People seem to relate the amount of spells with difficulty when i reality is what the spells do, how they interact with one another and the situation presented that creates the dificulty.
You can give me 30 spells but only one works in all situations and others are in specifics, it will be a easy and dumb gameplay.
But if you give me 5 buttons that interact with one another and can have different effects depending on the scenarion, then we are at another level.
Mage Tower Final Result:
Dk:3/3 Mage:3/3 Mage:3/3 Mage:1/3 Dh:2/2 Warlock:3/3 Hunter: 3/3 Priest:3/3 Paladin:3/3 Warrior: 3/3 Rogue:3/3 Shaman:3/3 Monk:3/3 Druid: 4/4
You don't think soothe would have potential value in mythic plus? Also buffs are coming back in BfA so get used to that. On a similar note, did you not like the little mini pvp interaction of druids hibernating a hunter pet vs hunters scare beasting the druid? Just because you can't think of a use for a particular spell, doesn't mean others can't.
Which screenshots? I don't recall seeing them in the gameplay footage.
I actually prefare Corsair Scimitar, costs the same and more reliable... Naga was making me some problems...
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Im guessing OP is talking about this:
https://media.mmo-champion.com/image.../drustvar1.jpg
Madness will consume you!!!
I main an Enh shaman that’s also an engineer. I doubt I’ll have much issues filling my action bars in the next expansion even if they simplify my spec a bit. It would take major trimming down for me to get rid of all my binds.
Corsair K95 (RGB) 18 F-Block keys + shifht= 36 +^ + ALT etc. even after pruning i use 40 quickbinds (macros) on 11 toons comfortably. there r some mmo-mice too btw, i use logi g something (10 keys).
and after mastering 18 specs homogenisation is real. Arms, Havoc etc some deserve to be called joypad classes.
And yet in Guild Wars 1 there was near infinite variety with only 8 active skills at a time, and quite a bit of variety with 10 active skills but less to choose from in Guild Wars 2.
It's not the number of buttons that matters - the issue is spec diversity and player choice.
Last edited by Toxsins; 2018-01-01 at 11:23 AM.
This.
But the OP also has a point: Skill/Spell rotations and in general class design are in need of an overhaul. Which at the core is apparently out for Battle for Azeroth, they said as much on Blizzcon. The classes that got issues or were not too popular will receive some adjustments, how much, no idea. This is for the revamped Survival Hunter and Demonology mostly.
We don't need dozens of extra abilities, but interesting builds options and rotations.
Pvp... you mean Vanilla pvp where the gameplay was "I one shot oyu before you one shot me" ?
Afterwards, yes, hibernate had its use on hunter pets or druids in feral form. Or the priest spell that used to reduce the aggro radius that you could use in arena to know where people were because of the spell effect. Or "mind vision" (not sure of the name) that let you see people even if they went in stealth. I'm not denying that. BUT NOT IN VANILLA. We're talkign about Vanilla.
But keep trying to lie to yourself and others about how complex class were.
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Homophobia is so gay.
Be seeing you guys on Bloodsail Buccaneers NA!
Thank God Classic will fill ALLLLLLL your empty husk!