Don't run away from the question.
Now you're grasping at straws because you're upset and people are poking holes through your logic.
Relax guy, we're here to help.
Don't run away from the question.
Now you're grasping at straws because you're upset and people are poking holes through your logic.
Relax guy, we're here to help.
Updated character models are one of the few points I'd have been willing to wiggle on, provided that they were off by default and included a toggle--until I realized that it would affect animations which weren't the same at the time, draw distance which was not the same at the time, and also having HD toons running around in low-res areas would look ridiculous. The characters wouldn't 'match' the rest of the world they'd be spending time in, and on the primordial level things have to coordinate. The dissonance could register with the player in subtle ways and probably seem uncomfortable.
Can you imagine a bunch of high-res player models jumping around in old Orgrimmar? On the bank? It sounds like it would look really stupid. Plus imagine all those high res player models can wear is low res vanilla gear.
Once people get used to seeing the old models again consistent with their environment it'll ultimately work out better in the long run.
I'd say you have to look at the consequences of each feature individually. If it greatly changes the feel of Vanilla, don't add it.
Here's a few examples:
- LFG/LFR/Cross-Realm Anything: You can now cross-realm stuff and no longer have to be a friendly/nice player on your own realm if you want to do content (at least at the lowest difficulty). With LFG, the death of server communities came. The game was completely changed by it, made even worse by LFR. Of course, server transfers also caused this problem initially, but with a queued system across multiple realms, it became much worse.
This is a prime example of something that would adversely affect Vanilla, in that server communities were huge back then.
- Dual Spec: Costs for talent swaps become way cheaper, which can have an effect on inflation/the economy. Is this + the purist tears worth adding Dual Spec?
This is an example of a "is this stepping over the line?" feature.
- AoE Looting: I honestly can't think of a consequence to this other than a few butthurt purists crying. It just saves you time that you would otherwise be looting. Seriously, if you're against saving time off of looting, you really should consider not being a whining purist.
Great example of something that should be added to the game because it doesn't hurt anyone but the most pure of purists, the 0.00001% of them that would cry if anything outside of 1.12 was added to the game.
- Transmog: I've heard complaints against Transmog but don't understand why. Only the better players will still have exclusive access to the amazing looking sets out of the highest dungeons and raids in general, and everyone else will still look like crap. At least now you can TRY to put together a set. In addition, if a player doesn't want to be bugged every 20m just because they have T3 or something, they can transmog out of it. The only restrictions I'd put in place here would be that you can't use mogs you gained from Live servers (but MAYBE you can unlock mogs on Classic and send that over to Live? Would be an added incentive for Live players to try Classic!)
Another example of "is this stepping over the line?". I see the complaints but I personally don't see the big deal, especially when you still need to obtain the cool mogs from difficult content in order to mog them. I know it's "not Vanilla", but then again, neither is having stable servers and not having the game crash every hour or so.
Last edited by Polarthief; 2017-12-17 at 07:51 PM.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
At the same time though, if you have all the inconveniences Vanilla came with, and no good reason to make things just ever so better (like AoE looting), you might turn off a few extra players that might have otherwise added to the community or lined Blizzard's wallet a bit more.
Trust me I get it. I played Vanilla, I experienced it. I personally wouldn't want to go back in the form it was when I last played it unless they added some small QoL features. Not even asking for easier leveling or dual spec or something ridiculous like LFG. Hell I'm fine with the class balance since most of them were supporting the raid too (albeit, they should make 100% dead specs like Prot Paladin at least PLAYABLE), but I already experienced all that. At least give a slightly modified version (past the bugs/server issues)
Seriously, I just want to know who would be against something like AoE Looting, and for what good reason would you be upset about it? All it does is save you some seconds to a minute or so when looting corpses. I don't see any adverse effects other than "BUT HOW WILL I KNOW WHO DROPPED WHAT?!".
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
I'd love to see a high-res treatment of old Orgrimmar--and I play alliance! Also imagine what they'd make zones like Feralas look like now, with everything they've learned with how to make a lush looking jungle like Tanaan and stuff.
I wonder if they'll ever do stuff like that in world changes again; I mean the last time they touched it with a ten foot pole was all the way back in Cata
- - - Updated - - -
Oh ok ^.^ /salute*
On some level(s) the experience of Vanilla will be different, some personal, some software/hardware. Rather than Vanilla = Vanilla (which is impossible), better debate is what would violate the spirit of classic wow. Some QoL changes wouldn't imo
I see what you're saying, but all the same, I think that the gameplay itself is like a centrifuge that spins out all the people who aren't into it and will draw in those that are; I can't see anything like looting extra mobs being the straw that made someone stop doing it if they already had the patience and will to level and quest for a while.
Its been awhile since things were changed but tagging mobs worked differently then compared to today. If another player tagged it whether they were on your faction or not, then the mob became grayed out to you. One of the appeals of grouping up (besides the obvious strength-in-numbers) was that your group could tag everything together allowing quest mobs to share credit etc. I think that when aoe looting was added this system was modified somewhat and I think thats when we saw faction-tagging become allowed. That could change the face of farming especially since Vanilla was so grindy.
Now its been awhile since we got those changes on live so I could be a little off in my timing-- they could also just be nervous about the slippery-slope aspect of adding stuff, which is a valid concern.
Your thread is pointless anyways, as Blizz announced that they will make it as close as possible. They even specifically mentioned that this means that the "rough edges" will stay.
And yes, dual spec is pretty major in endgame (at leat for some classes/combos), so adding it will break the game. The respecing aspect was a major part of the game and so was spec identity.
AOE looting is pretty pointless to add, as you'll never kill such a huge amount of mobs ever as you do on retail (even when you're grinding), so why bother adding a minor, yet pointless feature?
... I mean the thing is: If those features you're suggesting aren't major, a big deal, game breaking... whatever, then you can surely also live without them I guess.