We seem to have a different definition on what a 'major rework' is. There was definitely fine tuning, but nothing so dramatic as to make any of the classes really feel rushed. I might make a slight exception in the case of survival hunters, but let's be honest... the idea was flawed from the start, and really shouldn't continue to exist as it is anyways.
I mean are you talking about changes like protection warriors having a weaker ignore pain, and revenge becoming their rage dump instead of heroic strike (or whatever it was called)? That really didn't feel like a 'major' change to me, just numbers tuning, and changing their damage rage dump -- which isn't often used for that purpose, as far as I can tell -- to something else.
I'm just not seeing it like you are, not even remotely.