In the case Classic fails (Would be down to Blizzard's greed or incompetence, not listening to the community who has constructed things like polls)
We'd all just go back to other servers permanently, that ship would've sailed forever, and Blizzard would have ruined their only chance to have vanilla under their thumb rather than someone elses.
This is Blizzard's only chance to win back a community that has wanted them to produce a legitimate and official classic game, if they produce that game and it isn't done correctly, it will almost definitely fail. It's not like this wasn't ever on the table either, Blizzard has a bad track record, not a lot of the classic community really trusts Blizzard anymore, but they're all willing to see Blizzard give a genuine shot at it, injecting their passion and love for this game back into it for once.
Last edited by JohnnyMccrum; 2018-03-09 at 07:11 AM.
Pretty much, as I stated before, I had nearly 200 days plays in vanilla (and had fun tbh, won't lie), but it was carebear as fuck compared to FFXI and EQ1. The game finally got good for me with patch 2.3 in TBC and Wrath.
Older MMOs, unlike other older games (especially Japanese console games) do not age that well at all. Being a gamer for 35 years has taught me that some people will always be stubborn with shit no matter the reasons. I remember a 1999 argument about older console games when this one dipshit swore up and down that new Lunar:SSSC looked and played like shit compared to the Sega CD original. He also like Super Mario Bros over Super Mario Bros 3/World. /shrug
LOL, oh yeah, he also liked Croc for the Sega Saturn over the vastly superior Super Mario 64/Banja Kazooie on the N64. That one still kills me, lol.
FFXI and EQ sucked dick, you were a nobody scrub unless you played 24/7 and had no life, camped a certain mob for 3 weeks straight, farmed until your eyes bleed, shit and pissed in a bucket and told your pizza dealer to just walk inside to hand deliver that shit. They were games for losers, for kids without jobs and responsibilities.
WoW was god-tier BECAUSE it was 'carebear' aka realistically playable. I watched both my brothers and my cousins essentially lose their lives playing FFXI while I was still hanging with friends, going outside and still had time to play WoW and succeed in both pve and pvp.
Last edited by Lazuli; 2018-03-09 at 07:41 AM.
In classic people will just make you come to the raid leader who will inspect you, then decide if you can get invite or not. It's always been like that but it took off when Gearscore came around and ilevel was a thing.
Classic will never really be the same though. Its the same zones we have seen over 14 years. Ok, cata changed the zones up, but not so much that we dont recognice them. So nothing new there.
I would expect alot more people will play classic now than back in 2004 and with that, alot more toxic people to. Maybe after some time and the first hype is gone, it will end up with something good at max level. Who knows.
It's almost funny because realistic playability certainly isn't in modern Blizzard's crosshairs.
And uh. Before you keep tooting your own horn there, you're still a loser child even if you think having friends, going outside and having "responsibility" made you an adult. You play World of Fucking Warcraft.
There is absolutely no basis for individual rights to firearms or self defense under any contextual interpretation of the second amendment of the United States Constitution. It defines clearly a militia of which is regulated of the people and arms, for the expressed purpose of protection of the free state. Unwillingness to take in even the most basic and whole context of these laws is exactly the road to anarchy.
Holy shit, were you fucking videotaping me or something? Gosh, don't be a creeper, that's creepy, yo!
LOL, if you were pvping and raiding successfully in vanilla, you had less of a life than I did playing FFXI (one of the best MMOs ever made, your loss), WoW, and GW1 at the same time in 2005, while playing a bunch of console games.
This. People will play it for a week and then quickly realize how shitty Vanilla wow is. Same people who proclaim it's greatness are now the same people who cried about grinding AP for more than one weapon
- - - Updated - - -
This is such a bunch of idiotic nonsense. Blame Blizzard wahhhhh. You don't know what you're talking about. You're one of the people I described in the above post
Sylvaeres-Azkial-Pailerth @Proudmoore
I doubt we will ever get the feeling we had back in 2004. When we all started out with the very first character. I to this day still remember walking up to Stormwind or especially Ironforge. The journey from zone to zone, never know what to expect, cause you havent seen any of it. There wasnt that much stuff online either about it like its now. What talents to pick? How many for a red quest? Where should I level? Millions of questions and wondering first time around - but 14 years later? We know everything.
Just look at how BfA is consumed now. People will pretty much have seen and many done everything in BfAs beta. If you dont play alpha/beta, you most likely have seen each and every zone and raid on youtube or twitch.
But hey, im gonna test classic out for sure :P
I see I've triggered someone, and you can stop putting words in my posts cuz I never said that you're also pretty dumb for thinking playing a video game somehow removes the fact that I'm an adult, so GG bro hehe get some friends.
hahaha *confused*
And there is the summary of the whole classic/vanilla thing for many people. Although I enjoyed vanilla, especially the raiding all the way from MC to Naxx, thinking purely objectively the whole raiding was utter garbage compared to today's standards. Spending (almost(?), didn't count) more time farming consumables or idiotic resistance gears than doing the actual encounters. That's the hallmark of a good game, right? But it didn't matter for many of us back then, because it was all new experience. And that shaped the server communities as they were, which in my opinion what compensated the retrospectively looking, rather poor game design all the way.
In the later expansions the encounter design, including the massive (and massively better) overhaul in the consumable system is light years ahead. Community, not quite the same any more. You can blame the game and Blizzard for ruining it all you want, but I would strongly disagree on this. It's hard to re-invent the game while keeping it the same. So we, the community, get bored and frustrated and blame the game being shit because we're not reliving "the 2004 experience." It's like blaming the world we're not having the childhood years playing in the yard over and over again. Vanilla, or insert any old game here, was a blast back in days, but the old times don't come back, no matter what.
It will be even better this time, imo.
Wow at launch only had around a 250,000 - 500,000, which clearly escalated very quickly.
This time around they have a player pool of potentially 25 million, in addition to those that may try after viewing it on Battle.net.
How many players will play on launch day? Millions.
How many after a few months? Certainly a healthy amount will continue playing due to the enormous player pool.
I can tell you this much: the numbers on launch day will be off the charts.
Perhaps a first few months will be quite queue-heavy, just like in back old days! But I think that after all the hype and dust settles down, the regular classic players will be measured in tens of thousands. I think somewhere between 70000 - 90000 active players might be a realistic bet. That's because we can only imagine all the bitching and whining dominating the forums here and on Battle.net.
Correct. Just as I would spend hours upon hours playing mario on my nintendo and I think back on that as a awesome time and great game, I dont have the same feeling when I play it today. Sure its fun, but it does not feel the same.
Now in classic we will experience each and every zone that everyone knows about. There is nothing in classic that people will experience for the first time. Everything has been said, seen and done.
Also, we cant "force" ourself to feel the same when playing old games we really care about. Does not work that way. Just as pretty much everything in this world, we move along.
This, more or less.
Classic has potential to retain a customer segment that Activision-Blizzard's losing through changes in the market until Blizzard can figure out how to capitalize on it again. My interest is to play Classic regularly but judiciously because its pace is slow and its content lacks peer pressure from immediacy. That's a step up from my current investment in Blizzard titles, which is none. (Although I really like my investment in ATVI stock. Dang!)
I think in the first month classic servers will be very popular and then when all casuals are remembered what playtime they have to offer for getting a mount for example they will stop playing
At least I think this is what will happen to me