Traps use to arm/activate instantly. Was pretty nice when they did. Scatter Shot was still used to help getting people trapped but this was also before Trap launcher.
I think it will be very possible to trap people in WoD without Scatter Shot. That being said, I certainly hope they don't get rid of it. It's been a hunter staple of mine from the beginning.
The entire expansion Huntard traps have been nearly unavoidable because Scatter Shot is an instant 4 second CC that cannot be avoided and then, because of the range of traps, you would instantly become frozen in a skill (freezing) trap. At least Fear any Polymorph have a cast time, with the former having restrictions on those that are instant casts (very limited range, high CDs, etc). There has been no downside to traps, or even the Hunter class, this whole expansion, but at least now there is some skill involved with their CC.
Deathknight's do it using disease, blood and the power of the unholy. Warlocks do it with dark demons by their side. Mages do it with summoned arcane powers. Druids do it using the forces of nature. Rogues do it through stealth, poison's, shadows and....from behind. Paladins do it by calling to the light for aid. Shamans do it with the help of the elements. Priests do it through the holy light.
But warriors....
Warriors just fucking do it.
You're comparing blowing two CD's to trap one target, to casting a what...1.5 second cast? great logic. On top of the other team noticing what's about to happen (hello, Scatter...) and soaking the trap for them. You know there's addons that announce (via voice) skills that were cast, right? Hell, I don't even PvP anymore and I know that much.
you're terrible if you can't eat traps for team mates. Trap activation can take up to 2 seconds and plus the 1 second global cooldown from the scatter. There are SO many ways to screw up a hunter's traps it's almost not worth trapping anymore unless you've got both other players cced or you trap off a stun like stormbolt or asphyxiate.
Scatter has a very limited ranged, it's 20 yards. What's poly and fear? 30.
guys guys guys ... wait till they bring out the FULL changes list, including the additions, then complain.
It's a CC and like everyone else they are getting either nerfed to hell or removed.
Obviously with the plethora of CC hunters had access too, something had to go.
Adding bewbs to his Avatar since 2011
You're a terrible Huntard if you don't know how to trap properly. You keep mobility while trapping and lose 1 GCD. Other classes have to stay stationary and risk an interrupt or spell reflect in order to CC. If you actually think that Hunter trapping is useless you might want to reroll to something simpler like a Warrior.
- - - Updated - - -
I've both played a Hunter and gone against Hunters in arena; there is no downside to Hunter CC.
Deathknight's do it using disease, blood and the power of the unholy. Warlocks do it with dark demons by their side. Mages do it with summoned arcane powers. Druids do it using the forces of nature. Rogues do it through stealth, poison's, shadows and....from behind. Paladins do it by calling to the light for aid. Shamans do it with the help of the elements. Priests do it through the holy light.
But warriors....
Warriors just fucking do it.
Deathknight's do it using disease, blood and the power of the unholy. Warlocks do it with dark demons by their side. Mages do it with summoned arcane powers. Druids do it using the forces of nature. Rogues do it through stealth, poison's, shadows and....from behind. Paladins do it by calling to the light for aid. Shamans do it with the help of the elements. Priests do it through the holy light.
But warriors....
Warriors just fucking do it.
When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them."Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams
Hunter cc is pretty easy to counter. In most comps you have a healer, soak the trap as a dps and get dispelled. Then just dispel their sleep. So hard to count hunters, the only thing that's really annoying about them is concussive shot, but it's not like that they are the only class with infinite snaring.
Most CC is dispel able and easy to counter; it's the gall of Hunters claiming that they are, in some way, less competent than other classes at CCing.
- - - Updated - - -
The only downside is that it cannot be used repetitively; it has a fairly short CD. None of the complaints that have so far been made by Hunters about CC have been valid.
- - - Updated - - -
Mages are focused because they have few defensive CDs that are effective when versing multiple people.
Rogues are easy to kill fast if you can get a CC chain on them, which is relatively easy to do as long as you aren't against a team with multiple dispels. They're usually ignored because having to deal with a class that is able to reset a fight up to 3 times is a waste of time; it has nothing to do with their "high" dodge.
- - - Updated - - -
Saying X is bad because of pathing issues doesn't prove a point, many abilities have pathing issues.
Pets/Teammates eating traps shouldn't be an issue unless you lack awareness of where everyone is when CCing. You still don't have to put up with the same amount of issues that other CCs do. Your one, and only, downside to trapping is the CD.
Deathknight's do it using disease, blood and the power of the unholy. Warlocks do it with dark demons by their side. Mages do it with summoned arcane powers. Druids do it using the forces of nature. Rogues do it through stealth, poison's, shadows and....from behind. Paladins do it by calling to the light for aid. Shamans do it with the help of the elements. Priests do it through the holy light.
But warriors....
Warriors just fucking do it.