The Kezan dungeon was renamed to THE MOTHERLODE (capitals intended). Multiple bosses also have new animations and auras. G’huun is animated. Pig boss has flies flying around him.
Someone remind me. But it usually takes a while for all the build stuff to be put on the website, right? Seems a little small.
Shame they backed off it being an Undermine dungeon and it's now just a goblin themed dungeon.
Why are there two ram icons?
Missed opportunity to make it a corehound, but I guess it makes sense.
We finally get dwarf paladin rams
oh my god
It's not going to be just for DI's, they didn't give Lightforged a new mount.
It's interesting to still see the map change so much. The landscape artists are hard at work. Less huge changes like in WoD, but it does feel like we've seen more work still being done than we did during the Legion testing. It's going fast, though. Can really see improvements in any iteration.
I see Icons for rams, based on the PvP Gladiator Ram in look. Guessing that's for Dark Iron.
Some of the other icons appear to be for an armor with an octopus helmet and shoulders... I wonder what that one is for. Seems a bit over the top for Kul Tiran Heritage Armor. Also not "cool" enough. But who knows? I can't see how it's named on WoWHead.
The custom druid shape definitely has Kul Tiran Allied Race confirmed, for those that were still in doubt. Very interested to see if all their forms will involve the same wicker theme, or if we get other variations. Moonkin should be interesting...
I just got home to all this news and I just want to say, that when we first got the announcement trailer for the expansion I said I wanted to make a dark iron shaman and a kultiran druid. I fought half this forum. Today, I am vindicated. Thank you blizzard. That bear form is exactly, exactly what I wanted.
The island expeditions look pretty good from what I’ve seen. AI looks good.
The Zandalari form appear to have thier animations. Feral Form looks great in motion:
https://www.mmo-champion.com/content...ha-Build-26175
Love the tail, very well animatated, super lizardlike.
I'm actually impressed with the islands - AI looks smart and they look decently challenging (at least for normal difficulty), plus the fact that they're randomized too.
Love that animation when Sloot went underground for that sandstorm.