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Funny enough, I kinda agree with all the points raised by the OP.
You know what's really awesome about video games?
You can quit at any time and play a different one without crying.
Too bad you decide to not understand a single thing about life and just torture yourself while crying very loudly instead of shutting the fuck up about your meaningless opinions.
Im guessing this is just a troll post.
But then again, like every expansion, people are gonna hate it at the end, and then in +2 expansions it is gonna be the best think blizzard ever made.
For me, I like every expansion, as long as blizzard are bringing new things, then im happy.
Just ask any Hunter what they think of Legion, lol.
Garbage expansion.
My post (#456) set out quite nicely why (i) I like Legion and (ii) at least one of your primary arguments holds no weight. I don't mind being called 'dumb', but I'd prefer it if the context justified it.
Your opinions are your opinions, but reducing the conversational tone to name-calling doesn't help your cause much.
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The only one I will completely agree on is the Legendary system.
The fact that you may have had to randomly run through an entire list of legendaries to get the one that was crucial to your class/spec was absurd. especially since there was zero mechanism to gauge how much further you were toward getting the next just a "it could happen anytime"
And god forbid you play 2 different specs.
I had to run through all the Frost legendaries to get the TW Ring...and I'm still missing only the brazers in Fire.
I am not hyping up anything as very little is known. What happens when those 9 traits are more than just a passive? Blizzcon is always a simple preview rather than a finished product. And as I said, the new system depends on how good these 9 traits are, but pretending to be losing so much while in reality you dont is also incorrect.
And this is not something new - specs have changed each expansion and they always feel slower at start.
The new legendary effects from the azerite pieces are also 1) not random as they said all traits are predetermined and you can always see what they are, 2) easily targetable and 3) come at max ilevel only. With 3 passive legendary effects and the possibility to easily swap them to different pieces with legendary effect thats a lot of versatility for each spec.
They need to build upon the existing good traits(3-5 per spec) and forget about baseline passives. But again, we dont know what they have made as no one has access to it on alpha.
Person thinks the current expansion is the worst one ever? That's new.
Without going too "fanboy" or "I hate this", I'll give my own opinions to your points:
1) Partially Agreed -- Did not enjoy most leveling areas this time around. Thankful for the invasions for all my alts. Enjoyed that they didn't abandoned the game and added more content to it over time. So it was a complete 180 for me when comparing this expansion to the last, as I enjoyed the leveling in WoD but disliked most of the rest of it (aside from challenge modes).
2) Agreed
3) Agreed for different reasons: Legendaries, too much RNG, etc.
4) Actually enjoyed World Quests for a while. Definite positive experience and glad they attempted it. Hope they refine it. The items only capped once you got to a certain ilvl and it's unreal to expect them to give you mythic quality gear as a whole. It would also be even more RNG on top of the RNG cake.
5) Disagree greatly. In fact, the last couple bosses wipe people constantly. Besides, it is supposed to be mind numbingly boring and easy. Just don't play it? Maybe, you know, actually do Normal and Heroic and Mythic if you're too leet for something not intended for you in the first place? Honestly, this alone and implying WoD was better than Legion would make me think you're just trying to bait people as a whole.
6) Argus looks nice. It was sloppily made where they couldn't unlock all world quests for alts or allow flying in it. They tried to unlock initial ones and make the forge available to alts, but they revealed how poorly made it was in the back end. Still the most fun I've had most of the expansion, though. It's also a substantial update and one that I'm thankful for after the poorly made and abandoned WoD.
7) Agreed
8) The main problem with PvP was the RNG item randomization, in my opinion. As well as the class gutting at the start.
It wasn't a great expansion. Probably the second or third worst. But even hinting that it was worse than WoD is going a step too far in my opinion. In the case of Legion -- aside from boring leveling areas comparatively speaking -- most of the problems were just A LOT of little things that piled up and ruined the experience as a whole. Things that are incredibly easy to fix and tweak for the next expansion if they use similar formulas as a whole. In essence, I think this expansion was a step in the right direction if they take the lessons learned from it and use them in the next couple.
Last edited by GRAMMARAXIS; 2018-02-27 at 09:09 AM.
Yeah, that's kinda my takeaway. At the start of the xpac I'd clear the map of WQs and do every M0 and LFR each week. As they added Broken Shore and Argus I found myself only doing M0s if they had a WQ or to make my nether disruptor leggo, and only did the most recent LFRs. There's not enough time to do everything, even on one toon.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
You lose 1 ability. Some specs dont even lose the ability as its put in the talents in place of stuff that is never picked anyway in any situation. Lore-aspect aside - whether its a necklace or a weapon, it doesnt matter. A necklace does allow you to finally transmog the weapon style you want which a lot of people complained about early on.
Blizzcon hyped all the features of BFA, the HoA being one of them. I didnt say the necklace will provide an ability - I said it will have meaningful traits and this is why you go through alpha and beta: to give feedback that you dont like boring passives but prefer ones that impact gameplay, such as blink providing a heal, scorch giving movement speed, frost trait making blizzard instant, etc. - and these medium-high impact traits are very few per spec.
Again, they dont need to fill the void of all your passive traits because there is 0 interaction between the player and the passives. And if Meta cd or fury cap impacts DHs so much, it will be reported enough and they can simply change the CD of meta. Or they can keep it 4 min because they want to change the playstyle of DHs.
