For PvE? Maybe. But Alliance has really good PvP racials. As well as a really good tank/heal racial in Gift of the Naaru(now that it has been buffed)
For PvE? Maybe. But Alliance has really good PvP racials. As well as a really good tank/heal racial in Gift of the Naaru(now that it has been buffed)
Please Laurcus, don't feed the trolls.
(Regarding DS LFR -> 5.0 LFR)
The loss of the ability to pass on loot is the loss of the ability to choose. This is communism.
I'm not saying that at all. I'm saying it is what it is, nothing more and nothing less. Good racials make both good and bad players better by a theoretically equal amount. Saying they're the be all end all of raiding is overstating their importance. Saying they're meaningless or worthless is understating their importance. It's like gems or enchants for your gear. You could take out a single gem from your gear and still raid just fine, and it's very likely that any wipe you ever have could be blamed on a variety of factors. But it's also possible that that gem could make a difference sometimes.
The only class that Orcs/Trolls don't have between the two of them is paladin. Unless you're stacking ret pallies it's a non issue. As for what you do in that situation, you go for the next best thing.
And I don't feel I was being ridiculous at all. This was the start of our conversation from my point of view.
Me: "This car is blue but cars can also be red!"
You: "WTF man, not all cars are blue, some of them are red!"
Me: "I just fucking said that! KAMEHAMEHA!!!"
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Very true! Which is why I've always been of the opinion that racials are bullshit. What if you want to min/max pvp and pve? You're shit out of luck.
you must be new here
Horde racial's are much better. I mean Alliance ones definitely have their bonuses (Trinket, Sprint) but Horde are definitely better. But unless you are going for top 5 World kills I dont think it will really matter much.
Oh, and btw Ikthid, the 1% Crit is > to 1% expertise /hit... (For some specs ofc, the ones who favour Crit above other stats)
1% Crit = 600
1% Exp = 340
1% Hit = 340
(If you aren't brain damaged enough, you probably can understand these things)
So you shouldn't be saying that "+1% expertise or hit allows for other, better stats, which will likely equal out to a similar increase in performance."
Also, 1% Expertise or Hit only matters on first patches on every expansion, I'm right now trying to get rid of every hit possible.
Last edited by Stolberg; 2013-08-28 at 03:08 AM.
(Regarding DS LFR -> 5.0 LFR)
The loss of the ability to pass on loot is the loss of the ability to choose. This is communism.
Have you ever wiped at or below 1% on a boss? If the answer is yes, and there was even one dps in your raid that was not dpsing for two seconds, all things being equal, you failed when you would have otherwise killed the boss. It is no different than reducing the maximum hp of a boss from 1 million to 990,000. There's literally no difference between the boss just having 1% less hp and dpsing two seconds extra.
I agree with the people that racials aren't that much of a big deal in progress raiding. Racials are only one out of many many things that could be changed. Sure, it's a guaranteed improvement on every fight, which let's you cheese 1-4% extra from the boss, but unless you're in a world first guild, you'll get the kill eventually and you'll be better off teaching your warlock how to use his damn UVLS properly, or tell the overgeared prot pally to gem haste instead of mastery than you'll be changing your racials.
The beast bosses are the easiest bosses in ToT (in both heroic and normal), so you will most definitely be able to improve your group more by getting some more knowledge of the fights/how to play than changing a race.
World firsts though? Yeah, they surely wipe a lot on 1%.. A loooot. The racials are very benefitial there and those are probably the biggest gains they can get if they don't already have them. But racials is not that big of a gain for a ilvl535 group with 2/13 heroic. It's a considerably small gain compared to what they otherwise can improve.
Last edited by mmoce8f8bee469; 2013-08-28 at 03:20 AM.
Thank you, forum troll, let's go back and re-read my statement together.
"+1% expertise or hit allows for other, better stats, which will likely equal out to a similar increase in performance."
That means, in case you can't piece it together yourself, that you don't need as much hit or expertise to reach cap, and can look at reforging less into hit/expertise and more into awesome secondary stats to get some sort of increase in performance! Example: Hit capped player happens to be a Draenei that loves haste. They can afford to reforge their extra hit into haste, and get a very minor dps boost! In this scenario, their racial gives them room to increase their damage.
