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  1. #1

    Needed: New model for heirlooms

    The scaling is a welcome change for me as it feels more like a game. One problem though is that WoW is all about gear as part of it's progression system. I think they should make the heirlooms only have the XP bonus and not be pieces of gear, but something else. They could potentially make it a permanent "enchant" to a gear slot similar to how glyphs work. You could then change items in and out and they would get the boost.

    I think it's a missing piece of feeling like you are getting more powerful when you get a new piece of gear. Right now getting gear only matters for the appearance unlock.

    Thoughts?

  2. #2
    Just transmog the heirloom gear to the near gear you want to use

  3. #3
    Deleted
    Quote Originally Posted by Stricks View Post
    Thoughts?
    I think the vast majority of people using heirlooms do not care about getting new stuff and feeling more powerful during lower levels. They just want to level to max fast and be done with it, and having heirlooms scaling with level ensures that they already have pretty much BiS regardless of where they go and what they do.

  4. #4
    Quote Originally Posted by PepperjackJig View Post
    Just transmog the heirloom gear to the near gear you want to use
    Thats actually not his point, he isn't talking about the graphical models or textures of the heirlooms, he is pointing out that WoW needs a new model according to a better gear and level progression system regarding heirlooms.

  5. #5
    The Insane Aeula's Avatar
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    Well seeing as looms are worse than blues now, yes. Having heirlooms feels like something of a punishment under the new system because all the shiny upgrades you get are completely trash due to the lack of an exp bonus, even when the stats are better.

    Heirloom ‘enchantments’ is an okay idea but I’d rather have a buff that’s active at all times.

    An heirloom shirt and tabard with a 150% experience bonus each would be perfect, then let us refund all the heirlooms and the upgrades for them that we currently have (Bar the hellscream weapons and WoD trinkets, those are special and we should be able to keep them as heirlooms) to get our gold back. Add the heirlooms to the wardrobe so they can be used as transmog pieces and then turn off the scaling and remove the exp bonus from them.

    Characters with existing looms equipped will have their looms become a non-scaling blue that stays at that level.

    Add the heirloom chopper to the heirloom vendor and keep future ‘heirlooms’ limited to BoA things like the maps that discover flight points.

    I’d like to see an heirloom flying mount at some point, along with the ability to buy pathfinder for older expansions like WoD.

  6. #6
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    Heirlooms are not only for XP, they are for veterans that don't want to be bothered with gearing up during levelling, because they did it before. If anything, I would welcome heirloom in every slot.

    And about transmog, they should just let us transmog slot, not item. I can't wait for BfA Alpha, in every expac they make game more convinient, maybe they'll do something about it.

  7. #7
    Heirlooms were introduced with 2 reasons in mind
    1. XP boost for obvious reasons.
    2. Scaling gear so you don't have to worry about gear while speed leveling.

    So no, herlooms is fine as is. If you want gear progression don't use heirlooms at all or equip them for quest turn-ins only. Problem solved.
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  8. #8
    Stood in the Fire Grokresh's Avatar
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    Quote Originally Posted by Dracullus View Post
    Heirlooms are not only for XP, they are for veterans that don't want to be bothered with gearing up during levelling, because they did it before. If anything, I would welcome heirloom in every slot.

    And about transmog, they should just let us transmog slot, not item. I can't wait for BfA Alpha, in every expac they make game more convinient, maybe they'll do something about it.
    more heirlooms not less! Agreed, heirloom everything.

    - - - Updated - - -

    Quote Originally Posted by Serissa View Post
    Heirlooms were introduced with 2 reasons in mind
    1. XP boost for obvious reasons.
    2. Scaling gear so you don't have to worry about gear while speed leveling.

    So no, herlooms is fine as is. If you want gear progression don't use heirlooms at all or equip them for quest turn-ins only. Problem solved.
    Yes to last point, heirlooms are for easier levelling, if you want inconvenience don't use them, instead of cherry picking the parts of it you'll use.

  9. #9
    Quote Originally Posted by Grokresh View Post
    more heirlooms not less! Agreed, heirloom everything.

    - - - Updated - - -



    Yes to last point, heirlooms are for easier levelling, if you want inconvenience don't use them, instead of cherry picking the parts of it you'll use.
    Oh god please no ..

    " if you want inconvenience don't use them"

    This is also retarded.

