Tanks = Tauren Horde
Rugged Tenacity - Reduces damage taken by 1.8% of stamina.
Mountaineer - Increases your Versatility by 1%.
Healing/Damage = Void Elf Alliance
Essence of the Void - increases damage and healing by 5% for 12 seconds.
Preternatural Calm - Your spell casts are not delayed by taking damage.
Range Damage = Nightborne Horde
Arcane Affinity - Increases magical damage 1%.
Arcane Pulse - Deals 5000 Arcane damage to nearby enemies every 2 seconds and snares them by 50%. Lasts 20 sec.
Seems like alliance is favored with damage(melee and range) and healing vs just range damage and tank for horde and the horde damage requires to be in melee range for the other talent
With the next 2 allied races do you think they might favor melee damage?
Do you think the racials are going to be lackluster like lightforged?