current talents arent actually that big of a choice.. most of the time you have to change them based on the fight or comp you play against in pvp(or what u play yourself too).. you dont choose anything you just take things that are better for that specific fight and you cant not take them if you want to do the most healing/damage
There isn't a need for that many buttons. I wouldn't have a problem with the memory but more so my left hand can't reach 30 buttons in a rotation. At this point I play almost entirely on muscle memory as most of the fundamental abilities haven't changed in years. In my example there would still be 7 main buttons as Hammer of the Righteous and Divine Storm both shared CDs with other abilities so you wouldn't use them in the same rotation.
Most people use 1-5 for their rotation. Some have wasd keybound to strafe keys still. Let us assume they unbound those, though. In reach of your hand would be 23 keys before you start having to peck at keys further away from your hand. You can extend this by a bit with modifiers but it shouldn't be necessary. I don't know a single game that would require 30 buttons to be used all within a 1.25 second action list. My ret rotation is 1 press every 1.21 seconds. During Lust/Hero that becomes 1 every .75 seconds. A bit much for any game. Not hard, just not necessary.
yes and now.. old talent trees got streamlined and changed so alot of talents became inferior.. in tbc you had alot of builds and then in wrath it was less and less.. and then in cata they gutted trees
but what was better is that atleast you had alot of baseline abilities FOR ALL specs and talents were just altering those specs and make them unique while keeping the overall class feeling in place.. and in reality with that specs felt more unique than now actually.. especially when you compare specs to some other class specs..
but again that wasnt my point..
my point is that having abilities that we used to have baseline or were always using back in the days as talents competing with 2 other talents is pretty lame
- - - Updated - - -
its not about pressing 30 buttons within 1.25 seconds.. wow has a gcd btw
its about having more situational abilities that can make big difference in outcome of the game in pvp for example
I hope it does well too, means Blizzard gets more money to make more games I enjoy. And current game design is obviously not at a dead end, retail rakes in the money. Designing games around 'hardcore' players will always be niche, money will always lie in the casual majority of the playerbase.
You realize 1.25 seconds IS about what a retribution paladins GCD is. I'm not saying you'd press 30 buttons in 1.25 seconds. Im saying you press one every 1.25 seconds. I didn't touch on the situational abilities at all. Things change and, for ret, the pruning started in cataclysm. And again, it isn't necessary to have all of those situational abilities.
well u dont need all the shit u used to have.. but having alot less is really bad
losing something and then adding two things instead isnt bad.. losing 5 things and adding 1 is bad
also divine intervention was practically useless.. im not talking about abilities like that.. im talking about useful abilities.. abilities u were using all the time
Last edited by Craaazyyy; 2018-02-27 at 12:18 AM.
I'm not quite sure why this has been left open as long as it has but the furor over the thread has died down and in light of what I just quoted I'm going to close it.
There are other threads discussing in a more constructive way class changes both in this forum and the specific class forums so you can address your concerns there.
Closed.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."