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  1. #1

    Allied Races Will Have the Same Animations?

    So, to me, it seems like the Allied Races like Void Elves will have the exact same movement/emote/combat animations as their classic counterparts.

    Seems kinda lame, if true.
    Last edited by Whatever Dude; 2017-12-22 at 03:21 PM.

  2. #2
    Pretty sure Blizzard started at Blizzcon that they are all getting their own animations and such.

  3. #3
    It was between adding some flavor races albeit using the same skeleton and animations as older races OR adding 1 entirely new race with new skeleton and new animations.

    Blizzard went for quantity instead of quality.

    Also lots of people were whining that the only reason they're not playing the other faction is because it doesn't have elves of a specific sort. Now they can rejoice as both factions have night elves and blood elves.
    Last edited by Bronan; 2017-12-22 at 03:18 PM.

  4. #4
    Yes, significant majority of animations will be shared w/ other already existing races, e.g., velves are pretty much belves, nightborne are almost identical to nelves. They do have some unique animations, for example, nightborne have their own idle stance.

    That's the reason why all of a sudden they can release 6 of them and not just 1 or 2. For instance, they're still updating goblins' and worgen's models and it's been quite a while since they started working on them.
    Last edited by ls-; 2017-12-22 at 03:23 PM.

  5. #5
    Because every race and subsequent allied races use the same skeletton and animations have been noramlized accross the board to fit the new unique skeletton, pretty much all animation of the allied races will be shared ones (animations are now working on a class spells / skills basis). Some will be new like the nightborne idle stance but nothing much more.

    This process will allow blizzard to create more allied race in the future and while we've lost some cool animation (human two handed) we're going to get some much needed diversity and customization from now on.

    One can hope

  6. #6
    Pretty sure they mentioned at Blizzcon that Void Elves will get different animations from Blood Elves, and they aren't implemented yet. Before you say, "but Blizz is too lazy to make all new animations" see what @Steampunkette wrote about Blizzard's implementation of an Adaptive Animation Model system.

    https://www.mmo-champion.com/threads...e-One-Skeleton

    So while Void Elves may use the Blood Elf animations as a starting point, but it's very easy now for Blizzard to add animations, and mix and match animations from other races, to create a unique look and feel.

  7. #7
    Quote Originally Posted by Bronan View Post
    It was between adding some flavor races albeit using the same skeleton and animations as older races OR adding 1 entirely new race with new skeleton and new animations.

    Blizzard went for quantity instead of quality.

    Also lots of people were whining that the only reason they're not playing the other faction is because it doesn't have elves of a specific sort. Now they can rejoice as both factions have night elves and blood elves.
    That's actually very disrespectful to blizzard to say it's quantity over quality, they have worked on the allied races, and many people wanted them as sub-races because they were tired of some new unexciting addition tot he race roster that would be forgetten next expansion, so why not bolster the draenei ranks with Eredar or Lightforged or Broken? The night elf ranks with Nightborne or highborne or some Cenarion version? or the blood elf rank with void elves or san'layn elves or fel elves etc etc - enrichening the lore of the races themselves. Even if some of these are on opposite factions - Void elves still boosts Thalassian elf lore, and nightborne still boosts night elf lore, just like high elves always boosted Blood elf lore - if you get your arses out of the faction bi-polar furor for a little while, you actually will see, sub-race lore has always boosted the lore of the race.

    It's just that in the factions, you have never played ALL of the race, ever, you only play a group of that race.

    Human - you play stormwind human - not all human groups (which include, Gilneans, Arathi, Alteracs, Kul'tiras, Dalaran etc)
    Draenei - you play Draenei refugees - not Eredar, not Broken, not Lost Ones, not the outland groups
    Night elves - you play Darnassian post Vigil ones - not Cenarion circle night elves, nor Cenarions, nor Highborne


    see where I'm going? Nightborne, Void elves, Highmountain, Lightforged, Zandalari and dark Iron, are versions of night elves, blood elves, tauren, draenei, trolls and dwarves that are extending the lore of the race, and diversifying it.

    By making them playable races, people are learning a lot more about Night elves, High(blood) elves, Tauren, DRaenei, Trolls and Dwarves as these are all different facets of those groups. And yes there are others to come, they can make many more.

    It's not to say you won't get brand new races like Naga, Ethereal or Ogres to majorly join the factios, but even some of these can be allied races, like the Ogre can come in as an allied race since they might not actually be good enough as a full race. At least you will get advancement on your favourit races.

    Wow has been going a long time, people really are attached to the older races, Human, Orc, Forsakaen, Troll, Dwarf, gnome, Night elf, High/blood elf, etc, New full races don't have the same impact. A few expansions of sub-races instead, will satiate the lore itch for more of their fave race, and by the time a new full race comes along, they'd be far more welcomed.

