The fact (until now, at least) that in B4A the TF chance is being reduced, that Azerite slots cannot TF and that weapons are capped to +10 indicates that devs do consider it an issue, and are curbing its prevalence.
The fact (until now, at least) that in B4A the TF chance is being reduced, that Azerite slots cannot TF and that weapons are capped to +10 indicates that devs do consider it an issue, and are curbing its prevalence.
Having a loot system that is entirely RNG is not a healthy system. It really only helps Blizzard to keep you running the same content on repeat, in the hopes that this time you finally get that slightly better piece. In my opinion I'm fine with Titanforging, however, I wish there was something similar to the MoP Valor system also, where if you didn't roll high on a piece of gear, you can upgrade it using some kind of points. That way you can eventually eliminate RNG by simply investing more time into the game.
In isolation, I really don't mind titanforging, I'm fairly neutral. It can be good, it can be infuriating, but c'est la vie. What makes me dislike it is when it makes the tier set 2-3 raids ago BiS ...but only with insanely high TF'ing. Sure, it's my problem with min/maxing on certain things, and tiers are going away in BfA...so my outlook on TF'ing is neutral.
I don't care if other people got a titan-forget item. There are two issues I see with Titanforging:
1.) Getting a +50 Titanforge on an altchar feels like getting punished for playing one
2.) Soft-Nerfing a raid by getting better items takes much longer because you need to replace titanforges with new titanforges, not with the normal loot
Trinket unbalance was a trinket problem, not directly a TF problem. An Arcano base 860 still beat many 900 trinkets for many specs.
Tier bonuses should have been made mutually exclusive, and those of more than 1 tier back just deactivated, I agree completely.
I don't like the currency grinds, but they wouldn't exist without the unbalance trinkets. Nobody cares whether the Dauntless or Relinquished Arcano TF'ed. It was its value at base (880 and 910 I believe) that caused the grind, so that is not a TF issue at all.
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They still do, unless they stop playing. To get an item to 'forge' a tier(+15) requires between 8 and 12 times as many kills. So the M guy has as much chance week one as the HC guy has over the coming 1 to 2 months, and in that time the M guy has moved on far beyond.
The only real problem with Titanforging is that it makes trinkets too relevant beyond their tier, which has caused some pretty gnarly balance problems for them relative to other expansions. The only other time I can remember trinkets being so relevant all expansion was MoP, which caused such problems they redesigned an entire DPS subsystem (dot snapshotting) and then also moved damage out of trinkets as well.
I just miss "completing" a character for a particular tier. I liked having definitive BiS pieces to shoot for.
TF isn't the problem at all.
It's the sheer amount of ways to obtain gear that's the problem.
It could be a 1% chance to TF, but when you have millions of people getting dozens of chances at what could be quality loot each day/week, that small chance becomes a bit more commonplace.
Now, don't get me wrong, I don't want the old days of 2 items per 40 raiders with no token (meaning class-specific item, even if that class isn't present), but when you can farm M+ forever while doing potentially 4 levels of difficulty for a raid while also the option to go back and do the previous tier that has a chance to reward items of use for current tier because they are better while ALSO farming your balls off for argunite in hopes of a TF proc on an arcanocrystal, there's just so many avenues that someone getting a 940+ from a source whose rewards are typically in the 910 range is bound to happen.
TF is fine in concept, but fails when you have an avalanche of purps.
You're only partially correct. While an 860 Arcano beats 900 trinkets, a TF 910 Arcano can become BiS over all base level trinkets in ABT. That's a TF problem. Without TF, those base ilvl Arcanos would get replaced with heroic/mythic trinkets. My base relinquished Arcano at 910 is now BiS for my MM Hunter, with no replacement in sight.
There have been times in previous xpacs where a previous raid tier trinket remains BiS thru the next, but this is the first xpac where they have remained BiS thru all tiers simply because of TF.
You're 2nd point is still only partially correct. I went casual as my guild started doing H NH. I did m+ in my free time and pugged normal runs for the hell of it. Just doing those and my emissary dailys, I stayed right on par with most of the guild members who did mythic raids. There were some big disparities, naturally, as other guild members also got TF, but on average I was within 2-3 ilvl under/over most of the raiders in the guild. The main difference being I had endless opportunities to TF and acquire gear simply they doing m+, where most of them were using their time dedicated to raiding with loot being divided between 20-30 people, and that "rare" TF going to different people.
Welcome to the ignore list. You've always been an annoying poster but this crap of using your experience as if it's true but passive aggressively whining about evidence when others point things out is just too much. it's especially rich when you quote something that doesn't assert anything other than that you aren't the center of the fucking universe. Bye.
TF (and RNG in general) are for a game what salt is for cooking: a bit here and there can really spice up your dish, but too much of it will ruin it. And Legion has waaaay too much salt.