Originally Posted by
Murderdoll
Congratulations on totally missing the point. Truly, give yourself a pat on the back.
The utility attached to them may have been useful, noone is disputing that. The totem system it was tied to was a total hindrance to gameplay.
The solution is not "Delete Utility". It is to either a) make totems less cumbersome to use compared to other click and forget utility or b) use totems for large cooldowns such as Healing Tide to retain flavor and then have other cooldowns simply spell cooldowns - much like we have now.
The current system of having a few totems is fine, stuns slows movement speed etc, but again, we have this notion of rose tinted glasses. Our utility at the moment is shit, so we look back on years gone by and think "OH LETS ADD MORE TOTEMS!11!!!!".
Thats not the answer at all, its actually fucking retarded. The utility was the benefit, the totems were simply the leaky boat they came in. Focus on the utility, focus on the benefit, not the silly little stick that you had to talent into projection to use at a mediocre level.