  8. #8
    Wonder if we are getting new dances for these allied races. That would be 12 separate new dances to animate if so. Maybe we can finally get gangnam style as a dance.

  9. #9
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    Quote Originally Posted by Karzerus View Post
    So, to me, it seems like the Allied Races like Void Elves will have the exact same movement/emote/combat animations as their classic counterparts.

    Seems kinda lame, if true.
    They are getting their own of some animations, they are afterall, not new races in general but races that has a counter connection with another.
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  10. #10
    Quote Originally Posted by shoc View Post
    Pretty sure they mentioned at Blizzcon that Void Elves will get different animations from Blood Elves, and they aren't implemented yet. Before you say, "but Blizz is too lazy to make all new animations" see what @Steampunkette wrote about Blizzard's implementation of an Adaptive Animation Model system.

    https://www.mmo-champion.com/threads...e-One-Skeleton

    So while Void Elves may use the Blood Elf animations as a starting point, but it's very easy now for Blizzard to add animations, and mix and match animations from other races, to create a unique look and feel.
    Overall, I don't feel very hopeful. While I guess it's true that NB have gotten their unique stand anim because it already existed so it was easier, seems odd that blizzard would leave such an integral aesthetic of the allied races so late in the cycle, considering allied races have had several updates now through the PTR.

    Hope I'm wrong tho!

  11. #11
    If Void Elves rogues don't have custom stealth animation I'm going to riot.

    But we gotta wait and see, really, too early to say if they are happening or not.

  12. #12
    Deleted
    Having the same skeleton doesn't mean they all have the same animations.

  13. #13
    Quote Originally Posted by McFuu View Post
    Pretty sure Blizzard started at Blizzcon that they are all getting their own animations and such.
    Nope. They said they're getting their own idle / dance / joke / flirt etc animations. They were pretty careful when they said that, so that kinda confirms they didn't really plan to have brand new animations for everything.

  14. #14
    Quote Originally Posted by ayrton2388 View Post
    Nope. They said they're getting their own idle / dance / joke / flirt etc animations. They were pretty careful when they said that, so that kinda confirms they didn't really plan to have brand new animations for everything.
    There is no new Void Elf idle tho

  15. #15
    Quote Originally Posted by Nemmar View Post
    Having the same skeleton doesn't mean they all have the same animations.
    Every playable humanoid character uses the same skeleton hierarchy. You can easily use the troll dance animation on a night elf or dwarf character, and it will work.

  16. #16
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    Quote Originally Posted by shoc View Post
    Pretty sure they mentioned at Blizzcon that Void Elves will get different animations from Blood Elves, and they aren't implemented yet. Before you say, "but Blizz is too lazy to make all new animations" see what @Steampunkette wrote about Blizzard's implementation of an Adaptive Animation Model system.

    https://www.mmo-champion.com/threads...e-One-Skeleton

    So while Void Elves may use the Blood Elf animations as a starting point, but it's very easy now for Blizzard to add animations, and mix and match animations from other races, to create a unique look and feel.
    Going by that, they should be able to add Goblin and Worgen monks. Since you have monks for Nightbourne and others, it only makes sense that, since Worgen and Goblins share the same Adaptive Skeleton Model as them, then you no longer have to exclude monks from them.

    edit: Hell, since thats the case, Blizz devs can no longer use development time for a reason to NOT add a shit-ton of new Allied Races to the game. Ogres, Arrokoa, Jinyu, Hozen, ect, ect. Dang.

    So from what I understand, a new race will require significantly less development time, and new classes will have their development time cut because you don't have to make unique animations for every race you want it to be under. So if Blizzard does NOT add Demon Hunters to other races, they can't really give lack of development time as the reason anymore.
    Last edited by Raugnaut; 2017-12-24 at 08:23 PM.
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  17. #17
    You can see from blizzcon demos on YouTube that the zandalari npcs in the dungeon are using what looks to be new melee and spell animations

  18. #18
    Quote Originally Posted by ayrton2388 View Post
    Every playable humanoid character uses the same skeleton hierarchy. You can easily use the troll dance animation on a night elf or dwarf character, and it will work.
    "Will have", not "can have". And as we've seen, the tauren butt scratch does... "work" on Nightborne, but it shouldn't be used.

  19. #19
    I don't see how it's lame when these Allied Races aren't anything special. Void Elves are literally just Void-tainted Blood Elves, Dark Iron Dwarves are literally just Dwarves who spent too much time in the coal mines, Highmountain Tauren are literally just Tauren who glued antlers to their head, and so on.

  20. #20
    I'm hoping for subtle tweaks kind of like the teased upright orcs model. Surely that's mostly the same modelwork and bone structure.
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