  10. #10
    imo op is totally right. fast leveling with heirlooms AND checking gear and having tiny „yeah, better item“ moments is just better than current system.

    and why not ? what do ppl loose when heirlooms bonus would be fixed to character instead of gear ? and even then, blizz could build the system that way that you can choose if create entchant on char or create a item.

    and since some of that so convinced ppl here try to told us heirlom users dont want that and just want get done: no. i am one of them. i want speed leveling and i level fast. but i also would be happy when i could get some drop, shift click, better, yeah. more fun. and nearly no loose on time. i see no reason why ppl do not want that. and why EVERY speed leveler „dont care“. complete nonsense.

    and besides all of that i often had the effect that some blue stuff from orange q was better than heirloom. and it always sucks to not be able to wear it, just bc loosing xp effect.
    Last edited by Niwes; 2018-01-21 at 02:33 PM.

  11. #11
    Quote Originally Posted by Prince Oberyn Martell View Post
    I think the entire heirloom system needs to be redone tbh.

    It's probably better if the xp bonus was just some trinket or necklace that could be upgraded multiple times.

    One of the fun parts of leveling in RPGs is actually getting new gear and replacing old gear. The heirloom system takes away from that small addictive pleasure.
    I didn't even think of that. I think I like that better than what I suggested in the OP. Not to mention it should be easy as hell to implement.

    I think you must keep the current system and add this as an alternative. I think it'd be hard to take it away completely as you can see from this thread, some are attached to the gear side of it as well.

  12. #12
    This would make a lot of sense if you actually min/maxed during leveling. Think about it in the past you had looms that were good. But most of the off pieces were kind of shit because they were lower level greens and such from quests. Now you have looms that might be slightly less than some newer items. But those off pieces are a whole lot better most of the time too. Evens out.

    Not saying looms carry the same power they once did. They don't (thankfully) but to claim now they are so terrible because you might have a couple less strength or stam for example is a joke. They still grow with you which is an amazing strength. They give exp bonus which is an amazing strength. They are much more tailored to the needs of a role than most items. They are still solid items all around. They just aren't god tier nothing can touch them now.

  13. #13
    Stood in the Fire Grokresh's Avatar
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    Quote Originally Posted by ManiaCCC View Post
    Oh god please no ..

    " if you want inconvenience don't use them"

    This is also retarded.
    It's true, not every feature is made for your tastes specifically, if it's not to your liking you can either not use it or accept the parts you don't like. The entire idea was convience for older players. If you'd rather the inconveniences that heirlooms remove then the only option is not using them.

  14. #14
    Quote Originally Posted by Stricks View Post
    I think you must keep the current system and add this as an alternative. I think it'd be hard to take it away completely as you can see from this thread, some are attached to the gear side of it as well.
    I think as alternative is not really solving all issues.

    One argument always here is "if you don't like it, don't use heirlooms" but in fact, this is not an option, as long as player want play WoW even during leveling as MMO. In any group PvE content, you are just inferior to these, who are using heirlooms.. or in any World PvP situation, you have no chance to fight back. It is basically ruining whole MMO experience as long as you are not using them.

    For now, at least some pieces still matter so gearing is not completely void during leveling, however there are some people, who want have heirlooms in every slot and if this will happen, gearing during leveling will be killed completely.

    Quote Originally Posted by Grokresh View Post
    It's true, not every feature is made for your tastes specifically, if it's not to your liking you can either not use it or accept the parts you don't like. The entire idea was convience for older players. If you'd rather the inconveniences that heirlooms remove then the only option is not using them.
    there is no meaningful choice. And while I understand that not every feature is made for my taste, I believe removing one of the main part of WoW (and RPGs in general) gearing was a mistake. IF it would be a real choice, I wouldn't argue. But I tried to play without heirlooms. It was really sad experience.
    Last edited by ManiaCCC; 2018-01-21 at 02:40 PM.

  15. #15
    Stood in the Fire Grokresh's Avatar
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    Quote Originally Posted by ManiaCCC View Post
    I think as alternative is not really solving all issues.

    One argument always here is "if you don't like it, don't use heirlooms" but in fact, this is not an option, as long as player want play WoW even during leveling as MMO. In any group PvE content, you are just inferior to these, who are using heirlooms.. or in any World PvP situation, you have no chance to fight back. It is basically ruining whole MMO experience as long as you are not using them.

