Personal skill rating for PVE has probably been discussed before but not in depth. Right now the game is just about item level for heroic and normal pugs, and to a certain extent for mythic raiding as well, but mythic raiding has achievement for each boss and guild management so that kind of reduced the need for personal skill rating a bit. What I'm suggesting is a skill rating on a scale of 0-10, which will help people to identify the actual skill of the player, getting rid of people who only bought their gear or got carried. This will also help to force players to improve their skills if they want to get in groups. The skill rating will be primarily based on two areas, 1. Standards for DPS and HPS (for tanks I dont know because I dont play one), how much DPS and HPS the player should be doing according to the item level 2. Execution of mechanics like running out of things, target switching etc. And something like if it's not the player's fault and they die, the ratings dont change. If they die to mechanics more than twice then the ratings go down. Should take all raids like LFR, normal, heroic or even mythic into account so players have no chance to be carried.