Only if they copy what Nost did to an extent.
That's not how it works.
It's a 1.12 client. So apart from talents, you can choose which build to use.
The real issue is that with 1.12 talents, Molten Core is not a challenge. BWL is the same story.
PvP is far more balanced at 1.12 though, rogues do not dominate like they did in earlier game for example.
The ideal way for the game to go is to start with 1.1 and progress through them in a timeline that suits the average end game player base
I would say no, simply because it skimps out on a lot of things that made classic great, plus you have to worry about balance issues. Molten Core and BWL will be trivial with 1.12 changes. I would be okay with a 1.1 release, but with some obvious additions, like..Adding Mauradon I think is safe at the start of the game, but definitely not Dire Maul. Making it so random pieces of tier 2 not drop in Molten Core would be needed, as well. (I'm not talking about t2 legs off rag, bosses had a chance to drop all pieces of t2 early in vanilla.)
No, not really. Raids should open up progressively like in classic, for multiple reasons. If all opens at once, many people will fall behind, and raids such as mc will too quickly become obsolete.
This.
The thing I hate about having raids partitioned out is that it deviates from the original game. It essentially is a custom version of the game. An unaltered 1.12 release patch is not. People have come in to the game later in the patch cycle. This puts everyone on the same level, replicating that experience. Now you're not going to be able to run the server on old hardware, or have the game patched out from the original release, that is unrealistic.
With an original patch schedule what happens is you create those who object to the upcoming patch because their perfect version of the game is 1.x.x. From a development standpoint it is not worth the headache and effort. So I'd rather just skip to a release of the game with everything out, before TBC. I believe there shouldn't be any artificial gating to any of the vanilla content. Leave the choice to the players. Remember, classic wow has a finite amount of content by nature. If you want to run naxx, good luck with that buddy, level up, gear up, group up and shut up.
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More like a week of PvPing until your eyes bled. They were 45,000 honor points.
Also "gave" when you had to fight people in AQ40 and Naxx gear in randoms...
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The game's 'native state' isn't 1.12 so this makes no sense. You can't have both the war effort and the scourgue invasion running from release before anybody has even dinged. The latest patch you could start on would probably be 1.8 with some of the qol changes from 1.10 added in (chained flight paths etc).
Some of the raids and dungeons functioned pretty much as a catch-up mechanism, basically outdating the equipment drops (progression) in previous raids/dungeons. Having all the raids and dungeons available at the start will bypass a lot of the progression.
This has nothing to do with snowflakes, and saying something like that tells much more about you than me.
Voted yes before I read the entire post.
Should have voted no.
I'd be happy with a 1.12 patch, but not with all raids open at the start. I'd like a progressive release to simulate vanilla as closely as possible.
No, because the server events before AQ and Naxx opening are some of the highlights i remember from playing back then and i would be disappointed if WoW: Classic ommited them.
Happy? Yes.
Is it my prefererad model? No.
My preferred model would be to have 2 parallel Classic Realms. One progression realm with an accelerated patch cycle, and one 1.12 realm. The progression realm would merge into the 1.12 realm annually, at which point a new progression realm would open up. Rinse and repeat for as long as there is a World of Warcraft.
Last edited by Zarc; 2017-12-17 at 11:40 PM.