I'm sorry what now? I've done the bulk of my leveling being hauled through dungeons, it's waaay fatser. .__.
Granted, it's being boosted by a max level, but still. The exp from completion bonuses is pretty good...
I'm sorry what now? I've done the bulk of my leveling being hauled through dungeons, it's waaay fatser. .__.
Granted, it's being boosted by a max level, but still. The exp from completion bonuses is pretty good...
I do; I have one. Does it make a difference if you hit max level today or tomorrow? Probably not. If it bothers people that much they should just buy a boost. If you have a full time job and aren't a bum it costs like two hours of work vs 40 hours of leveling. I don't know about you but the time investment of leveling vs buying a boost is an easy choice.
Stay in deadmines until 37 then move to live side Stratholme that has a lot of bonus bosses, way better than zul farrak all the way to 61.
The rest you said i guess is fine but too much instance moving. I did:
Blood furnace 61-80
Vortex Pinnacle 80-90
Bloodmaul slagmines 92-100 (2 levels from campaign and grab garrison exp potion)
100-110 broken isles invasions. (1.5 level per)
Dungeons only take 3x as long if you’re bad at the game. My groups, in quest gear, still pull multiple trash packs, pull trash into the boss, and use stuns and interrupts to lock it down while we AOE our way to victory and clear dungeons in 15min.
If you wanna be an uncoordinated, can’t find my interrupt, cant find my stun, cant prioritise the right target, can’t move mobs into melee to be cleaved, can’t blow CDs on big trash type of player you don’t deserve a fast dungeon.
Get better and the reward is speed. The days of mouth breathing your way to max level toons is over, or at least nerfed.
We didstrat it's signicantly slower than zul'farrak. The reason zul'farrak is better is because the people being ran through can stay mounted, you can use bear Tartare and you're always killing something.
It was a few extra minutes per level in strat.
Blood furnace also too fast per run and you'll hit the instance limit pretty quick. And I'm pretty sure there's something wrong with halls of lightning because the xp is absurd. I'm talking 2x faster than any other dungeon.
Broken isle invasions are also a lot worse than argus invasions. You can sit in the same argus invasion afking and you can group hop the same invasion over and over again.
It's like 25 mins per level all the way to 110.
Last edited by asil; 2018-02-07 at 07:43 PM.
I'll take dungeons not being brainless pushovers, thanks.
If it's made for 5-man groups, it should feel as though every member of the party is needed.
OP obviously has no clue of what the "old" dungeons would really be...
Boss lives long enough to use a special ability --> dumb people die --> "waaah this is not fun, it must be a bug!"
Personally I love it. I feel immense satisfaction every time I see an arrogant idiot getting killed by boss mechanics or overpulling in a leveling dungeon. They are bad and they deserve to feel bad, and to have it rubbed in their faces with brass knuckles a thousand times over.
They replaced a 5-man dungeon experience that was arguably unengaging and replaced it with a dungeon experience in which a 110 boosts you through a dungeon. How this helped immersion is beyond me.
I've quested up to 62 and that is when I called it quits. It became impossibly grindy and boring when quests give 12k experience and the requirement to level up stood at 280k. That is literally 20 quests which are by no means easily completable, especially not when it comes to old content in which everything revolves around killing 10, 12, 15 or 20 of something.
After this I paid 10k gold and got to level 80 within 4 sessions of 30 minutes each.
Oh yes, I love that boss. Especially when the dumbass heirloom panda monk charges to pull without even bothering to check if everyone is inside the room.
Second attempt, and the crap-for-brains panda tank and 2 others die again. My pet had to tank the last 40% or so, and I had to run up and down along the stairs kiting him. After that the tank tried to get me kicked from the group for telling him that he should wait for others before pulling, especially when a fresh replacement was still on his way to join us. The group eventually got so pissed that they kicked him instead.
We need more bosses like Harlan to teach idiots their place.
Last edited by mmocf7a456daa4; 2018-02-09 at 07:28 PM.
I thought this was a thread about getting back the real old dungeons
I'LL NEVER FORGIVE YOU FOR SUNKEN TEMPLE BLIZZARD!
NEVER!
Who the hell even does that? I tell boost beggars to basically go f*ck themselves for even having the insolence to ask for such a thing. Sure, I can help someone if some old raid achievement requires special mechanics, but people who are too plain lazy to even level their own character deserve to be shamed and insulted endlessly.
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They are still a far cry from the "true" old dungeons, but compared to the retarded chain pull fest they are a big improvement.
I wouldn't count on that when it comes to those rushers and ninja pullers, who are essentially worthless waste both as players and as people, but at least we get the satisfaction of seeing them die more often.Maybe now people might actually understand how to passably play their class when they hit 110.