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  1. #41
    Concidering MM will now be petless, they are the only Hunter spec that can't bring Bloodlust?

  2. #42
    Quote Originally Posted by MiiiMiii View Post
    Concidering MM will now be petless, they are the only Hunter spec that can't bring Bloodlust?
    They CAN'T have pet at all?

  3. #43
    Deleted
    Quote Originally Posted by Bloodnickel View Post
    Lol, really dude, if you were going to do that you might as well make all dots and hots only tick when in los of the caster. Does that really make sense to you?

    It's pretty obvious you're the salty one here.
    Once you los the caster, the dots/hots expire, you can even drop combat. You can't do the same with pets when the hunter is in range and doesn't cancel pet attack. Your argument is invalid.

  4. #44
    Deleted
    So taking away Gust of Wind from Ele sham because it's supposedly similar to blink is OK but making bloodlust even more available is not.

    Bl should be back to sham only

  5. #45
    Deleted
    Quote Originally Posted by Killyox View Post
    So taking away Gust of Wind from Ele sham because it's supposedly similar to blink is OK but making bloodlust even more available is not.

    Bl should be back to sham only
    It would be mandatory to bring a shaman to every single group. It hurts small groups the most, aka M+. A shaman spot should be reserved every single time you start any kind of group.

    Back in the days, when BL was only a shaman thing, the game was not so sophisticated, only one kind of competitive pve group content existed (raids).

    Now we have timers to beat, every single % of dps to squeeze out of the group and a BL ability is must.

  6. #46
    Quote Originally Posted by Killyox View Post
    So taking away Gust of Wind from Ele sham because it's supposedly similar to blink is OK but making bloodlust even more available is not.

    Bl should be back to sham only
    Again, bloodlust is already baseline, if you want call it that, for hunter. And it is not the same. Lust is basically mandatory ability for any pve group content. There is no way around it. They could give it to just shaman's and it would fit somehow into "bring the class, not the player" philosophy..but it would be too much, wouldn't be? "Bring some tank, healer, shaman and some dps" .

    Anyway, I think they should remove lust altogether or scale it back to affect just Shaman only - or spread bloodlust to more classes. 3 for now is sufficient probably.

    - - - Updated - - -

    Quote Originally Posted by Sonol View Post
    Once you los the caster, the dots/hots expire, you can even drop combat. You can't do the same with pets when the hunter is in range and doesn't cancel pet attack. Your argument is invalid.
    Also you can't run away from dots...so no, argument is not invalid.

  7. #47
    Deleted
    Quote Originally Posted by ManiaCCC View Post
    Also you can't run away from dots...so no, argument is not invalid.
    You are clueless and just try to defend a broken mechanism that makes hunters superior in los situations. Read again: dots expire over time once you are not in los of the caster and he/she can't reapply them, also you can drop combat. You can't do the same with a hunter pet, because it follows you all the time, regardless you are in los of the hunter or not.

    I have no idea what do you want with running away when you are within the range of the ranged specs, ofc they can reach you - except in a los situation, where hunters still can keep up combat and attack with the pet.

    You can't beat this argument and you know it. So a pet should stop attacking after a few seconds, once a hunter is not in los of the target.
    Last edited by mmoc9aac36c166; 2018-02-14 at 12:34 PM.

  8. #48
    Quote Originally Posted by Sonol View Post
    You are clueless and just try to defend a broken mechanism that makes hunters superior in los situations. Read again: dots expire over time once you are not in los of the caster and he/she can't reapply them, also you can drop combat. You can't do the same with a hunter pet, because it follows you all the time, regardless you are in los of the hunter or not.

    I have no idea what do you want with running away when you are within the range of the ranged specs, ofc they can reach you - except in a los situation, where hunters still can keep up combat and attack with the pet.

    You can't beat this argument and you know it. So a pet should stop attacking after a few seconds, once a hunter is not in los of the target.
    Calling me clueless and still not writing a single reason, why you feel it is broken system. So let's make some assumptions here too. You are so bad, that hunter sending pat at you and do nothing else will kill you. Am I right? I guess so.

    Look..if you want change some mechanics, you have to say why you feel it hurts the game. Hunters are not super strong in PvP and if someone will die just by pet alone, it tells more about the "victim" not the hunter class. Also, if hunter is just sending pet and do nothing else, it is hurting it's own team so this gameplay is pretty much worth nothing. The best use of pet you may not like is to split your dps, doing some ranged damage and let pet chase down healer or something like that. That works and you may not like it but still how it is bad for the game?

    Pet running back because of los would be so disconnecting for hunter player. This would actually hurt the game - it would be broken for many - because logic wouldn't just apply. "Why my pet is coming back when opponent just run into that small hut"? So how it works in the game makes perfect sense. Only question is, if this mechanics broken or unfair? If yes, tell me how please..

    Also comparing dots and pets... dots has duration, pets have health bar, you can dispel dots, which is pretty rare, you can run from pets, slow them, stun them, fear them..basically anything.. which is very common.

    I can beat your argument anyday buddy. And based on how you react on whole "hunter pet issue" I would probably mop you with holy priest.

  9. #49
    At this point hunter pets are just boring. They all feel the same with different skins.

