Did you honestly skip zone when the quest became green? Because is the same.
Since quest doesn't grey out aka are always yellow = max exp gain, you can just get the same exp net gain even with mobs scaling with your level.
So basically you gain more experience due to them beign always yellow and you get more experience per hour due to the fact you don't have to travel after greying out a zone with 4 quest.
Slowing it down is fine. It just feels a bit too slow now. Not by much, but enough to be offputting. Especially around the 60-80 bracket, which is both the most twice as long as any following level-bracket, but also comprised of what is objectively the most out-of-date quest design that exists in the game now.
That and, especially from 90+, most classes can't even get away with taking on three mobs anymore without popping some survival CDs.
Come on now, let's be honest. Compared to how it was before it's not even that much of an increase and it's actually more interesting (people crying that dungeon bosses actually have mechanics? that's just great).
If you're a new player, chances are you haven't experienced even 30% of the game, you should do that instead of crying about not having multiple classes to max level.
If you're an older player .. well WoD gave a boost to 90, Legion gave a boost to 100, BfA gives a boost to 110. That's 3 extra max level characters there with little to no time investment. Also, why didn't you level other classes when it was "so much easier and faster"?
If that was true surely they could just reduce the price of boosts to sell more boosts and still increase the money they were making. That would seem like a hell of a lot less work for the same gain on their part. This levelling change and all the associated bugs and problems must have been one hell of a big job.
I just recently finished levelling a Lightforged. Full heirlooms, ideal quest progression, had a tank with me so instant queue times when we decided to do a dungeon or two. Even skipped all of Draenor levelling by just flying around grabbing treasures.
It took me about 70 hours, total, to get from 20-110.
That's quite a bit of time for someone who only plays for a couple hours a day. Especially when you consider that levelling isn't even the point of WoW. It's the tutorial. The actual game starts when you hit level cap and start actual progression. Dungeons, raids, PvP, whatever tickles your pickle.
A 70-hour-long tutorial. Seems a bit excessive.
And those aren't my words - they're Blizzard's: they're constantly talking about how important it is for levelling to be slow so "new players learn how to play". Yeah, that's literally the definition of a tutorial. The slow, unimportant start of a game that is only there to teach you how to play.
I did. And it was significantly, demonstrably faster than it is now. Especially since those higher-level zones almost always being literally right next to the zone that just became green for me.
Leveling is better then ever, case closed, for me.
The extra options weigh much more for me, and more fun as well.
1 shotting was not fun.
Last edited by Teri; 2018-03-14 at 09:31 AM.
Did you even read my first post?
Either "little over 10 days" means he's unemployed and play 24/7 to get all the allied races to 110 in that period, or he was instance-boosted, which as I said, isn't an arguement for leveling being "ok". It's a cheesy way of leveling since some instances can be sped through in 2ish minutes by a 110 and you get insane xp upon completion.
Just did a /played on my recently levelled Lightforged and Void Elf characters - ones I levelled then immediately stopped playing: 70-75 hours on them.
I did the same thing on a couple of Horde alts I levelled before the scaling changes, then never played again: 30-50 hours.
Literally under half the time it takes now, on some cases.
I definitely agree. Leveling is very long even with heirlooms and it's not fun. I would even go as far as to say combat in WoW is not fun, especially for leveling. I dont mean at every instance but most quests and dungeons don't have mechanics and nearly everything is just a DPS race.