Half the dungeons were bugged, huge fps issues in raids, weird sound errors? Hey you guys got 4 extra bag slots though
This is prob one of the most crucial fixes out there.
Reason it takes a long time? They prob need to rollback the patch and do some changes to it and then patch it up again and after that they need to be sure its up and working again since this is not a normal way to do patches for them. They also had one of the biggest breaks in raids since several years now and they prob want to be 100% sure that part works.
And since the patch is during mid night it really does not matter that much for me.
Really, most of ppl are at work/school on weekdays (Friday in this case) 7:00 AM-3:00 PM; and most ppl sleep or go out at Saturday nights 2:00 AM-10:00AM. At Saturday mornings (8:00-10:00) I can usually see only a few ppl online in my guild, so these times are the most optimal for an urgent maintenance.
Of course the loud minority comes here again and cry about these inhuman time schedules. I bet they will be done with the maintenance even earlier than expected.
Asking for gametime compensation is absurd. You get such thing when you are banned/suspended for something you didn't do. (I had this once. They thought I trade gold, then a GM revised the logs and found that I actually helped a friend move some of his gold from horde to allinace. I got 2 days of free gametime compensation.)
What's with all this "compared to live" bullshit? Just make it "equal to 7.3.2 values", you assholes. "Unintentional" my ass, it was planned, and now they try to outdate the outrage, by saying "oh but we fixed that". Newsflash, by making it less shit, it doesn't become not shit. This patch is the worst thing to happen to WoW for quite some time, their gushing greed is so transparent it's not even funny anymore.
I have the feeling, blizz qa got stuck in the golden 2000s, when tester was a glorified monkey and qa was used sort of like a farm to keep perspective people with talent inside the company. Once you'd proven to be good enough, some other dept would poach you, leaving qa constantly with junior staff. I mean, the bugs we encounter in-game after almost every patch, the inconsistencies/bugs in hearthstone card interactions people like disguised toast uncover only couple days after each set release. Something like that would not be possible if their qa was worth a penny. And if the shit with db compression is true, it only proves this. No decent qa manager would ever allow a last day change like this go live. Shit like that needs a ton of testing before it gets green light. So either their qa is completely incompetent, or they have no say in stuff like this. Not sure which would be worse.
#boycottchina
Quoting from the Official Forums:
I mean, there are zero reasons that would justify making old raids harder. If it was like they said and it was an unintentional effect from the global scaling, they would be reverting back to the original numbers.So you buff it 300% then nerf it 30%. So it was still buffed like 270%.
This was clearly intentional and it feels like a pretty lame move from the company overall.
wtf? is this some kind of anime?
I haven’t spent dime one on HOTS and love it. I only buy top flight character, do dailies and got 40-50 characters to 5.
This game is extremely fair, probably too much so, to cheap players like me.
Since I don’t play any of the characters they did mech skins for, why spend a dime.
So, Blizzard, if that was unintentional, then WHY are you not reducing the old raid boss HP levels back to what they were? Not 32% decrease from what they are right NOW on live,
but to what they were?
P.S.
And cut the fricking personal loot out of old raids! Thankfully, not all of them has it, just the newer ones...
Last edited by Easo; 2018-01-19 at 08:03 PM.
oh so they didnt nerf down to pre 7.3.5 the bosses in Mop, Wod raids? oh lovely....