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Ion said it during an interview with him. He's the except if you don't wanna check the link.
"LFR justifies the creation of more raid content when millions of players are able to see content. Only a few thousand people actually saw Kel'thuzad, but millions saw Deathwing. The reason Mists of Pandaria is starting with 18 bosses and adding larger raid tiers than we have had previously is because many players are going to see the raids through LFR."
So yeah. Without LFR starting in MoP we would've had smaller raids, likely fewer raids. For all the raging and whining that people do against LFR, without it raiding today would not be as good as it is.
It's simple business strategy. If something isn't proving itself to be worth its cost to make, it'll be scaled back until it is.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
With good writing and gameplay, you could build up an open world solo questing enemy to be an epic and memorable encounter.
Blizzard's problem is they seem incapable of creating enjoyable gameplay without raid restrictions enforcing group based difficulty. Like, they seem incapable of making the game difficult or interesting in any other fashion. ....and they don't seem to be able to write epic new content.
Even if you never fought him, the story behind the LK was epic and interesting. Even if you go back and one shot him, it's STILL epic and interesting. Difficulty and ease of accessibility really has nothing to do with it.
Last edited by Otimus; 2018-02-05 at 02:02 PM.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Simple, but not exactly long term I'd say. They could always shove a mini-scenario or even some text into the game and make the payoff come within several days, but I think the way they do it really doesn't build up the hype. They fail to make you REALLY HATE the guy or make the player take them seriously. These potential villains often receive the goofy treatment at some point which wrecks their credibility. Blizzard will eventually run out expansion main villains if it continues this way.
Examples for good build-up (within their self-contained expansions):
Deathwing - The cataclysm stuff was good, wish he did more within the storyline.
Examples for Bad build-up:
Arthas - Endless mocking of the player. If he actually did do stuff to the things the player cares about..
Kil-jaeden
Sageras
Yeah, but it was the xpac that let you choose your size and later your difficulty so more people could see the raid. Before then it was one difficulty or nothing. Many more people saw Arthas than saw Kil'jaeden or even Illidan, but LFR helped even more.
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Deathwing showed up a lot of times. At the start of the Hyjal storyline he appears and you literally watch helplessly as he summons Ragnaros and scorched the lower half of Hyjal into a smoking ruin. In Uldum he appears when Schnottz tries to execute you. And there's of course his and Alexstrazsa's duel in Twilight Highlands. He also showed up in a few of the levelling zones, such as the introduction of the egg that would become Wrathion.
Kil'jaeden I have to agree. He should've had some kind of presence on the Broken Shore.
Sargeras, well. What can you do with a planet sized demonlord? How could we encounter him or face him in any meaningful way. The size-of-a-planet thing majorly, MAJORLY impacted how we could interact with him.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Yeah I thought the Halls of Reflection dungeon was great. It was pretty tough, great lore, great music and we didn't actually beat the villain. I kinda expected us to lose in the Legion expansion. We'd have to recuperate and find a way of ridding our planet of the Legion. But nope, apparently the Burning Crusade was no worse than every other threat that has faced Azeroth
I mean...
...There's Sargeras...
Though, he didn't die.
But, we also have Kil'jaeden, Garrosh, Archimonde, Gul'dan, Xavius, Helya, and such.
To me, this is the expansion I've been the most hyped towards the bosses of honestly. They did a great job setting up ABT with those periodic cut scenes etc.
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I think that the Lich King's power boost would be enough to where each one of those 25 raiders could go one-on-one with every single boss they've defeated in a raid and win. I think that those 25 players could, indeed, take down those three at the exact same time at that point. They would individually be stronger than any one of the Lich King's previous minions. And you have to remember that KT was once just a mortal mage, no stronger than you or I. His powers after he became a Lich were astounding. I imagine every spell caster would have been converted into a Lich of greater power, and every melee would have become some version of a Death Knight with their own unique skills in place still.
Do we know for sure? Probably not, but the fact that this was the Lich King's entire plan (and he's quite intelligent) leads me to make a pretty fair assumption.
And on topic: I don't like when the end game bosses are pulled out of their ass during the last patch. Archimonde was sorta pulled out of nowhere, but at least he was a pre-established lore character. Guldan had been in the WoD story from the very beginning, so it wasn't strange to see him doing some stuff in the end raid. Archimonde is a pretty fair extension of this. Garrosh was built up all expansion, and his character was something we encountered much earlier on.
They should have had Sargeras as the end boss in the form of a ritual he was doing to take possession of Argus' titan body. We know from lore that Argus was more powerful than all of the other titans except for possibly Azeroth. Those two being so powerful was why Sargeras wanted to corrupt them instead of simply killing them like he did with other titan souls. It wouldn't have been a crazy absurd stretch to say that Sargeras cast aside his body and had been attempting a ritual to transfer his soul into Argus' body (remember that Gul'dan was trying to do this very thing by using Illidan's body as a host for Sargeras to come to Azeroth). We would get to him before the ritual was completed so that Sargeras would not have his full power. Fight could have continued EXACTLY as normal, and a significantly smaller proportion of people would have been upset at the asspull that is Argus. We would have fought a weakened Sargeras inside of Argus' body with a weakened Pantheon helping us (as they already do), so we could have actually stood a chance against him.