Originally Posted by
mavfin
Here's my comments...so many of the people who don't like the scaling, simply don't like it because they don't want to level at all. They just want a raid-geared 110 in their mailbox, w/o paying for it, of course.
They have no understanding of why people like the scaling. To them, all of WoW is there for one thing: to be max-level, to raid, to do WQ, to grind your gear. There's a population that also still likes to actually play the rest of the game. Trying different specializations, exploring, crafting, lots of other things that the gogogo crowd just ignores and says "Why would anyone want to do that? It's a waste of time toward getting to the REAL game!"
I've leveled various toons since Cata (and before), but, I always ran into green quests, and eventually gray quests, and would get slowed unless I moved onto somewhere else.
Now, keep in mind that I have basically tossed out the guides that tell you how to do everything faster and more efficient. It's a game, not a job. The gogogogogogo crowd is a curse on the game, imo, but, that's all I'm going to say about that.
I took a level 1 warlock, picked Destruction at level 10. I do have heirlooms, but, they're not the near-epics they used to be. Anyway, this is an undead warlock, so I left Tirisfal after doing every quest (with heirlooms, remember) at level 15, then moved on to Ashenvale, Stonetalon, and Southern Barrens, clearing all the quests and the stories, and actually, seeing quests I don't think I ever saw before, because I got Loremaster before Cata. Quests that I wouldn't have seen in the old system. I'm now 38, headed for Western Plaguelands, and I have a /played of 20 hours 44 minutes, and again, not pushing hard, just rolling along, doing quests. I'm enjoying it.
I'm not one-shotting things, either, or at least not very much. Chaos Bolt on a normal, non-quest boss mob can be a one-shot fairly often, but, you can't spam Chaos Bolt every GCD, either. I'm actually using my abilities. Am I 'challenged' much? No, I've been playing this game since Jan 2005. You can't really expect that for experienced people. On the other hand, a new player will run into some challenge on the path I just followed, but not so much as to bruise their brain on the wall and quit. Just enough to keep them interested.
What I love about the scaling now, is that I no longer worry about levels much. Yes, there are some restrictions off the start, but, they're not very tight. The next toon I level can take a completely different path. That is also a huge plus of this system. You no longer have to run over the same ground the last two toons you leveled did.
Anyway, that's my 2 cents or less.