The current state of SV hunter is one of the most debated classes I've ever seen in WoW's history. Half of the hunters seem to love it, and the other half (myself included) miss the old SV hunter. I'm not naïve enough to ask the dev team to do a complete 180 and go backwards. It would upset the players that do enjoy the spec, and I've never known the developers to completely revert an idea implemented into the game.
However, I think I have an idea that would satisfy both sides of the argument. I do not know enough about the spec to make an actual talent tree like I did for my MM rework idea, however here are the basics of how it would work.
We'll start with the weapons.
-dual wielding.
-one handed ax (hatchet) in one hand for melee attacks
-a new weapon, called a repeater, in the other hand. basically a small crossbow that fires very fast (I'm talking like .5-1 second fire rate for auto attacks) with low damage. each weapon would have a different set of shots before having to reload. "Fires x amount of bolts before having to reload. reload time is x seconds"
The basic concept
-hitting a target with raptor strike, or some other melee ability, will increase ranged damage by a very small amount (1%) for let's say 15 seconds. This ability would be able to stack very high (50 stack).
-ranged damage would start very low, but obviously, due to the buff above, by the end of a long fight, could provide some very serious damage
-some aspect of ranged phase would apply your stacks of mongoose fury. maybe auto shots on targets afflicted by serpent sting would have some chance of adding a stack
-ranged phase would be used for applying DoT's, getting mongoose fury stacks back, adding debuffs to target, and simply being able to provide some damage in parts of fights where you don't want to be in the target's face (increasing the survival hunter's, dare I say it, survivability?)
-melee phase of the rotation would be constant throughout fight (for the most part), would provide more burst. in shorter fights, this would be the majority of your damage. in longer fights, ranged would probably take over as the majority of your damage, as long as you can keep your buffs going
Mastery
-increased movement speed. small increase per stack of ranged damage buff, small increase in chance of applying mongoose fury
I think this would provide a very fun rotation that fits the class fantasy. I imagine a SV hunter would win fights through carefully planning his advantages, and would be stronger the longer a fight would last. The weapon concept is designed to actually make the hunter think about his rotation. "How many ranged phases should I fit in before I have to reload. It would require precision because mistiming would cause downtime in ranged phase due to reload. I think this would make using traps much more interesting (personally I don't understand why a melee class would need all the strongest traps).
I know this is very incomplete, but I think the concept would be amazing to use in both pvp and pve situations, and would also be the most unique spec WoW would offer
- - - Updated - - -
Obviously this would require some changes to how SV currently works. Applying a new stack of mongoose fury would reset the duration, for instance. You could add an effect to flanking strike that would add 2 seconds back onto mongoose fury.