45sec to kill a mob with heirloom
=
You are a LFR hero
Or a newbie player that needs to learn to play
Beside that levelling is fine but they could have made some mobs "smarter" or with a different kit.
Like the Eredar Hunter mobs on argus that actually disengage when you are too close and slow stun you
Btw in the end this change is perfect on the long range because you are making new players using the actual kit of spells instead mongo spamming 1 spell.
Hence they will know better their class going towards 110 and maybe people will not be clueless in pug.
I haven't tried leveling yet, but I am looking forward to it. Not because the mobs have more health or anything like that. I just like the idea of being able to complete the zones and get the story. I have been leveling a priest, running dungeons and doing some quests, one shotting things with penance, ridiculous, but kinda funny. The dungeons are shit though, if I go as dps. As a healer it is ok. The dungeon buff could make dungeon experience much better. I have most classes at 100+ anyway. Only priest and monk missing, so I might level them up now.
Have they scaled the dungeons the same way as the other content? Can I queue up now at lvl 15 and end up in Stratholme? Or queue at 50 and end up in Deadmines? That would be pretty cool. I hate getting stuck ending up in the same dungeon over and over when I queue.
make what appealing ? 110 levels of old outdated meaningless shit that is gating you from actual gameplay that starts when you hit max level ?
its like trying to make turd appealing to eat -_-
its done solely to sell boosts - there is no other reason
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becaue slow leveling is boring like hell unbearable shit not fun gameplay .
its definetly done to ensure people dont relevel new versions of old classes from 20 with allied races only buy char boosts/race changes
there is no other reason
It's completely fine. Everyone is over-reacting in a way that proves this generation is addicted - not metaphorically, but literally addicted - to instant gratification and constant feedback.
It might, but FWIW, you don't see all instances in the dungeon finder even though you can reasonably decide to do them at any level because of the scaling. You see the same level-arranged instances you saw previously, so that's what you will likely go to anyway. This is one of the myriad of things they forgot to adjust. Their changes are just incredibly sloppy.
As a person who wants to bring as many alts as possible to the real game, I don't like it. I already have 6 alts and I was preparing to make another one (a druid this time). Afterwards, I was thinking of making a warrior. No, I don't like this change. I've been a WoW player since End-TBC. I've seen almost every zone so many times. Right now, I prefer to pay 1,5mil gold rather than do the whole "leveling" thing for 5 times as long as I was doing it before...
I liked it. Not broken like it was before the patch, but still very quick.