Not making any new alts until the Allied Races are out. Then I'll start lvling some of those.
Not making any new alts until the Allied Races are out. Then I'll start lvling some of those.
I am waiting for the patch as well and start leveling again.
I planned to go Horde next expansion and leveled some characters to 20 (free version) already. Gonna delete them and make the new allied races and enjoy leveling at a much better pace.
Mob health and damage was drasticly reduced since vanila and the leveling experience suffered, looks like they finally are willing to admitt its not healthy for the gameplay and enjoyment so they upped it a bit it seems. Hopefully whey wont back away from this, it is vital for the world to be engaging that it is dangerous. Handling 3 mobs at once in vanila without being max level char with op gear was a threat to great most of the playerbase which made the game exciting, cc a valuable tool and a number of other skills important and so learning to use them - satisfying.
- - - Updated - - -
Leveling was the best part of wow until the casuals ruined it by asking for it to be made faster and easier and thus pointless...
I'm resubbing the same day 7.3.5 drops on live. Can't wait to have proper combat at low levels. It's been too long.
90% of people are leveling through dungeons so it doesn't mean much for them in the first place.
- - - Updated - - -
Proper combat? You will still one-shot pretty much everything on sight. Heck, it would be even easier then because right now it's faster to do higher level quests with higher level mobs, but after new patch they will be scaled down to your level.
People saying it's still easy with heirlooms and that mobs need to be buffed more seem to forget that heirlooms are there to make it easier. It's balanced around no heirlooms.
Tested 45-50 before ptr issues. There is still no danger with heirlooms but it takes 2-3 shots per mob and xp gains are technically a bit slower but offset by the fact you're not travelling to a new zone every 15-25 minutes.
I am looking forward to these new changes so much
Can someone please enlighten me on the appeal of making 110 levels just take longer to get through? That is literally all hp buffs on mobs will do. "B-b-but we will now need to do our rotations to kill mobs" cool that might be neat the first 100 mobs. Questing from 1-110 you will kill thousands upon thousands of mobs. The excitement of it being a "challenge", which is a stretch, will die off super quick and yet again it will feel repetitive and grindy. Only this time it takes longer to kill every single mob you come across. Why are so many people happy for it to feel longer? The veteran players will just want to get to max level anyways cause they are all well aware of leveling just being something to do before you get to the end game. New players without heirlooms will probably be driven off when it takes them so long to get to 60 only to realize they have 50 more levels to go. I just am struggling to see the enjoyment in it taking 10 seconds a mob compared to 2 or 3.
Last edited by Privs; 2017-12-02 at 01:53 PM.
Its not gonna take that much longer. The Xp increase was because now you will always get max xp from quests and mobs. The scaling on ptr atm is wrong and will be changed. Ptr just came online. Expect it to come back to 3 shotting mobs with heirloom gear again. Like it is now. 11-12 frostbolts to kill one mob is just not gonna stick for long
I welcome this change. Maybe I can finally be fucking arsed to do loremaster now.
I don't mind that. With heirlooms you can one shot most enemies, if not all, so it can be a bit boring. Not sure how non-loomed toons will fare if nerfs are noticeable.
Just a couple of 86 mobs leave me with 10% of health, and it just won't regenerate. Those changes are bullshit.