The moral of the story is: Regardless of what type of creature the bosses they fight are, they'll get a solid dps increase, rather than a situational one.
I admit to the possibility that I may have misread one of your earlier posts, and concede a FORUM VICTORY because of your stellar use of the Kamehameha wave.
To illustrate how good berserking (troll racial) is for burst, this is a 20 second burst window for an enhance with and without it: http://i.imgur.com/IznNPM6.png/
This is in 5.3. Some classes benefit more from this because of DoTs (Demo locks gaining 3% overall dps on council for instance).
Now imagine a raid where half the dps are troll (pretty common) vs one with 0 trolls on a fight that requires a lot of burst - lets say something like Megaera on the last head, Durumu walls, Sha of Pride burn, Galakras p2, Dark Shaman 30% burn, Nazgrim zerker stance, Garrosh p3 or any fights with a high priority add. It gets stronger the shorter the burst window is and at worst is still as good or better than anything else
Eh, Horde racials have always been better. Alliance is by far my favorite faction, I've played both factions for long durations of time. I played Horde in Wrath, Cata and MoP and honestly I don't like Horde, but I played it because I had friends who played it. I would pay to transfer all of my toons back to Alliance if I had people to play with
Credit for the creation of this awesome signature belongs to Shyama
Stoneform is amazing for tanking
EMFH is a free trinket
gotn is a 20% heal
expansive mind 5% mana
1% crit
vs
blood fury
berserking
touch of the grave
arcane torrent
1% haste
idk they seem pretty balanced to me. horde has more dps racials, alliance has more survivability racials. In heroic raiding, alliance would probably be better tbh. survivability > output
Seriously, your brain stopped somewhere between paleozoic and mesozoic, I'm reforging out of hit to get other stats but I'm still at 16%+...
Also, if you are saying that 1% hit / exp / crit / whatever the alliance has, is better, you probably don't know the multiplying effects that a 20% haste and a 5% damage lead to.
We don't even need to discuss this, if every single top raiding guild is moving to Horde, it's probably not because of orcs and trolls animations.
So yea, it really seems useless to feed the troll. You can't teach this guy, because he probably don't know what it means to be undergeared against a boss. If you say 535 iLvl and 2/13 hc in ToT, you just make my point valid.
Now go get some sleep, the servers will be up in 4 hours or something.
Last edited by Stolberg; 2013-08-28 at 03:44 AM.
(Regarding DS LFR -> 5.0 LFR)
The loss of the ability to pass on loot is the loss of the ability to choose. This is communism.
... so what?
Honestly, no matter the circumstances racials are never going to be significant. They're completely drowned out by all the other factors in a raid.
I'll say it again, if you're not a world first guild and you're wiping at 1%, you stand to gain far more by lifting your game than what you get from changing racials. You're probably only doing 80% of the DPS that one of those world first guys could do in the same gear you're wearing, made up example.
If on the other hand you're in Blood Legion or Vodka or whatever, then yeah maybe it's worth it. Then again, those guys basically devote their entire lives to making sure they have every advantage no matter how ridiculously slight. There is no limit to the amount of effort they will put in if there is gain attached. To everyone else, there is an effort vs. payoff decision to be made.
Because their similarity does not make them remotely equal in power. Undead can break out of Fear(okay, this IS good), Sleep(comparatively uncommon), and Charm(very uncommon, even moreso now that Priests lost Mind Control as a baseline ability). Humans can break out of ANYTHING. They can break out of everything Undead can, plus STUNS, Roots, Snares, Incapacitates...if you think those are remotely on the same level, I seriously, seriously question how much PvP you have done, cause I'm guessing it's just short of NONE.
As for trolls, okay, yeah, 5% can be a pretty big deal in PvE...if Beasts are there. OTOH, if you're fighting something without Beasts, it's then 100% useless. You'll note there weren't a ton of trolls running around in Wrath...