Each special armor pieces center "trait" is supposed to be similar to a legendary effect (since they are always ilevel capped, similar to the legendary system where you upgrade them when a new tier comes, easily swapable around) but instead of gambling on which legiondary i will get next, you are able to see in advance which item has which properties and target them specifically. How is them being a drop off a short loot table not better than farming RNG legiondary? Also it is still not defined if they will drop only from raid bosses.
Set bonuses being removed is a massive step forward - everyone is complaining how majority of their item slots are locked atm, this way at least you dont worry about 2pc and 4pc.
You know what has been made baseline so far. Just two weeks ago they were giving certain specs brand new spells baseline. Some artifact abilities turned to talents, some legendaries turn to talents, new spells are added while certain spells removed. Perhaps you should do more research, wait when you have a better picture of what is coming, not the short level 116 version, or stop posting. Cheers.
I agree, he does need to say "think" cause people have different opinions. However I agree with OP, it's in my opinion also the worst by far.
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Come on, what is that attitude... "if you don't like it GTFO". WoW has been around for many years and have a lot of loyal fans, is it strange that we ask for things that we want to be better? You seem to think Blizzard are almighy and can't make mistakes?
I don't know how you have been raised, but with your attitude, you prolly sit queit in the corner and getting pushed around. I am raised that if someone doesn't sit well with me, I say something about it. The loudest guy in the room usually gets his way, and this is not a bad thing to follow.
I hate Legion with all my heart, but I still have hope for WoW, I still wanna play WoW, just not Legion. I will never, ever shut up and just accept something I think is utter garbage and I am happy OP made this thread, as it covers a lot about my problems with Legion too.
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Calling it the worst expansion ever is a stretch but I'd rate it between cata and wod.
Its so funny to see this happening EVERY SINGLE EXP ALPHA/BETA CYCLE. And the same lobotomized reaction from the whiteknights: "Dur hur you hat0r, its just alphae, its gonna be changed" Forward to release and all the crap and stupid design that people reported since alpha 0.1 its still there.
If we look at SWD as an example and it being a talent, how do you know it makes or it doesnt make sense when you have not had the chance to play the class at 120 with HoA, the 3 azerite pieces and the final version of the class? I am not saying it will be better, worse, smoother or more difficult to play it, I am saying you don't know.
Blizzard ignoring feedback is not something new - tons of feedback was given during all alphas and betas, especially pre-Cataclysm and they ignored most of it. This is the blizzard way - as developers, they have an "image" of each spec each expansion. Maybe you like it, maybe you dont, thats why many people simply reroll as there are so many different specs now I dont even remember the count.
I am not hyped for getting back stuff they removed - like I said before, I would like to see traits which are IMPACTFUL similar to the ones i listed, because they actually provide you with niche utilities. I dont want to see the current existing ones returning, but rather new ones which they come up with. If they end up the same like now (emphasis on impactful traits, not the passive stuff), then at least you arent losing much as a player, if they are different - great, new things to discover how to utilize.
So far most legendaries/artifact abilities which were put into talents replaced stuff no one uses, and yes, in certain cases like Fire mage, the change sucks, but its better than losing it. Would I love to have an extra talent row? I certainly will, but its their vision how the class should be played.
What you dont seem to grasp is that like every expansion, they want to CHANGE your playstyle in BFA. If the specs were entirely based on the artifact traits then removing that completely changes your playstyle does it not? Why are you so clinged onto the current playstyle and not look into what the new one can be? (Which you know very little about because you havent been past level 116)
How come artifacts made it to Legion then and you grinded your soul out for 35, 50 and 75 traits? Because its an MMO and its supposed to be grindy(while still not even close to a real grindy MMO) and a system like AP/Azerite means you need to continue to play and invest time in the game. But blizzard is nice and also gave you catch up methods. The endgame isnt center only on get 16 items and you are done anymore.
Why should the base spec be absolute dogshit to play without all that grind?
Why shouldnt it be? Why should the spec be great if you arent willing to invest in it? Why should you pull solid numbers without investing in it?
You just lost the argument.
Because it's not fun. You are advocating making the characters clumsy at first and making money on selling the cure for that (from months /played required to make the spec playable, we are paying a sub here). This is a non-starter.
--
Here is a similar position to what you are venturing:
"The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes."
If you don't know what this is, Google it. Note how well that went.
Last edited by rda; 2018-02-27 at 01:12 PM.
So essentially you want a game without a system which allows additional character development on max level outside of simple items. Thats ok, but Blizzard currently likes that and as long as that system is in game, base specs status is irrelevant. Blizzard tells you the primary system for character advancement is X and you refuse to follow it. You are basically refusing to play the game.
The game doesnt revolve around base specs. The base specs "experience" is more or less an additional leveling. First you level to max level. Then you level your weapon/HoA to max level while doing more content. Content is released at the pace at which blizzard expects players to advance on average, e.g. 50 traits benchmark for final NH bosses.
I dont see how the SWBF topic is relevant - in that case the issue was you either Play and get your stuff, or Pay the company and get your stuff. The latter doesnt exist in WoW.
Given that we also dont know 1) how/when do you have access to the azerite armors, 2) how quickly do you collect azerite and 3) how exactly the HoA advacement/levels work, and you have no idea if the base specs are good because you havent played up to 120 either, what are the judgements of what is good or bad based on?