"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I guess yea theirs a new term. I don't know brother I still consider myself casual. I spend less time on wow than I do posting on forums for instance. I literally log to raid and less and less to do lfr because well lfr is lame. Am I an extreme casual who shows up one hour a day to play? well no but I think that group is an outlier as well. And even still that group wants to know how to play whatever class or role and will google whatever to get it done. I mean the game does such a piss poor job of teaching them how to play. They have to go somewhere.
Because it isn't casual. Look just because you can raid 1-2 twice a week doesn't mean your gonna get anywhere in this expansion and you aren't. Not only is this particular raid tier punishing it's also kinda time consuming as well. It's a large raid with alot of fucking trash to get through. Just because you can do something casually in this game doesn't make it a rewarding exercise. Mists may offer lots of casual content but guess what none of it is rewarding or worth doing. Hell even raiding is only worth doing because of the people I raid with. If it wasn't for them I would have left.
I'm not even really sure dedicated is good enough. Like dedicated to do what? I don't cap valor anymore and don't care to it's just to much of a pain in the ass. I'm not dedicated enough to run lfr for the couple of pieces I do need or run dailies for charms. About the only thing I'm dedicated to doing is showing up and doing my job as best as I can.
---------- Post added 2013-05-09 at 01:43 AM ----------
Again that's not true. I can use beer league as an example. Or even street hockey as a kid. We'd play after school (although it wasn't formally scheduled) and we'd of course always try and get better but we were also EXTREMELY casual about it to. We'd often just shoot the ball around or just chit chat about whatever while taking shots on net. It is possible to be both. The concepts are not mutually exclusive.
Last edited by Glorious Leader; 2013-05-09 at 01:44 AM.
Well with a pay to play model people rightfully expect to see what they're paying for. If it were F2P than you would have an argument.
Why pay for something you don't get to experience? Especially in this day and age where there are countless F2P games that cater to everything.
Last edited by Ragashii; 2013-05-09 at 01:47 AM.
don't get it.
first you say it's not casual
then you say it is casual but non rewarding or not worth doing.
Does casual implies necessary fast reward. Can you casually progress slowly to a reward, or no reward at all for that matter.
---------- Post added 2013-05-09 at 03:46 AM ----------
alright, let's casually share the glory
These numbers always freak people out. Mostly, it's an excuse for someone to claim:
"Blizzard broke the game by adding feature X"
This is always funny. X has changed. Currently, X is dailies, or LFR. Previously, X was arenas. Or server transfers. Or battlegrounds. Or changing from 40 to 25 man raiding, or 25 to 10. I'm not going to tell you that LFR is amazing, or that it was cool when Blizzard shit all over your 25 man guild by providing equal rewards to smaller groups. But I would have a hard time believing that these things netted lost scrippies. And even if they DID, the number of players that do these end game activities isn't so huge, or so fragile, that they would result in this sort of thing.
WoW's Asia populace is pretty much 100% different from the rest of everything. They pay a fraction of the amount we do, and get not exactly all of the content.
Yes, I am aware of the CSM. If I recall, Vile Rat was a past leader who unfortunately died recently. I am truly amazed at how the player base in Eve has evolved but the same cannot really applied here. I don't think the CSM was originally part of the game.
It evolved that way because the way the player base has evolved. A guild in Eve means much much more than one in Blizzards. In some way, it is an in game political body and as such, some guild wields quite large power in the game. With that power comes responsibility. With responsibility comes accountability which leads to trust. Players in the game soon come to learn about certain players in the game and can trust these players to represent them with the company.
If we were to elect a group of players to represent the players, who do we elect? People from world first guild? People who makes their regular broadcast, such as Lore?
Yes it does. Or it should. I mean by that standard I could say vanilla was the most casually friendly expansion ever. You could do it all in your own time. Do you consider say farming furlbog casual friendly? Or even cata. Cata was extremely casual friendly you could do all that in your own time to.
Being casual friendly MUST MUST MUST (imho) imply that you get reward for your time invested as limited as it may be. If it doesn't well then people start to ask why should I log in for an hour today to climb this fucking mountain that I won't even been done with before the next patch?