I think 7.3.5 will be last week of January or sometime February
I think 7.3.5 will be last week of January or sometime February
I know that Cataclysm was released in December. Dragon Soul was released in December (or end of November) as well. That was the last time they released anything "important" in December as far as I know and remember. There were things released in November but December has been a "holiday" month since then (Highmaul opened December 2nd but that's been launch content and nothing "new").
7.1.5 did not offer anything of importance or any features. You're right that they released it in January (after ~ 2 months of PTR testing). I still don't see any chance that they'll give us the 7.3.5 PTR this year. They are busy with Antorus release (I mean Antorus LFR opening mid January is a delay of 1.5 months). 7.3.5 is a feature packed patch which cannot be deployed with minimal PTR time. Even when they give us the 7.3.5 PTR now I highly doubt we'll get 7.3.5 before February or March.
MAGA - Make Alliance Great Again
https://i.gyazo.com/2fd1bd4f3efd45c3...f8db329b07.jpg
Note the tail and fur texture overall is darker and more solid than looking like a rotating decal type of texture which was popular in the 00s.
"You know you that bitch when you cause all this conversation."
That's massive testing, not massive development. The development - including follow-up "ah, right, we forgot to fix this special case, thanks for finding it" things - is completely trivial.
They also seem content leaving tons of things working plain stupid after these scaling passes. Ie, a green item from TBC could easily be better than a blue item from WotLK. So the bar is pretty low.
Last edited by rda; 2017-11-16 at 08:23 AM.
Pretty sure that the release of the alpha/beta will be completely independent of the testing/release of 7.3.5, people are very well capable of testing both versions and Blizzard is very well capable of selecting people who would test one or the other if needed.
Stuff like the level scaling is a lot easier to internally test than an entire raid for tuning, so it's very likely that this has already been extensively tested anyways.
Originally Posted by Bigbazz
Depending on how fucked up their code base is I would imagine it just boils down to searching the itms/npcs, extracting a factor if neccessary, replacing it with a variable (dependency on your level) and you are good to go. That is a script, not even actual code that is needed here. What is needed though is someone playing through it all once, which blizzard has enough willing lab rats for. They will even do it for free, mind you. It's also why I refuse to count this as a major feature. That is something I'd sic our interns on to.
Not sure age really matters here. The way the game determines how strong something is has to be saved in some numbers stored in a file. The basic system for scaling already exists, what's left is to modify the old numbers which are currently still static. I'm not even sure if the server actually scales the NPCs though, it might be only the player that gets scaled (I'm actually fairly certain that is how it works for the most part, thinking about it again), which would just leave items.
They said it won't be random. Each piece will have a predetermined set of traits. But that doesn't change what I said, if the best combination of traits is on a piece that has bas stats then you're stuck with it. Hopefully they continue to improve on stat balance so that it's not a big pb.