst expecially if it detonates when the target(s) is/are frozen.
6 tier: Incanter's Ward is your choice. Rune of Power sucks in PVP, Invocation is tedious as hell to use in PVP and it's heal with glyph is nerfed to the ground.
Glyphs
Glyph of Armors is a good one, especially with Molten Armor.
Glyph of Evocation is good as always.
Glyph of Deep Freeze is great if you rarely use it for control only.
As Frost I like to take Glyph of Ice lance for pressure and killing pets. Glyph of Water Elemental is great if you hate your pet and don't want to micro manage it. Polymorph for Arena if your teammate(s) use dots. Glyph of Ice block is good for Arena if you take Cold Snap.
For Fire I like to take Deep Freeze, Armors and Evocation. For Frost - Deep Freeze, Armors, Ice Lance/Evocation. Minor Glyphs don't matter.
Frost uses Mage Armor. If heavy on melee damage - switch to Molten (with Glyph). Fire uses Molten Armor. You can switch to Mage Armor if you get a lot of control from casters in Arena.
Take on use PVP trinket. Socket Int+PVP Power in red, PVP Power in blue, PVP Power+PVP Resilience in yellow. IF you're undergeared, grab more Resi, if you're well-geared - socket crit for Fire and Mastery for Frost instead of Resilience.
Frost stacks Mastery>Crit>Haste. If you play 3v3 or 5v5 Arena you may consider stacking Haste for more control if needed (or so I heard, I don't do those).
Fire stacks Crit>>Haste>Mastery. Both specs might want to get some Haste value first to cast more into Deep, but don't know the exact figures.
Tips
- Don't forget to use Incanter's Ward when you receive damage (a couple of dots on you would suffice).
- Master Alter Time to get double procs (works with PoM), to jump off a cliff with a flag to have enemies follow you and reappear at the top. Use it before entering enemy Flag room (preferably 2nd floor), take the flag - reappear far away with full health and flag. You can also negate enemy burst damage if timed correctly. A high skill-cap ability.