I've played a little on my 52 Rogue. My take is some ppl are getting confused between something more challenging or something tedious. The game feels more of the latter to me. Play the game w/o skada or recount and it will make you feel as if your character's damage is greatly nerfed. If Blizzard went that direction instead, I'm pretty sure those who defend this current change would be complaining instead.
If they wanted to make leveling hard, they would have tripled mob damage or something to actually make them dangerous. Mob HP is a scale only of time to kill, and thus affects time to level. More HP just means slower leveling. Reducing XP gains and massively increasing mob HP - doubling, in some cases - just makes leveling take 4x as long and thus 4x as tedious. It's not to make leveling harder, it's to make leveling irritating enough to skip via the paid boosts.
Cheerful lack of self-preservation
When you used to be able to do it in half the time, it becomes a boring grind.
Say it only used to take 24 hours to get to 100. But you only played that Alt 1hour a day, because you work fulltime and often spend your nights either Raiding or doing stuff on your main like M+. 1 hour a day, takes you 24 days to hit 100.
Now say that time is doubled, now it takes 48hrs. people are like "hhurr but it's only 2 days". Ok but you put the same time into that character now in 7.3.5, 1 hour a day, 48hrs. Suddenly it takes 48 days to get to the same point.
I'm just sick of people that play 10hours a day that live at home and don't work who think doubling someones needed time investment to get to the same point in the game isn't a bullshit thing.
Last edited by Super Kami Dende; 2018-01-19 at 04:07 PM.
Look...mobs taking longer to kill is PERFECT. Absolute good job on Blizzard part. PERFECT DECISION.
What is not cool is not increasing XP gains in the world.
What everyone should be crying for is "more XP gain". So start doing it with constructive feedback.
There is nothing wrong in taking longer to kill mobs. The problem is that we didnt get XP increases.
Could someone on the US servers check:
1. The HP of bosses in old raids.
2. The HP of mobs in MoP or WoD (just one is enough) - preferably both in the world and in instances.
Are they fine now?
Thanks in advance.
Last edited by Tradu; 2018-01-19 at 04:16 PM.
Gotta call bullshit on that m8.
I pulled 2 mobs, went fine. I pulled 3 mobs, and they slaughtered my Warlock pet and myself. At level 54. Wearing Heirlooms. I've seen people pull above capacity and die more times in early leveling since last reset than I previously did in years of playing.
I get the feeling that most of the whinging, comes from people that haven't actually been out there and tested it. Like the OP.
The leveling system is 100% an improvement. Can be improved further of course, but not through gutting it and making it the brainless speed run it used to be. If anything, they should up the damage of mobs.
Last edited by Queen of Hamsters; 2018-01-19 at 04:22 PM.
Well, I don't have a 90 atm on live/PTR, I do remember vaguely last week's PTR at level 90, mobs were over 50k health (up from 30-41k @ 89), so yes that 1 level did make a difference.
I dunno why mobs would continue to scale their health beyond 90 in MoP but apparently they do , which is super weird.
Last edited by Teri; 2018-01-19 at 04:23 PM.
I'm looking forward to leveling after these changes. I've been gone since MoP and did a few trial accounts to level 20 and found it went way to fast with heirlooms and I did not get to experience the zones as they were meant to be.
Of course people that play 110's daily, etc... won't like this new system, it's for new players to experience what others already have (at least the people who played for a long time).
^^ That's a disturbing nick, buddy. Consider changing it.
Blizz recently is designing everything as "basically harmless but takes ages to kill". I don't understand why ANY of the mobs need to have so much HP? Not just leveling mobs, but those stupid mobs in Greater Invasions where I feel like I'm about to faceplant my keyboard out of boredom while it takes FOREVER to kill them. Ugh! /rantover.
To you and other people that claim they leveled 1-100 in half an hour, could you please share your secrets with us?
I have a lock at 61 with about 30 hours of played and I’m pretty sure it will take another 30 mimimum to get it to 100 (even more with him new patch).
Probably 55 of these levels were also done in full rested mode, alone, with no looms and with the gear of quests only.
- - - Updated - - -
My lvl 61 lock that is using 3 buttons since level 20 or so does not quote the “learn your class” part since he will continue using 3 buttons even with the new patch.
I don't speak for anyone else, but with the changes I am enjoying leveling more. I've always liked questing though. The quest scaling is the part I really enjoy. I can finally finish a zone without doing half of it with grey quests.
The leveling pace is averaging about an hour per level for me which is fine, but I'm not in any rush to get to max. If you were I could see how that would be frustrating.
As far as the health scaling, its nice not just one shotting whole groups with keg smash. I still rarely have any combat last more than 5-10 secs per mob.
Last edited by fatgunn; 2018-01-19 at 05:03 PM.