We weren't overstimulated from social media, cell phones, and the internet back then so the majority of people actually had patience, which could be a big factor.
We weren't overstimulated from social media, cell phones, and the internet back then so the majority of people actually had patience, which could be a big factor.
2004 was not the "first polygon era."
Moreover, the people that work on the story of a game are by and far NOT the modelers or texture artists. Nor are they the programmers, the marketing team, the visual development team, HR, or any of those guys.
- - - Updated - - -
People definitely had the internet and cell phones in 2004...
Jeesum crow, people are trying to go WELL BACK IN MY DAY... for something that happened a little over a decade ago.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Vanilla was not that. Class balance issues alone should tell you that. You may not have liked the changes after but your nostalgia goggles aren't reality.
What was it 16 buffs for a 40 person raid? Yeah so fun playing a warlock and not being able to dot reducing your dps spells by half!
“Logic: The art of thinking and reasoning in strict accordance with the limitations and incapacities of the human misunderstanding.”
"Conservative, n: A statesman who is enamored of existing evils, as distinguished from the Liberal who wishes to replace them with others."
Ambrose Bierce
The Bird of Hermes Is My Name, Eating My Wings To Make Me Tame.
I think it has everything to do with WoW being a growing world while WoW today is completely defined.
We've moved on an age where the classes were being tuned in raids as if they were simple RPG characters in a D&D module. It's hard to go back to the sandbox when the game we have now is a theme park.
In mainstream media? Yes. Across creative mediums as a whole? Not at all.
Mainstream gaming, movies, music etc. have become increasingly safe and middle-of-the-road over time as more money gets involved, budgets expand, and the demand for guaranteed returns and huge profits skyrockets. That's only a small part of the media landscape as a whole, however, despite it being the most visible.
I have to admit it perplexes me a little when I hear people lamenting the state of modern gaming, because right now we genuinely are in a golden age of creativity and innovation in the medium thanks to the opportunities indie development and crowdfunding have opened up. There are so many amazing games out there right now, you just have to take an active interest and dig a little to find them. More genres are being catered to than ever before, more people are exploring the artistic side of gaming alongside the commercial, and there's a huge, healthy, diverse variety of experiences out there from blockbuster AAA releases to small indie gems.
My experience with independent production in other mediums is more limited, but I know for a fact that patreon, youtube, KDP etc. are enabling more artists than ever to get their work out there. I'm sure that the creative landscape as a whole is undergoing a similar golden age of awesome content beyond just the gaming space.
There's really never been a better time to be a consumer or producer of media. The landscape is just a little blurrier now, and you have to go looking to find what you want.
Last edited by Wondercrab; 2017-12-05 at 12:19 AM.
Of all the mmos that came after wow,the ones that I really enjoyed were Tera and BDO, although their end game content was extremely lacking borderline non existent, their gameplay ,graphics and overall feel of play was extremely enjoyable.
Wish they'd make a game with wow endgame + advanced graphics, action-RPG playstyle. I'd play the heck out of such a game.
No your an idiot confused with nostalgic ideas
"Voted Most Likely To Be Banned From The Forum."
As you mentioned Tolkien you should probably know that a lot of his work was greatly inspired by Germanic myths, particularly Norse and Finnish, with the Elder Edda and Nibelungenlied inspired Lord of the Rings and many scenes were stolen (yes stolen!) from other works.
- - - Updated - - -
In the early 90s gaming was mostly a kid's thing but by '95 the PSX and Saturn were aiming for an older demographic and by the time the PS2 rolled around in 2000 gaming had gone full-blown mainstream.
I know man, I can't do these draining, grind for 4-6 hours, or nickle and dime you Korean fests anymore. The combat and interesting world keeps me visiting though, and yes, I would love that as well.
FFXIV is a straight up WoW clone (with FF overlay and some mechanics) with great questing, story, gear, etc, that I'll be playing until it ends.
Last edited by Usagi Senshi; 2017-12-05 at 02:15 AM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
MMOs definitely need to move forward, but I see no problem with giving people back vanilla since ~98% of the playerbase never even downed a raid boss. meaning ~98% of players never reached meaningful endgame content. I would love to see the MMO space move forward but the only innovations have been looter shooters like destiny or warframe which moves further from the "massive open world" and social gaming communities to a more personalized loot grind experience.
I've always mused about a dark souls like MMO that really refines and expands on that combat system to add in classes and such, while also having a player run main hub like Destiny's tower but all the shops are run by players and uses the guild wars sharding system so that you can have many instances of the same city so 20 people aren't running the whole town and making billions of gold.
Maybe anthem will finally find a great balance between shooter and RPG? I feel like borderlands and destiny both didn't take it far enough. Mass Effect felt close and bioware is making anthem so maybe it will be great, despite EA's bullshit.
I personally think of the golden age of game creativity as around 1996-2004. So, WoW came out right at the tail end of it all. But that period when we just got real 3D gaming, and the efforts to build it up in the late 90's/early 2000's was something absolutely special. (I personally mark the launch of the XBOX 360 as the beginning of the end of real mainstream game creativity.)
16-bit gen of gaming was really close, but I think the efforts are wildly more creative from the period I said.
That being said, I've never considered WoW a product of it's time. Take that to mean something good or bad if you will, as I sort of mean it to be both.
Yes back then the overall creativity might have been a bit better but it's also the consumer who throws money at lazy EA crap that promoted this landscape. : )
Druid since Feb. 06
I didn't said something about 2004 nor did I said something about WoW. I said something about the overall consensus, this means the overall industry. We have several steps in the gaming industry. In times at which graphics didn't play that huge role or rather didn't required that much time/resources, the industry had to do something else to attract the people and they had also the resources left to invent an idea.
We still have frequently good titles, but way less than 15-20 years ago. Most of the games released today have a main story with less than 10 hours playtime.
Can you name a quick succession of releases of "amazing" titles that took days and days and days to beat and had an equally engrossing story to back up your claim?
Because, strangely enough, there were probably more "good games" released over a span on 20 years than there have been over the course of four or five.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
FFXIV is a WoW clone, I said nothing of FFXI which I agree with you on. FFXIV before its revamped played more like FFXI/XII (battle system only) did, but plays a lot more like WoW does with a similar UI and everything else.
Also, calling it a WoW clone is not me demeaning the game at all as I find it does a few things better than WoW still. It just plays a lot more like WoW does compared to other MMOs.
I've been subbed to the damn game for 4+ years now, I should know.
I also played FFXI a year before WoW and played it off and on until 2012.