Originally Posted by
Dajeki
Kinda what the OP was trying to say. Classic had a lot of other reasons people loved it other than dead specs. Imblanace was a huge part of the game. An enhancement shaman should have no way to compete with a rogue because the enhancement shaman also brings totems.
I played started my wow experience in Vanilla about 7 months before the release of BC and made it to AQ40 Twins. It was a fun experience id love to move through again, which I attempted with a server "That shall not be named". Nothing about the experience was ruined when I jokingly decided I was going to roll elemental shaman for my second time around after maining rogue on retail vanilla (like every other 14 year old boy and their first wow experience). I could lvl to 60 without much effort only stopping to drink with my mage conjured food , which I had received from town before heading to my questing locations.
Everything I did the second time through was nostalgic because of the people I bonded with, the world I was exploring, the sense of acheivment when something was completed, the feeling of being in a large world, sharing memorable experience with complete strangers. All of these things were made possible because of the pacing and difficulty of the game. Questing you grouped with people because you had to for that awesome item and the exp to get you to the next zone, which was impossible to do by yourself. Nothing about my great nostalgic feelings where about the gimp class I was playing but more so exploring the world, feeling enveloped. You would recconize names you saw from lvl 30 at lvl 50 in a new zone. Dungeon whispers from people you pulled from your friends list into group, whispering on how bad your healer is after wiping for 40 minutes.
This gets to my point. Making classes useable would not make the game easier, you can still only bring 40 / 20 people to raids, and I cant speak for anything other than DPS POV, but facing 2 problems while playing ele made no sense other than maybe a technical limitation and a lack of forethought.
I wouldn't mind seeing "nature damage" put on "Curse of elements" or "Nature swarm". Nature resist was pretty rampant in vanilla and it was a big problem to a couple of the hybrids specs (That and mana which would be a slippery slope to address which is why I just skipped it)
The other one would have to be the debuff limit, a lot of dots and things the hybrid classes have are mana efficient however cant be used in raids due to debuff slots.
Just a 2 cent. I know its a slippery slope and I can definitly see both sides of the equation.