  10. #50
    Deleted
    Quote Originally Posted by ManiaCCC View Post
    Pet running back because of los would be so disconnecting for hunter player. This would actually hurt the game - it would be broken for many - because logic wouldn't just apply. "Why my pet is coming back when opponent just run into that small hut"? So how it works in the game makes perfect sense. Only question is, if this mechanics broken or unfair? If yes, tell me how please..
    You answered your own question:
    Quote Originally Posted by ManiaCCC View Post
    Also comparing dots and pets... dots has duration, pets have health bar, you can dispel dots, which is pretty rare, you can run from pets, slow them, stun them, fear them..basically anything.. which is very common.
    Pets are superior to dots, because they follow you all the time, you can't drop combat when you fight them, even if you are not in line of sight of their master.

  11. #51
    "Tank spec” feels outdated"

    Is it me or is this game becomming more like GW2 everday. Along with this and giving tanks and healers "extra abilities in island scenarios to help dps heal and tank", it would appear WoW is eventually aiming to ditch the holy trinaty altogether.
    Last edited by MarkTheMadMad; 2018-02-14 at 01:25 PM.

  12. #52
    "Choosing to put a particular pet into “Tank spec” feels outdated,"

    lol. Depth and choices is "feeling" outdated. What the hell is it with less gameplay mechanics and depth to anything?

  13. #53
    Pandaren Monk ThatsOurEric's Avatar
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    I like it. It made no sense for them to have removed the unique abilities in the previous expansions..

    I like not having to always have to have one of 3 or 2 pets with BR & BL.

  14. #54
    "Move past the idea of a DPS/Tank pet specialization"

    Sounds good.

    "each family will be categorized as Ferocity, Tenacity, or Cunning."

    So you've just locked each pet type into DPS, Tank and PvP instead.

    How is that moving past anything. It's doing the exact same sodding thing, with more limitations.

  15. #55
    Any chance that, with the other changes coming to hunters and their pets in the next expansion, hunter pets could become account-wide like mounts and battle pets?

    When I made my first hunter on my main server, I managed (over the years) to tame almost all of the rare BM pets (Skoll, Arcturis, the various rare spiders in the firelands area, both spectral cats, the spectral owl, ghost crab, etc, etc).... Since those days, I've created some hunters on other servers to play with friends, but haven't even attempted to tame these guys on those other servers, mainly due to the greatly increased difficulty of finding them after the implementation of cross-realm zones, and the large number of other players who are trying to tame them. Having hunter pets become account-wide would solve that issue for a number of us players that have hunters on numerous servers, and would probably be easily done if the methods for mounts and battle pets could be duplicated for them.

    Just an idea... as with anything else, if you don't ask, you surely will not receive....

  16. #56
    Quote Originally Posted by Sonol View Post
    You answered your own question:
    Did I? I asked question.. and somehow I answered my own question?

    Quote Originally Posted by Sonol View Post

    Pets are superior to dots, because they follow you all the time, you can't drop combat when you fight them, even if you are not in line of sight of their master.
    So is stun superior to slows, big damage superior to small damage etc. You still don't understand. You want change mechanic and can't articulate single reason why.


    - - - Updated - - -

    Quote Originally Posted by Blackmist View Post
    "Move past the idea of a DPS/Tank pet specialization"

    Sounds good.

    "each family will be categorized as Ferocity, Tenacity, or Cunning."

    So you've just locked each pet type into DPS, Tank and PvP instead.

    How is that moving past anything. It's doing the exact same sodding thing, with more limitations.
    Every pet deals exactly same damage.

  17. #57
    i personally dont like these changes at all. i like having a full ability to choose my pet and the spec i use it for. i love my spirit pets specially loque and arty they are my "to go" pets. if they are going to screw us over with limiting our choices at least give us a way to "transmog" our pets (like the item for hati) so i can still use loque even tho she isnt technically her. and the ability to have have pets account wide (say pick 5) that any toon can use (need to buy the unlock or earn it whatever) that would be easy to do

  18. #58
    Quote Originally Posted by Blackmist View Post

    "each family will be categorized as Ferocity, Tenacity, or Cunning."

    So you've just locked each pet type into DPS, Tank and PvP instead.
    No, they haven't. There are TONS of PvE instances where the movement speed boost(and occasionally, the root/slow immunity) of Cunning pets is useful...in fact, outside of Bloodlust(if nobody else in your group can provide it), I can't see any reason to ever use a "DPS pet" over a "PvP pet" since their damage is going to be the same. Now, the pet family abilities could make a difference, but being a DPS pet doesn't mean they get a DPS ability anyway, since according to the Blizzard post, the cat family(a "DPS family" pet) gets a dodge CD as their family ability.

  19. #59
    Deleted
    Quote Originally Posted by ManiaCCC View Post
    Did I? I asked question.. and somehow I answered my own question?



    So is stun superior to slows, big damage superior to small damage etc. You still don't understand. You want change mechanic and can't articulate single reason why.
    You compare apples and oranges and you don't want to understand the whole situation. Read again, I won't write it down again how it's an advantage to keep a player in combat and damaging it, having 100% uptime, even when there is no actual interaction between the player characters due to los situation.
    Last edited by mmoc9aac36c166; 2018-02-14 at 02:49 PM.

  20. #60
    Warchief Regalbeast's Avatar
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    Quote Originally Posted by Vutar View Post
    At this point hunter pets are just boring. They all feel the same with different skins.
    Yeah I think that's what they are trying to fix bro...

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