    For now, at least some pieces still matter so gearing is not completely void during leveling, however there are some people, who want have heirlooms in every slot and if this will happen, gearing during leveling will be killed completely.



    there is not meaningful choice. And while I understand that not every feature is made for my taste, I believe removing one of the main part of WoW (and RPGs in general) gearing was a mistake. IF it would be a real choice, I wouldn't argue. But I tried to play without heirlooms. It was really sad experience.
    I played in classic wow and levelling without heirlooms was slow back then but these days you can still do it, I did it recently for fun levelling with my girlfriend and it wasn't really that inconvinent at all, far less xp between levels then there used to be and you can still get good dungeon drops for loots, obviously it takes a bit more effort then heirlooms but that is the point of heirlooms.

  16. #16
    I think you may be overthinking it.

    My opionion:
    Putting a piece of gear on to get its benefits is very straight forward and easy to understand. An alternate system for a special kind of gear or tweak of gear would be too confusing for newcomers. Also I think not really many people care about leveling gear, they know it will be obsolete very soon.


  17. #17
    Quote Originally Posted by Grokresh View Post
    I played in classic wow and levelling without heirlooms was slow back then but these days you can still do it, I did it recently for fun levelling with my girlfriend and it wasn't really that inconvinent at all, far less xp between levels then there used to be and you can still get good dungeon drops for loots, obviously it takes a bit more effort then heirlooms but that is the point of heirlooms.
    I don't mind XP boost. I can play with or without it. Especially with current zone scaling. What I mind is power gap, which tend to be HUGE between players using heirlooms and these who do not. As long as these people share same space in the world and you want play it as MMO, what choice do you have? For example I am engaging in almost every wPvP situations which arise because it is fun for me (i am playing on PvP server so I hope it is fun for others too - also not ganging on my part) and I can't do this without heirlooms. I tried and they were /loling at me.

    So I accepted that some slots are just locked, I still disagree with it but I accepted it..as long as more heirlooms slots wont be introduced.

  18. #18
    It doesn't matter how you spin it, I stopped feeling excited for quest gear after reaching max level the first time when I also started caring about itemization, stats and how to build my character correctly.

    I don't mind the heirlooms taking up slots, at all.

  19. #19
    Stood in the Fire Grokresh's Avatar
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    Quote Originally Posted by ManiaCCC View Post
    I don't mind XP boost. I can play with or without it. Especially with current zone scaling. What I mind is power gap, which tend to be HUGE between players using heirlooms and these who do not. As long as these people share same space in the world and you want play it as MMO, what choice do you have? For example I am engaging in almost every wPvP situations which arise because it is fun for me (i am playing on PvP server so I hope it is fun for others too - also not ganging on my part) and I can't do this without heirlooms. I tried and they were /loling at me.

    So I accepted that some slots are just locked, I still disagree with it but I accepted it..as long as more heirlooms slots wont be introduced.
    Low level world pvp is an incredibly small part of the game and not really worth basing an entire system around that serves far more people then just that, if your intrest is that niche compromise will defiantly be needed, your right heirlooms would be somewhat mandatory at that point but agian the vast majority of people by far using them are using them for levelling in quests or dungeons as their primary focus design choices can always sadly negatively effect a niche but the main goal really is to do what will please the vast majority of people, sucks for the minority but its a business and that's how things go.

  20. #20
    Quote Originally Posted by Grokresh View Post
    Low level world pvp is an incredibly small part of the game and not really worth basing an entire system around that serves far more people then just that, if your intrest is that niche compromise will defiantly be needed, your right heirlooms would be somewhat mandatory at that point but agian the vast majority of people by far using them are using them for levelling in quests or dungeons as their primary focus design choices can always sadly negatively effect a niche but the main goal really is to do what will please the vast majority of people, sucks for the minority but its a business and that's how things go.
    Dungeon runs are not niche. wPvP is niche, that's true but seriously, how heirlooms improved the game that playing any group content without them has to suffer? I see very little benefits, which could be rolled easily into few slots anyway.
    One point i see is that many people are leveling just to get into endgame in the most efficient way possible - so no gearing aside of all other things. If this is true, wouldn't be easier just to let them skip leveling and don't ruin leveling experience for those, who like it?

    Because as I see it is now is that most people, who want have heirlooms in every slot doesn't even like leveling, they want go through as fast as possible - so they are making changes for people, who don't like leveling and ruining it for these who like it in the process. Does it make any sense to you? Noone is truly happy.

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