None of them. Horrible idea.
Tinker
Necromancer
None of them. Horrible idea.
Hunter spec.
Abilities split between Mages, Shaman, and HuntersSea Witch
Abilities split between Warlocks, Priests, and Hunters.or Dark Ranger.
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It's important to note that at the time of that tweet, the Tinker concept looked more like this;
Now it looks more like this;
Indicating that Rhamses is correct: The design team may have created a Tinker design that is palatable to the WoW design team.
Don't forget Tinker classes, they are also really popular
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The difference is one is a profession and one is an actual class, Talk back to me when you can be a viable team member by only using engineer profession and nothing else.
Saying Tinker = Engineer is like saying Druid = Herbalist and Rogue = Alchemist.
Would love to see Tinkerers... one that uses robots, explosives, etc. with a steam punk get-up.
Necromancers just screams Warlock + Death Knight theme, and honestly the whole "death" theme is boring.
Last edited by Daedius; 2018-01-21 at 02:00 AM.
We already have Necromancers, they're called "death knights."
We have Tinkers to a measure (engineers,) but Blizzard has given up on making Engineers interesting or useful so might as well add a tinker class for all the fun gadgets engineers aren't going to get.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Rogues use alchemy to create poisons and they have an ability where they chug on an alchemical potion for health.
So why can warriors also use alchemical potions? It's because professions are not classes.
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Read above
Okay, maybe you're having trouble with what I AM saying.
the entire fucking class that is rogue literally anyone can pick up and use. They use alchemy, Tinkerers use Engineering.
Also what on earth makes you think Tinkerers would be confined to what the Engineers use, for one this mech suit argument is void, as it's NOT in the game as an Engineer skill.
So please continue making an utter fool of yourself.
I agree, his arguements are really flawed and showed his biased against having a tinker class, Like his logic is flawed just because anyone can become a tinker class doesn't mean it shouldn't exist I mean Warrior is the perfect example literally anyone can become a warrior since all you need is a melee weapon.
Wow, flew right over your head didn't it. The point is Rogues use Alchemy....but it's not their entire toolkit. Tinkerer's would use engineering.......but it wouldn't be their entire toolkit.
Is Gazlowe and Gelbin 5 years old? Did they create machines and cities NO one else could? Why yes, yes they did. Also never heard of Engineering courses in real life? They require time and dedication to learn the intricacies of machinery. In fact they are high paying jobs BECAUSE of the skill it requires.
Last edited by mmocd2f4dc063e; 2018-01-21 at 02:21 AM.
Tinker.
3 specs.
1. Tank, based on the mechanosuit (guns, explosives, melee clobbering).
2. Ranged, DPS based on turrets, explosives and energy beams.
3 Healer, based on fluid canisters and bots.
Mail gear.
The only problem is that it would totally fit this expansion and the devs aren't doing it. It's extremely disappointing. I still hope they find a way of doing it though.
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Turrets. Positional gameplay. Try Gazlowe in Heroes of the storm and you'll see.
Theres also the cool mecha suit ofc.
Also, for the love of God guys... google the definitions of engineer and tinker before you make this dumb claim that it's the same. It's not very hard... cmon...
Tinkers don't construct anything. They just use, repair and improve.
Last edited by mmoc80be7224cc; 2018-01-21 at 02:48 AM.